From ed5640d8b587fbcfed7dd7967f3de04b37a76f26 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 11:06:44 +0200 Subject: Adding upstream version 4:7.4.7. Signed-off-by: Daniel Baumann --- helpcontent2/source/text/shared/01/05350200.xhp | 149 ++++++++++++++++++++++++ 1 file changed, 149 insertions(+) create mode 100644 helpcontent2/source/text/shared/01/05350200.xhp (limited to 'helpcontent2/source/text/shared/01/05350200.xhp') diff --git a/helpcontent2/source/text/shared/01/05350200.xhp b/helpcontent2/source/text/shared/01/05350200.xhp new file mode 100644 index 000000000..ed822cb08 --- /dev/null +++ b/helpcontent2/source/text/shared/01/05350200.xhp @@ -0,0 +1,149 @@ + + + + + +Geometry +/text/shared/01/05350200.xhp + + + +
+

Geometry

+Adjusts the shape of the selected 3D object. You can only modify the shape of a 3D object that was created by converting a 2D object. To convert a 2D object to 3D, select the object, right-click, and then choose Convert - To 3D, or Convert - To 3D Rotation Object. + + + + + Geometry Icon + + + + Geometry + + +
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+

Geometry

+Define the shape properties for the selected 3D object. +

Rounded edges

+Enter the amount by which you want to round the corners of the selected 3D object. +

Scaled depth

+Enter the amount by which to increase or decrease the area of the front side of the selected 3D object. +

Rotation angle

+Enter the angle in degrees to rotate the selected 3D rotation object. +

Depth

+Enter the extrusion depth for the selected 3D object. This option is not valid for 3D rotation objects. +

Segments

+You can change the number of segments that are used to draw a 3D rotation object. +

Horizontal

+Enter the number of horizontal segments to use in the selected 3D rotation object. +

Vertical

+Enter the number of vertical segments to use in the selected 3D rotation object +

Normals

+Allows you to modify the rendering style of the 3D surface. +

Object-Specific

+Renders the 3D surface according to the shape of the object. For example, a circular shape is rendered with a spherical surface. + + + + +Icon + + + +Object-Specific + + +
+

Flat

+Renders the 3D surface as polygons. + + + + +Icon + + + +Flat + + +
+

Spherical

+Renders a smooth 3D surface. + + + + +Icon + + + +Spherical + + +
+

Invert Normals

+Inverts the light source. + + + + +Icon + + + +Invert Normals + + +
+

Double-sided Illumination

+Lights the object from the outside and the inside. To use an ambient light source, click this button, and then click the Invert Normals button. + + + + +Icon + + + +Double-sided illumination + + +
+

Double-Sided

+Closes the shape of a 3D object that was created by extruding a freeform line (Convert - To 3D). + + + + +Icon + + +Double-Sided + + +
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