From ed5640d8b587fbcfed7dd7967f3de04b37a76f26 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 11:06:44 +0200 Subject: Adding upstream version 4:7.4.7. Signed-off-by: Daniel Baumann --- svx/source/table/tablehandles.cxx | 313 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 313 insertions(+) create mode 100644 svx/source/table/tablehandles.cxx (limited to 'svx/source/table/tablehandles.cxx') diff --git a/svx/source/table/tablehandles.cxx b/svx/source/table/tablehandles.cxx new file mode 100644 index 000000000..a776c579e --- /dev/null +++ b/svx/source/table/tablehandles.cxx @@ -0,0 +1,313 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + + +#include "tablehandles.hxx" + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +namespace sdr::table { + +namespace { + +class OverlayTableEdge : public sdr::overlay::OverlayObject +{ +protected: + basegfx::B2DPolyPolygon maPolyPolygon; + bool mbVisible; + + // geometry creation for OverlayObject + virtual drawinglayer::primitive2d::Primitive2DContainer createOverlayObjectPrimitive2DSequence() override; + +public: + OverlayTableEdge( const basegfx::B2DPolyPolygon& rPolyPolygon, bool bVisible ); +}; + +} + +TableEdgeHdl::TableEdgeHdl( const Point& rPnt, bool bHorizontal, sal_Int32 nMin, sal_Int32 nMax, sal_Int32 nEdges ) +: SdrHdl( rPnt, SdrHdlKind::User ) +, mbHorizontal( bHorizontal ) +, mnMin( nMin ) +, mnMax( nMax ) +, maEdges(nEdges) +{ +} + +void TableEdgeHdl::SetEdge( sal_Int32 nEdge, sal_Int32 nStart, sal_Int32 nEnd, TableEdgeState eState ) +{ + if( (nEdge >= 0) && (nEdge <= sal::static_int_cast(maEdges.size())) ) + { + maEdges[nEdge].mnStart = nStart; + maEdges[nEdge].mnEnd = nEnd; + maEdges[nEdge].meState = eState; + } + else + { + OSL_FAIL( "sdr::table::TableEdgeHdl::SetEdge(), invalid edge!" ); + } +} + +PointerStyle TableEdgeHdl::GetPointer() const +{ + if( mbHorizontal ) + return PointerStyle::VSplit; + else + return PointerStyle::HSplit; +} + +sal_Int32 TableEdgeHdl::GetValidDragOffset( const SdrDragStat& rDrag ) const +{ + return std::clamp( static_cast(mbHorizontal ? rDrag.GetDY() : rDrag.GetDX()), mnMin, mnMax ); +} + +basegfx::B2DPolyPolygon TableEdgeHdl::getSpecialDragPoly(const SdrDragStat& rDrag) const +{ + basegfx::B2DPolyPolygon aVisible; + basegfx::B2DPolyPolygon aInvisible; + + // create and return visible and non-visible parts for drag + getPolyPolygon(aVisible, aInvisible, &rDrag); + aVisible.append(aInvisible); + + return aVisible; +} + +void TableEdgeHdl::getPolyPolygon(basegfx::B2DPolyPolygon& rVisible, basegfx::B2DPolyPolygon& rInvisible, const SdrDragStat* pDrag) const +{ + // changed method to create visible and invisible partial polygons in one run in + // separate PolyPolygons; both kinds are used + basegfx::B2DPoint aOffset(aPos.X(), aPos.Y()); + rVisible.clear(); + rInvisible.clear(); + + if( pDrag ) + { + basegfx::Axis2D eDragAxis = mbHorizontal ? basegfx::Axis2D::Y : basegfx::Axis2D::X; + aOffset.set(eDragAxis, aOffset.get(eDragAxis) + GetValidDragOffset( *pDrag )); + } + + basegfx::B2DPoint aStart(aOffset), aEnd(aOffset); + basegfx::Axis2D eAxis = mbHorizontal ? basegfx::Axis2D::X : basegfx::Axis2D::Y; + + for( const TableEdge& aEdge : maEdges ) + { + aStart.set(eAxis, aOffset.get(eAxis) + aEdge.mnStart); + aEnd.set(eAxis, aOffset.get(eAxis) + aEdge.mnEnd); + + basegfx::B2DPolygon aPolygon; + aPolygon.append( aStart ); + aPolygon.append( aEnd ); + + if(aEdge.meState == Visible) + { + rVisible.append(aPolygon); + } + else + { + rInvisible.append(aPolygon); + } + } +} + +void TableEdgeHdl::CreateB2dIAObject() +{ + GetRidOfIAObject(); + + if(!pHdlList || !pHdlList->GetView() || pHdlList->GetView()->areMarkHandlesHidden()) + return; + + SdrMarkView* pView = pHdlList->GetView(); + SdrPageView* pPageView = pView->GetSdrPageView(); + + if(!pPageView) + return; + + basegfx::B2DPolyPolygon aVisible; + basegfx::B2DPolyPolygon aInvisible; + + // get visible and invisible parts + getPolyPolygon(aVisible, aInvisible, nullptr); + + if(!(aVisible.count() || aInvisible.count())) + return; + + for(sal_uInt32 nWindow = 0; nWindow < pPageView->PageWindowCount(); nWindow++) + { + const SdrPageWindow& rPageWindow = *pPageView->GetPageWindow(nWindow); + + if(rPageWindow.GetPaintWindow().OutputToWindow()) + { + const rtl::Reference< sdr::overlay::OverlayManager >& xManager = rPageWindow.GetOverlayManager(); + if (xManager.is()) + { + if(aVisible.count()) + { + // create overlay object for visible parts + std::unique_ptr pOverlayObject(new OverlayTableEdge(aVisible, true)); + + // OVERLAYMANAGER + insertNewlyCreatedOverlayObjectForSdrHdl( + std::move(pOverlayObject), + rPageWindow.GetObjectContact(), + *xManager); + } + + if(aInvisible.count()) + { + // also create overlay object for invisible parts to allow + // a standard HitTest using the primitives from that overlay object + // (see OverlayTableEdge implementation) + std::unique_ptr pOverlayObject(new OverlayTableEdge(aInvisible, false)); + + // OVERLAYMANAGER + insertNewlyCreatedOverlayObjectForSdrHdl( + std::move(pOverlayObject), + rPageWindow.GetObjectContact(), + *xManager); + } + } + } + } +} + + +OverlayTableEdge::OverlayTableEdge( const basegfx::B2DPolyPolygon& rPolyPolygon, bool bVisible ) +: OverlayObject(COL_GRAY) +, maPolyPolygon( rPolyPolygon ) +, mbVisible(bVisible) +{ +} + +drawinglayer::primitive2d::Primitive2DContainer OverlayTableEdge::createOverlayObjectPrimitive2DSequence() +{ + drawinglayer::primitive2d::Primitive2DContainer aRetval; + + if(maPolyPolygon.count()) + { + // Discussed with CL. Currently i will leave the transparence out since this + // a little bit expensive. We may check the look with drag polygons later + const drawinglayer::primitive2d::Primitive2DReference aReference( + new drawinglayer::primitive2d::PolyPolygonHairlinePrimitive2D( + maPolyPolygon, + getBaseColor().getBColor())); + + if(mbVisible) + { + // visible, just return as sequence + aRetval = drawinglayer::primitive2d::Primitive2DContainer { aReference }; + } + else + { + // embed in HiddenGeometryPrimitive2D to support HitTest of this invisible + // overlay object + drawinglayer::primitive2d::Primitive2DContainer aSequence { aReference }; + const drawinglayer::primitive2d::Primitive2DReference aNewReference( + new drawinglayer::primitive2d::HiddenGeometryPrimitive2D(std::move(aSequence))); + aRetval = drawinglayer::primitive2d::Primitive2DContainer { aNewReference }; + } + } + + return aRetval; +} + + +TableBorderHdl::TableBorderHdl( + const tools::Rectangle& rRect, + bool bAnimate) +: SdrHdl(rRect.TopLeft(), SdrHdlKind::Move), + maRectangle(rRect), + mbAnimate(bAnimate) +{ +} + +PointerStyle TableBorderHdl::GetPointer() const +{ + return PointerStyle::Move; +} + +// create marker for this kind +void TableBorderHdl::CreateB2dIAObject() +{ + GetRidOfIAObject(); + + if (!pHdlList || !pHdlList->GetView() || pHdlList->GetView()->areMarkHandlesHidden()) + return; + + SdrMarkView* pView = pHdlList->GetView(); + SdrPageView* pPageView = pView->GetSdrPageView(); + + if (!pPageView) + return; + + for(sal_uInt32 nWindow = 0; nWindow < pPageView->PageWindowCount(); nWindow++) + { + const SdrPageWindow& rPageWindow = *pPageView->GetPageWindow(nWindow); + + if (rPageWindow.GetPaintWindow().OutputToWindow()) + { + const rtl::Reference& xManager = rPageWindow.GetOverlayManager(); + + if (xManager.is()) + { + const basegfx::B2DRange aRange = vcl::unotools::b2DRectangleFromRectangle(maRectangle); + const Color aHilightColor(SvtOptionsDrawinglayer::getHilightColor()); + const double fTransparence(SvtOptionsDrawinglayer::GetTransparentSelectionPercent() * 0.01); + // make animation dependent from text edit active, because for tables + // this handle is also used when text edit *is* active for it. This + // interferes too much concerning repaint stuff (at least as long as + // text edit is not yet on the overlay) + + OutputDevice& rOutDev = rPageWindow.GetPaintWindow().GetOutputDevice(); + float fScaleFactor = rOutDev.GetDPIScaleFactor(); + double fWidth = fScaleFactor * 6.0; + + std::unique_ptr pOverlayObject( + new sdr::overlay::OverlayRectangle(aRange.getMinimum(), aRange.getMaximum(), + aHilightColor, fTransparence, + fWidth, 0.0, 0.0, mbAnimate)); + + // OVERLAYMANAGER + insertNewlyCreatedOverlayObjectForSdrHdl( + std::move(pOverlayObject), + rPageWindow.GetObjectContact(), + *xManager); + } + } + } +} + + +} // end of namespace sdr::table + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ -- cgit v1.2.3