/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include "cairo_canvascustomsprite.hxx" #include "cairo_spritecanvashelper.hxx" using namespace ::cairo; using namespace ::com::sun::star; namespace cairocanvas { namespace { /** Sprite redraw at original position Used to repaint the whole canvas (background and all sprites) */ void spriteRedraw( const CairoSharedPtr& pCairo, const ::canvas::Sprite::Reference& rSprite ) { // downcast to derived cairocanvas::Sprite interface, which // provides the actual redraw methods. ::boost::polymorphic_downcast< Sprite* >(rSprite.get())->redraw( pCairo, true); } void repaintBackground( const CairoSharedPtr& pCairo, const SurfaceSharedPtr& pBackgroundSurface, const ::basegfx::B2DRange& rArea ) { cairo_save( pCairo.get() ); cairo_rectangle( pCairo.get(), ceil( rArea.getMinX() ), ceil( rArea.getMinY() ), floor( rArea.getWidth() ), floor( rArea.getHeight() ) ); cairo_clip( pCairo.get() ); cairo_set_source_surface( pCairo.get(), pBackgroundSurface->getCairoSurface().get(), 0, 0 ); cairo_set_operator( pCairo.get(), CAIRO_OPERATOR_SOURCE ); cairo_paint( pCairo.get() ); cairo_restore( pCairo.get() ); } void opaqueUpdateSpriteArea( const ::canvas::Sprite::Reference& rSprite, const CairoSharedPtr& pCairo, const ::basegfx::B2IRange& rArea ) { // clip output to actual update region (otherwise a) // wouldn't save much render time, and b) will clutter // scrolled sprite content outside this area) cairo_save( pCairo.get() ); cairo_rectangle( pCairo.get(), rArea.getMinX(), rArea.getMinY(), sal::static_int_cast(rArea.getWidth()), sal::static_int_cast(rArea.getHeight()) ); cairo_clip( pCairo.get() ); // repaint affected sprite directly to output device (at // the actual screen output position) // rendering directly to device buffer ::boost::polymorphic_downcast< Sprite* >( rSprite.get() )->redraw( pCairo, false ); cairo_restore( pCairo.get() ); } } SpriteCanvasHelper::SpriteCanvasHelper() : mpRedrawManager( nullptr ), mpOwningSpriteCanvas( nullptr ), mbCompositingSurfaceDirty(true) { } void SpriteCanvasHelper::init( ::canvas::SpriteRedrawManager& rManager, SpriteCanvas& rDevice, const ::basegfx::B2ISize& rSize ) { mpRedrawManager = &rManager; mpOwningSpriteCanvas = &rDevice; CanvasHelper::init( rSize, rDevice, &rDevice ); } void SpriteCanvasHelper::disposing() { mpCompositingSurface.reset(); mpOwningSpriteCanvas = nullptr; mpRedrawManager = nullptr; // forward to base CanvasHelper::disposing(); } uno::Reference< rendering::XAnimatedSprite > SpriteCanvasHelper::createSpriteFromAnimation( const uno::Reference< rendering::XAnimation >& ) { return uno::Reference< rendering::XAnimatedSprite >(); } uno::Reference< rendering::XAnimatedSprite > SpriteCanvasHelper::createSpriteFromBitmaps( const uno::Sequence< uno::Reference< rendering::XBitmap > >& /*animationBitmaps*/, sal_Int8 /*interpolationMode*/ ) { return uno::Reference< rendering::XAnimatedSprite >(); } uno::Reference< rendering::XCustomSprite > SpriteCanvasHelper::createCustomSprite( const geometry::RealSize2D& spriteSize ) { if( !mpRedrawManager ) return uno::Reference< rendering::XCustomSprite >(); // we're disposed return uno::Reference< rendering::XCustomSprite >( new CanvasCustomSprite( spriteSize, mpOwningSpriteCanvas ) ); } uno::Reference< rendering::XSprite > SpriteCanvasHelper::createClonedSprite( const uno::Reference< rendering::XSprite >& ) { return uno::Reference< rendering::XSprite >(); } bool SpriteCanvasHelper::updateScreen( const ::basegfx::B2IRange& /*rCurrArea*/, bool bUpdateAll, bool& io_bSurfaceDirty ) { if( !mpRedrawManager || !mpOwningSpriteCanvas || !mpOwningSpriteCanvas->getWindowSurface() || !mpOwningSpriteCanvas->getBufferSurface() ) { return false; // disposed, or otherwise dysfunctional } SAL_INFO("canvas.cairo", "SpriteCanvasHelper::updateScreen called"); const ::basegfx::B2ISize& rSize = mpOwningSpriteCanvas->getSizePixel(); // force compositing surface to be available before using it // inside forEachSpriteArea SurfaceSharedPtr pCompositingSurface = getCompositingSurface(rSize); SurfaceSharedPtr pWindowSurface = mpOwningSpriteCanvas->getWindowSurface(); CairoSharedPtr pCompositingCairo = pCompositingSurface->getCairo(); CairoSharedPtr pWindowCairo = pWindowSurface->getCairo(); // TODO(P1): Might be worthwhile to track areas of background // changes, too. if( !bUpdateAll && !io_bSurfaceDirty && !mbCompositingSurfaceDirty ) { // background has not changed, so we're free to optimize // repaint to areas where a sprite has changed // process each independent area of overlapping sprites // separately. mpRedrawManager->forEachSpriteArea( *this ); } else { SAL_INFO("canvas.cairo", "SpriteCanvasHelper::updateScreen update ALL"); // background has changed, so we currently have no choice // but repaint everything (or caller requested that) cairo_rectangle( pCompositingCairo.get(), 0, 0, rSize.getX(), rSize.getY() ); cairo_clip( pCompositingCairo.get() ); cairo_save( pCompositingCairo.get() ); cairo_set_source_surface( pCompositingCairo.get(), mpOwningSpriteCanvas->getBufferSurface()->getCairoSurface().get(), 0, 0 ); cairo_set_operator( pCompositingCairo.get(), CAIRO_OPERATOR_SOURCE ); cairo_paint( pCompositingCairo.get() ); cairo_restore( pCompositingCairo.get() ); // repaint all active sprites on top of background into // VDev. mpRedrawManager->forEachSprite( [&pCompositingCairo]( const Sprite::Reference rSprite ) { spriteRedraw( pCompositingCairo, rSprite ); } ); // flush to screen cairo_rectangle( pWindowCairo.get(), 0, 0, rSize.getX(), rSize.getY() ); cairo_clip( pWindowCairo.get() ); cairo_set_source_surface( pWindowCairo.get(), pCompositingSurface->getCairoSurface().get(), 0, 0 ); cairo_set_operator( pWindowCairo.get(), CAIRO_OPERATOR_SOURCE ); cairo_paint( pWindowCairo.get() ); } // change record vector must be cleared, for the next turn of // rendering and sprite changing mpRedrawManager->clearChangeRecords(); mbCompositingSurfaceDirty = false; io_bSurfaceDirty = false; // commit to screen mpOwningSpriteCanvas->flush(); return true; } void SpriteCanvasHelper::backgroundPaint( const ::basegfx::B2DRange& rUpdateRect ) { if( mpOwningSpriteCanvas && mpCompositingSurface ) repaintBackground( mpCompositingSurface->getCairo(), mpOwningSpriteCanvas->getBufferSurface(), rUpdateRect ); } void SpriteCanvasHelper::scrollUpdate( const ::basegfx::B2DRange& rMoveStart, const ::basegfx::B2DRange& rMoveEnd, const ::canvas::SpriteRedrawManager::UpdateArea& rUpdateArea ) { ENSURE_OR_THROW( mpOwningSpriteCanvas && mpOwningSpriteCanvas->getBufferSurface(), "SpriteCanvasHelper::scrollUpdate(): NULL device pointer " ); SAL_INFO("canvas.cairo", "SpriteCanvasHelper::scrollUpdate called"); const ::basegfx::B2ISize& rSize = mpOwningSpriteCanvas->getSizePixel(); const ::basegfx::B2IRange aOutputBounds( 0,0, rSize.getX(), rSize.getY() ); SurfaceSharedPtr pCompositingSurface = getCompositingSurface(rSize); SurfaceSharedPtr pWindowSurface = mpOwningSpriteCanvas->getWindowSurface(); CairoSharedPtr pCompositingCairo = pCompositingSurface->getCairo(); CairoSharedPtr pWindowCairo = pWindowSurface->getCairo(); // round rectangles to integer pixel. Note: have to be // extremely careful here, to avoid off-by-one errors for // the destination area: otherwise, the next scroll update // would copy pixel that are not supposed to be part of // the sprite. ::basegfx::B2IRange aSourceRect( ::canvas::tools::spritePixelAreaFromB2DRange( rMoveStart ) ); const ::basegfx::B2IRange& rDestRect( ::canvas::tools::spritePixelAreaFromB2DRange( rMoveEnd ) ); ::basegfx::B2IPoint aDestPos( rDestRect.getMinimum() ); std::vector< ::basegfx::B2IRange > aUnscrollableAreas; // TODO(E3): This is plain buggy (but copies the behaviour of // the old Impress slideshow) - the scrolled area might // actually lie _below_ another window! // clip to output bounds (cannot properly scroll stuff // _outside_ our screen area) if( !::canvas::tools::clipScrollArea( aSourceRect, aDestPos, aUnscrollableAreas, aOutputBounds ) ) { // fully clipped scroll area: cannot simply scroll // then. Perform normal opaque update (can use that, since // one of the preconditions for scrollable update is // opaque sprite content) // repaint all affected sprites directly to output device for( const auto& rComponent : rUpdateArea.maComponentList ) { const ::canvas::Sprite::Reference& rSprite( rComponent.second.getSprite() ); if( rSprite.is() ) ::boost::polymorphic_downcast< Sprite* >( rSprite.get() )->redraw( pCompositingCairo, true ); } } else { const ::basegfx::B2IVector aSourceUpperLeftPos( aSourceRect.getMinimum() ); // clip dest area (which must be inside rDestBounds) ::basegfx::B2IRange aDestRect( rDestRect ); aDestRect.intersect( aOutputBounds ); ::basegfx::B2ISize aScrollSize( aDestRect.getWidth(), aDestRect.getHeight() ); SurfaceSharedPtr pScrollSurface( getTemporarySurface() ); CairoSharedPtr pScrollCairo( pScrollSurface->getCairo() ); cairo_save( pScrollCairo.get() ); // scroll the current content of the compositing surface (and, // thus, of the window) in temp. surface cairo_set_source_surface( pScrollCairo.get(), pCompositingSurface->getCairoSurface().get(), aDestPos.getX() - aSourceUpperLeftPos.getX(), aDestPos.getY() - aSourceUpperLeftPos.getY() ); cairo_rectangle( pScrollCairo.get(), aDestPos.getX(), aDestPos.getY(), aScrollSize.getX(), aScrollSize.getY() ); cairo_clip( pScrollCairo.get() ); cairo_set_operator( pScrollCairo.get(), CAIRO_OPERATOR_SOURCE ); cairo_paint( pScrollCairo.get() ); cairo_restore( pScrollCairo.get() ); cairo_save( pCompositingCairo.get() ); // copy the scrolled area back onto the compositing surface cairo_set_source_surface( pCompositingCairo.get(), pScrollSurface->getCairoSurface().get(), 0, 0 ); cairo_rectangle( pCompositingCairo.get(), aDestPos.getX(), aDestPos.getY(), aScrollSize.getX(), aScrollSize.getY() ); cairo_clip( pCompositingCairo.get() ); cairo_set_operator( pCompositingCairo.get(), CAIRO_OPERATOR_SOURCE ); cairo_paint( pCompositingCairo.get() ); cairo_restore( pCompositingCairo.get() ); const ::canvas::SpriteRedrawManager::SpriteConnectedRanges::ComponentListType::const_iterator aFirst( rUpdateArea.maComponentList.begin() ); ::canvas::SpriteRedrawManager::SpriteConnectedRanges::ComponentListType::const_iterator aSecond( aFirst ); ++aSecond; ENSURE_OR_THROW( aFirst->second.getSprite().is(), "VCLCanvas::scrollUpdate(): no sprite" ); // repaint uncovered areas from sprite. Need to actually // clip here, since we're only repainting _parts_ of the // sprite for( const auto& rArea : aUnscrollableAreas ) opaqueUpdateSpriteArea( aFirst->second.getSprite(), pCompositingCairo, rArea ); } // repaint uncovered areas from backbuffer - take the // _rounded_ rectangles from above, to have the update // consistent with the scroll above. std::vector< ::basegfx::B2DRange > aUncoveredAreas; ::basegfx::computeSetDifference( aUncoveredAreas, rUpdateArea.maTotalBounds, ::basegfx::B2DRange( rDestRect ) ); for( const auto& rArea : aUncoveredAreas ) repaintBackground( pCompositingCairo, mpOwningSpriteCanvas->getBufferSurface(), rArea ); cairo_rectangle( pWindowCairo.get(), 0, 0, rSize.getX(), rSize.getY() ); cairo_clip( pWindowCairo.get() ); cairo_set_source_surface( pWindowCairo.get(), pCompositingSurface->getCairoSurface().get(), 0, 0 ); cairo_set_operator( pWindowCairo.get(), CAIRO_OPERATOR_SOURCE ); cairo_paint( pWindowCairo.get() ); } void SpriteCanvasHelper::opaqueUpdate( const ::basegfx::B2DRange& rTotalArea, const std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites ) { ENSURE_OR_THROW( mpOwningSpriteCanvas && mpOwningSpriteCanvas->getBufferSurface(), "SpriteCanvasHelper::opaqueUpdate(): NULL device pointer " ); SAL_INFO("canvas.cairo", "SpriteCanvasHelper::opaqueUpdate called"); const ::basegfx::B2ISize& rDeviceSize = mpOwningSpriteCanvas->getSizePixel(); SurfaceSharedPtr pCompositingSurface = getCompositingSurface(rDeviceSize); SurfaceSharedPtr pWindowSurface = mpOwningSpriteCanvas->getWindowSurface(); CairoSharedPtr pCompositingCairo = pCompositingSurface->getCairo(); CairoSharedPtr pWindowCairo = pWindowSurface->getCairo(); cairo_rectangle( pCompositingCairo.get(), 0, 0, rDeviceSize.getX(), rDeviceSize.getY() ); cairo_clip( pCompositingCairo.get() ); ::basegfx::B2DVector aPos( ceil( rTotalArea.getMinX() ), ceil( rTotalArea.getMinY() ) ); ::basegfx::B2DVector aSize( floor( rTotalArea.getMaxX() - aPos.getX() ), floor( rTotalArea.getMaxY() - aPos.getY() ) ); cairo_rectangle( pCompositingCairo.get(), aPos.getX(), aPos.getY(), aSize.getX(), aSize.getY() ); cairo_clip( pCompositingCairo.get() ); // repaint all affected sprites directly to output device for( const auto& rSprite : rSortedUpdateSprites ) { if( rSprite.is() ) ::boost::polymorphic_downcast< Sprite* >( rSprite.get() )->redraw( pCompositingCairo, false ); } // flush to screen cairo_rectangle( pWindowCairo.get(), 0, 0, rDeviceSize.getX(), rDeviceSize.getY() ); cairo_clip( pWindowCairo.get() ); cairo_rectangle( pWindowCairo.get(), aPos.getX(), aPos.getY(), aSize.getX(), aSize.getY() ); cairo_clip( pWindowCairo.get() ); cairo_set_source_surface( pWindowCairo.get(), pCompositingSurface->getCairoSurface().get(), 0, 0 ); cairo_set_operator( pWindowCairo.get(), CAIRO_OPERATOR_SOURCE ); cairo_paint( pWindowCairo.get() ); } void SpriteCanvasHelper::genericUpdate( const ::basegfx::B2DRange& rRequestedArea, const std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites ) { // TODO SAL_INFO("canvas.cairo", "SpriteCanvasHelper::genericUpdate called"); ENSURE_OR_THROW( mpOwningSpriteCanvas && mpOwningSpriteCanvas->getBufferSurface(), "SpriteCanvasHelper::genericUpdate(): NULL device pointer " ); // limit size of update VDev to target outdev's size const ::basegfx::B2ISize& rSize = mpOwningSpriteCanvas->getSizePixel(); SurfaceSharedPtr pCompositingSurface = getCompositingSurface(rSize); SurfaceSharedPtr pWindowSurface = mpOwningSpriteCanvas->getWindowSurface(); CairoSharedPtr pCompositingCairo = pCompositingSurface->getCairo(); CairoSharedPtr pWindowCairo = pWindowSurface->getCairo(); // round output position towards zero. Don't want to truncate // a fraction of a sprite pixel... Clip position at origin, // otherwise, truncation of size below might leave visible // areas uncovered by VDev. const Point aOutputPosition( std::max( sal_Int32( 0 ), static_cast< sal_Int32 >(rRequestedArea.getMinX()) ), std::max( sal_Int32( 0 ), static_cast< sal_Int32 >(rRequestedArea.getMinY()) ) ); // round output size towards +infty. Don't want to truncate a // fraction of a sprite pixel... Limit size of VDev to output // device's area. const Size aOutputSize( std::min( rSize.getX(), ::canvas::tools::roundUp( rRequestedArea.getMaxX() - aOutputPosition.X()) ), std::min( rSize.getY(), ::canvas::tools::roundUp( rRequestedArea.getMaxY() - aOutputPosition.Y()) ) ); cairo_rectangle( pCompositingCairo.get(), aOutputPosition.X(), aOutputPosition.Y(), aOutputSize.Width(), aOutputSize.Height() ); cairo_clip( pCompositingCairo.get() ); // paint background cairo_save( pCompositingCairo.get() ); cairo_set_source_surface( pCompositingCairo.get(), mpOwningSpriteCanvas->getBufferSurface()->getCairoSurface().get(), 0, 0 ); cairo_set_operator( pCompositingCairo.get(), CAIRO_OPERATOR_SOURCE ); cairo_paint( pCompositingCairo.get() ); cairo_restore( pCompositingCairo.get() ); // repaint all affected sprites on top of background into // VDev. for( const auto& rSprite : rSortedUpdateSprites ) { if( rSprite.is() ) ::boost::polymorphic_downcast< Sprite* >( rSprite.get() )->redraw( pCompositingCairo, true ); } // flush to screen cairo_rectangle( pWindowCairo.get(), aOutputPosition.X(), aOutputPosition.Y(), aOutputSize.Width(), aOutputSize.Height() ); cairo_clip( pWindowCairo.get() ); cairo_set_source_surface( pWindowCairo.get(), pCompositingSurface->getCairoSurface().get(), 0, 0 ); cairo_set_operator( pWindowCairo.get(), CAIRO_OPERATOR_SOURCE ); cairo_paint( pWindowCairo.get() ); } ::cairo::SurfaceSharedPtr const & SpriteCanvasHelper::getCompositingSurface( const ::basegfx::B2ISize& rNeededSize ) { if( rNeededSize.getX() > maCompositingSurfaceSize.getX() || rNeededSize.getY() > maCompositingSurfaceSize.getY() ) { // need to give buffer more size mpCompositingSurface.reset(); } if( !mpCompositingSurface ) { mpCompositingSurface = createSurface( rNeededSize ); maCompositingSurfaceSize = rNeededSize; mbCompositingSurfaceDirty = true; mpTemporarySurface.reset(); } return mpCompositingSurface; } ::cairo::SurfaceSharedPtr const & SpriteCanvasHelper::getTemporarySurface() { if ( !mpTemporarySurface ) mpTemporarySurface = createSurface( maCompositingSurfaceSize ); return mpTemporarySurface; } ::cairo::SurfaceSharedPtr SpriteCanvasHelper::createSurface( const ::basegfx::B2ISize& rNeededSize ) const { return mpOwningSpriteCanvas->getWindowSurface()->getSimilar( CAIRO_CONTENT_COLOR, rNeededSize.getX(), rNeededSize.getY() ); } } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */