/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #pragma once #include #include #include #include #include #include "dx_bitmapcanvashelper.hxx" #include "dx_impltools.hxx" #include "dx_rendermodule.hxx" #include "dx_surfacebitmap.hxx" #include namespace dxcanvas { class SpriteCanvas; class SpriteCanvasHelper : public BitmapCanvasHelper { public: SpriteCanvasHelper(); void init( SpriteCanvas& rParent, ::canvas::SpriteRedrawManager& rManager, const IDXRenderModuleSharedPtr& rRenderModule, const std::shared_ptr& rSurfaceProxy, const DXSurfaceBitmapSharedPtr& rBackBuffer, const ::basegfx::B2ISize& rOutputOffset ); /// Dispose all internal references void disposing(); // XSpriteCanvas css::uno::Reference< css::rendering::XAnimatedSprite > createSpriteFromAnimation( const css::uno::Reference< css::rendering::XAnimation >& animation ); css::uno::Reference< css::rendering::XAnimatedSprite > createSpriteFromBitmaps( const css::uno::Sequence< css::uno::Reference< css::rendering::XBitmap > >& animationBitmaps, sal_Int8 interpolationMode ); css::uno::Reference< css::rendering::XCustomSprite > createCustomSprite( const css::geometry::RealSize2D& spriteSize ); css::uno::Reference< css::rendering::XSprite > createClonedSprite( const css::uno::Reference< css::rendering::XSprite >& original ); /** Actually perform the screen update @param rCurrArea Current window area in absolute screen coordinates @param bUpdateAll sal_True, if everything must be updated, not only changed sprites @param io_bSurfaceDirty In/out parameter, whether backbuffer surface is dirty (if yes, we're performing a full update, anyway) */ bool updateScreen( const ::basegfx::B2IRectangle& rCurrArea, bool bUpdateAll, bool& io_bSurfaceDirty ); // SpriteRedrawManager functor calls /** Gets called for simple background repaints */ void backgroundPaint( const ::basegfx::B2DRange& rUpdateRect ); /** Gets called when area can be handled by scrolling. Called method must copy screen content from rMoveStart to rMoveEnd, and restore the background in the uncovered areas. @param rMoveStart Source rect of the scroll @param rMoveEnd Dest rect of the scroll @param rUpdateArea All info necessary, should rMoveStart be partially or fully outside the outdev */ void scrollUpdate( const ::basegfx::B2DRange& rMoveStart, const ::basegfx::B2DRange& rMoveEnd, const ::canvas::SpriteRedrawManager::UpdateArea& rUpdateArea ); void opaqueUpdate( const ::basegfx::B2DRange& rTotalArea, const std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites ); void genericUpdate( const ::basegfx::B2DRange& rTotalArea, const std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites ); private: /// For generating sprites SpriteCanvas* mpSpriteSurface; /// Set from the SpriteCanvas: instance coordinating sprite redraw ::canvas::SpriteRedrawManager* mpRedrawManager; /// DX device, handling all low-level rendering IDXRenderModuleSharedPtr mpRenderModule; std::shared_ptr mpSurfaceProxy; /// Backbuffer, contains the static canvas render output DXSurfaceBitmapSharedPtr mpBackBuffer; /// Completely temporary rect storage (used by sprite repaint) mutable ::basegfx::B2IRange maUpdateRect; /// Completely temporary rect storage (used by sprite repaint) mutable ::basegfx::B2IRange maScrapRect; /// When true, show small bound rects around each sprite bool mbShowSpriteBounds; }; } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */