/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "canvasbitmap.hxx" #include "canvasfont.hxx" #include "canvashelper.hxx" #include "impltools.hxx" #include "textlayout.hxx" using namespace ::com::sun::star; namespace vclcanvas { namespace { basegfx::B2DLineJoin b2DJoineFromJoin( sal_Int8 nJoinType ) { switch( nJoinType ) { case rendering::PathJoinType::NONE: return basegfx::B2DLineJoin::NONE; case rendering::PathJoinType::MITER: return basegfx::B2DLineJoin::Miter; case rendering::PathJoinType::ROUND: return basegfx::B2DLineJoin::Round; case rendering::PathJoinType::BEVEL: return basegfx::B2DLineJoin::Bevel; default: ENSURE_OR_THROW( false, "b2DJoineFromJoin(): Unexpected join type" ); } return basegfx::B2DLineJoin::NONE; } drawing::LineCap unoCapeFromCap( sal_Int8 nCapType) { switch ( nCapType) { case rendering::PathCapType::BUTT: return drawing::LineCap_BUTT; case rendering::PathCapType::ROUND: return drawing::LineCap_ROUND; case rendering::PathCapType::SQUARE: return drawing::LineCap_SQUARE; default: ENSURE_OR_THROW( false, "unoCapeFromCap(): Unexpected cap type" ); } return drawing::LineCap_BUTT; } } CanvasHelper::CanvasHelper() : mpDevice(), mbHaveAlpha( false ) { } void CanvasHelper::disposing() { mpDevice = nullptr; mpProtectedOutDevProvider.reset(); mpOutDevProvider.reset(); mp2ndOutDevProvider.reset(); } void CanvasHelper::init( rendering::XGraphicDevice& rDevice, const OutDevProviderSharedPtr& rOutDev, bool bProtect, bool bHaveAlpha ) { // cast away const, need to change refcount (as this is // ~invisible to client code, still logically const) mpDevice = &rDevice; mbHaveAlpha = bHaveAlpha; setOutDev( rOutDev, bProtect ); } void CanvasHelper::setOutDev( const OutDevProviderSharedPtr& rOutDev, bool bProtect ) { if( bProtect ) mpProtectedOutDevProvider = rOutDev; else mpProtectedOutDevProvider.reset(); mpOutDevProvider = rOutDev; } void CanvasHelper::setBackgroundOutDev( const OutDevProviderSharedPtr& rOutDev ) { mp2ndOutDevProvider = rOutDev; mp2ndOutDevProvider->getOutDev().EnableMapMode( false ); mp2ndOutDevProvider->getOutDev().SetAntialiasing( AntialiasingFlags::Enable ); } void CanvasHelper::clear() { // are we disposed? if( !mpOutDevProvider ) return; OutputDevice& rOutDev( mpOutDevProvider->getOutDev() ); tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider ); rOutDev.EnableMapMode( false ); rOutDev.SetAntialiasing( AntialiasingFlags::Enable ); rOutDev.SetLineColor( COL_WHITE ); rOutDev.SetFillColor( COL_WHITE ); rOutDev.SetClipRegion(); rOutDev.DrawRect( ::tools::Rectangle( Point(), rOutDev.GetOutputSizePixel()) ); if( !mp2ndOutDevProvider ) return; OutputDevice& rOutDev2( mp2ndOutDevProvider->getOutDev() ); rOutDev2.SetDrawMode( DrawModeFlags::Default ); rOutDev2.EnableMapMode( false ); rOutDev2.SetAntialiasing( AntialiasingFlags::Enable ); rOutDev2.SetLineColor( COL_WHITE ); rOutDev2.SetFillColor( COL_WHITE ); rOutDev2.SetClipRegion(); rOutDev2.DrawRect( ::tools::Rectangle( Point(), rOutDev2.GetOutputSizePixel()) ); rOutDev2.SetDrawMode( DrawModeFlags::BlackLine | DrawModeFlags::BlackFill | DrawModeFlags::BlackText | DrawModeFlags::BlackGradient | DrawModeFlags::BlackBitmap ); } void CanvasHelper::drawLine( const rendering::XCanvas* , const geometry::RealPoint2D& aStartRealPoint2D, const geometry::RealPoint2D& aEndRealPoint2D, const rendering::ViewState& viewState, const rendering::RenderState& renderState ) { // are we disposed? if( !mpOutDevProvider ) return; // nope, render tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider ); setupOutDevState( viewState, renderState, LINE_COLOR ); const Point aStartPoint( tools::mapRealPoint2D( aStartRealPoint2D, viewState, renderState ) ); const Point aEndPoint( tools::mapRealPoint2D( aEndRealPoint2D, viewState, renderState ) ); // TODO(F2): alpha mpOutDevProvider->getOutDev().DrawLine( aStartPoint, aEndPoint ); if( mp2ndOutDevProvider ) mp2ndOutDevProvider->getOutDev().DrawLine( aStartPoint, aEndPoint ); } void CanvasHelper::drawBezier( const rendering::XCanvas* , const geometry::RealBezierSegment2D& aBezierSegment, const geometry::RealPoint2D& _aEndPoint, const rendering::ViewState& viewState, const rendering::RenderState& renderState ) { if( !mpOutDevProvider ) return; tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider ); setupOutDevState( viewState, renderState, LINE_COLOR ); const Point& rStartPoint( tools::mapRealPoint2D( geometry::RealPoint2D(aBezierSegment.Px, aBezierSegment.Py), viewState, renderState ) ); const Point& rCtrlPoint1( tools::mapRealPoint2D( geometry::RealPoint2D(aBezierSegment.C1x, aBezierSegment.C1y), viewState, renderState ) ); const Point& rCtrlPoint2( tools::mapRealPoint2D( geometry::RealPoint2D(aBezierSegment.C2x, aBezierSegment.C2y), viewState, renderState ) ); const Point& rEndPoint( tools::mapRealPoint2D( _aEndPoint, viewState, renderState ) ); ::tools::Polygon aPoly(4); aPoly.SetPoint( rStartPoint, 0 ); aPoly.SetFlags( 0, PolyFlags::Normal ); aPoly.SetPoint( rCtrlPoint1, 1 ); aPoly.SetFlags( 1, PolyFlags::Control ); aPoly.SetPoint( rCtrlPoint2, 2 ); aPoly.SetFlags( 2, PolyFlags::Control ); aPoly.SetPoint( rEndPoint, 3 ); aPoly.SetFlags( 3, PolyFlags::Normal ); // TODO(F2): alpha mpOutDevProvider->getOutDev().DrawPolygon( aPoly ); if( mp2ndOutDevProvider ) mp2ndOutDevProvider->getOutDev().DrawPolygon( aPoly ); } uno::Reference< rendering::XCachedPrimitive > CanvasHelper::drawPolyPolygon( const rendering::XCanvas* , const uno::Reference< rendering::XPolyPolygon2D >& xPolyPolygon, const rendering::ViewState& viewState, const rendering::RenderState& renderState ) { ENSURE_ARG_OR_THROW( xPolyPolygon.is(), "polygon is NULL"); if( mpOutDevProvider ) { tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider ); setupOutDevState( viewState, renderState, LINE_COLOR ); const ::basegfx::B2DPolyPolygon& rPolyPoly( ::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(xPolyPolygon) ); const ::tools::PolyPolygon aPolyPoly( tools::mapPolyPolygon( rPolyPoly, viewState, renderState ) ); if( rPolyPoly.isClosed() ) { mpOutDevProvider->getOutDev().DrawPolyPolygon( aPolyPoly ); if( mp2ndOutDevProvider ) mp2ndOutDevProvider->getOutDev().DrawPolyPolygon( aPolyPoly ); } else { // mixed open/closed state. Cannot render open polygon // via DrawPolyPolygon(), since that implicitly // closed every polygon. OTOH, no need to distinguish // further and render closed polygons via // DrawPolygon(), and open ones via DrawPolyLine(): // closed polygons will simply already contain the // closing segment. sal_uInt16 nSize( aPolyPoly.Count() ); for( sal_uInt16 i=0; igetOutDev().DrawPolyLine( aPolyPoly[i] ); if( mp2ndOutDevProvider ) mp2ndOutDevProvider->getOutDev().DrawPolyLine( aPolyPoly[i] ); } } } // TODO(P1): Provide caching here. return uno::Reference< rendering::XCachedPrimitive >(nullptr); } uno::Reference< rendering::XCachedPrimitive > CanvasHelper::strokePolyPolygon( const rendering::XCanvas* , const uno::Reference< rendering::XPolyPolygon2D >& xPolyPolygon, const rendering::ViewState& viewState, const rendering::RenderState& renderState, const rendering::StrokeAttributes& strokeAttributes ) { ENSURE_ARG_OR_THROW( xPolyPolygon.is(), "polygon is NULL"); if( mpOutDevProvider ) { tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider ); ::basegfx::B2DHomMatrix aMatrix; ::canvas::tools::mergeViewAndRenderTransform(aMatrix, viewState, renderState); ::basegfx::B2DPolyPolygon aPolyPoly( ::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(xPolyPolygon) ); std::vector aDashArray; if( strokeAttributes.DashArray.hasElements() ) aDashArray = ::comphelper::sequenceToContainer< std::vector >(strokeAttributes.DashArray); // First try to draw directly using VCL. bool directFailed = false; setupOutDevState( viewState, renderState, LINE_COLOR ); for( sal_uInt32 i=0; igetOutDev().DrawPolyLineDirect( aMatrix, aPolyPoly.getB2DPolygon(i), strokeAttributes.StrokeWidth, 0, !aDashArray.empty() ? &aDashArray : nullptr, b2DJoineFromJoin(strokeAttributes.JoinType), unoCapeFromCap(strokeAttributes.StartCapType))) { directFailed = true; break; } } if(!directFailed) return uno::Reference< rendering::XCachedPrimitive >(nullptr); // Do it all manually. // apply dashing, if any if( strokeAttributes.DashArray.hasElements() ) { ::basegfx::B2DPolyPolygon aDashedPolyPoly; for( sal_uInt32 i=0; igetOutDev().DrawPolygon( polygon ); if( mp2ndOutDevProvider ) mp2ndOutDevProvider->getOutDev().DrawPolygon( polygon ); } else { mpOutDevProvider->getOutDev().DrawPolyLine( polygon ); if( mp2ndOutDevProvider ) mp2ndOutDevProvider->getOutDev().DrawPolyLine( polygon ); } } } // TODO(P1): Provide caching here. return uno::Reference< rendering::XCachedPrimitive >(nullptr); } uno::Reference< rendering::XCachedPrimitive > CanvasHelper::strokeTexturedPolyPolygon( const rendering::XCanvas* , const uno::Reference< rendering::XPolyPolygon2D >& , const rendering::ViewState& , const rendering::RenderState& , const uno::Sequence< rendering::Texture >& , const rendering::StrokeAttributes& ) { return uno::Reference< rendering::XCachedPrimitive >(nullptr); } uno::Reference< rendering::XCachedPrimitive > CanvasHelper::strokeTextureMappedPolyPolygon( const rendering::XCanvas* , const uno::Reference< rendering::XPolyPolygon2D >& , const rendering::ViewState& , const rendering::RenderState& , const uno::Sequence< rendering::Texture >& , const uno::Reference< geometry::XMapping2D >& , const rendering::StrokeAttributes& ) { return uno::Reference< rendering::XCachedPrimitive >(nullptr); } uno::Reference< rendering::XPolyPolygon2D > CanvasHelper::queryStrokeShapes( const rendering::XCanvas* , const uno::Reference< rendering::XPolyPolygon2D >& , const rendering::ViewState& , const rendering::RenderState& , const rendering::StrokeAttributes& ) { return uno::Reference< rendering::XPolyPolygon2D >(nullptr); } uno::Reference< rendering::XCachedPrimitive > CanvasHelper::fillPolyPolygon( const rendering::XCanvas* , const uno::Reference< rendering::XPolyPolygon2D >& xPolyPolygon, const rendering::ViewState& viewState, const rendering::RenderState& renderState ) { ENSURE_ARG_OR_THROW( xPolyPolygon.is(), "polygon is NULL"); if( mpOutDevProvider ) { tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider ); const int nAlpha( setupOutDevState( viewState, renderState, FILL_COLOR ) ); ::basegfx::B2DPolyPolygon aB2DPolyPoly( ::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(xPolyPolygon)); aB2DPolyPoly.setClosed(true); // ensure closed poly, otherwise VCL does not fill const ::tools::PolyPolygon aPolyPoly( tools::mapPolyPolygon( aB2DPolyPoly, viewState, renderState ) ); const bool bSourceAlpha( renderState.CompositeOperation == rendering::CompositeOperation::SOURCE ); if( nAlpha == 255 || bSourceAlpha ) { mpOutDevProvider->getOutDev().DrawPolyPolygon( aPolyPoly ); } else { const int nTransPercent( ((255 - nAlpha) * 100 + 128) / 255 ); // normal rounding, no truncation here mpOutDevProvider->getOutDev().DrawTransparent( aPolyPoly, static_cast(nTransPercent) ); } if( mp2ndOutDevProvider ) { // HACK. Normally, CanvasHelper does not care about // actually what mp2ndOutDev is... well, here we do & // assume a 1bpp target - everything beyond 97% // transparency is fully transparent if( nAlpha > 2 ) { mp2ndOutDevProvider->getOutDev().SetFillColor( COL_BLACK ); mp2ndOutDevProvider->getOutDev().DrawPolyPolygon( aPolyPoly ); } } } // TODO(P1): Provide caching here. return uno::Reference< rendering::XCachedPrimitive >(nullptr); } uno::Reference< rendering::XCachedPrimitive > CanvasHelper::fillTextureMappedPolyPolygon( const rendering::XCanvas* , const uno::Reference< rendering::XPolyPolygon2D >& , const rendering::ViewState& , const rendering::RenderState& , const uno::Sequence< rendering::Texture >& , const uno::Reference< geometry::XMapping2D >& ) { return uno::Reference< rendering::XCachedPrimitive >(nullptr); } uno::Reference< rendering::XCanvasFont > CanvasHelper::createFont( const rendering::XCanvas* , const rendering::FontRequest& fontRequest, const uno::Sequence< beans::PropertyValue >& extraFontProperties, const geometry::Matrix2D& fontMatrix ) { if( mpOutDevProvider && mpDevice ) { // TODO(F2): font properties and font matrix return uno::Reference< rendering::XCanvasFont >( new CanvasFont(fontRequest, extraFontProperties, fontMatrix, *mpDevice, mpOutDevProvider) ); } return uno::Reference< rendering::XCanvasFont >(); } uno::Sequence< rendering::FontInfo > CanvasHelper::queryAvailableFonts( const rendering::XCanvas* , const rendering::FontInfo& , const uno::Sequence< beans::PropertyValue >& ) { // TODO(F2) return uno::Sequence< rendering::FontInfo >(); } uno::Reference< rendering::XCachedPrimitive > CanvasHelper::drawText( const rendering::XCanvas* , const rendering::StringContext& text, const uno::Reference< rendering::XCanvasFont >& xFont, const rendering::ViewState& viewState, const rendering::RenderState& renderState, sal_Int8 textDirection ) { ENSURE_ARG_OR_THROW( xFont.is(), "font is NULL"); if( mpOutDevProvider ) { tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider ); ::Point aOutpos; if( !setupTextOutput( aOutpos, viewState, renderState, xFont ) ) return uno::Reference< rendering::XCachedPrimitive >(nullptr); // no output necessary // change text direction and layout mode vcl::text::ComplexTextLayoutFlags nLayoutMode(vcl::text::ComplexTextLayoutFlags::Default); switch( textDirection ) { case rendering::TextDirection::WEAK_LEFT_TO_RIGHT: case rendering::TextDirection::STRONG_LEFT_TO_RIGHT: nLayoutMode |= vcl::text::ComplexTextLayoutFlags::BiDiStrong; nLayoutMode |= vcl::text::ComplexTextLayoutFlags::TextOriginLeft; break; case rendering::TextDirection::WEAK_RIGHT_TO_LEFT: nLayoutMode |= vcl::text::ComplexTextLayoutFlags::BiDiRtl; [[fallthrough]]; case rendering::TextDirection::STRONG_RIGHT_TO_LEFT: nLayoutMode |= vcl::text::ComplexTextLayoutFlags::BiDiRtl | vcl::text::ComplexTextLayoutFlags::BiDiStrong; nLayoutMode |= vcl::text::ComplexTextLayoutFlags::TextOriginRight; break; } // TODO(F2): alpha mpOutDevProvider->getOutDev().SetLayoutMode( nLayoutMode ); mpOutDevProvider->getOutDev().DrawText( aOutpos, text.Text, ::canvas::tools::numeric_cast(text.StartPosition), ::canvas::tools::numeric_cast(text.Length) ); if( mp2ndOutDevProvider ) { mp2ndOutDevProvider->getOutDev().SetLayoutMode( nLayoutMode ); mp2ndOutDevProvider->getOutDev().DrawText( aOutpos, text.Text, ::canvas::tools::numeric_cast(text.StartPosition), ::canvas::tools::numeric_cast(text.Length) ); } } return uno::Reference< rendering::XCachedPrimitive >(nullptr); } uno::Reference< rendering::XCachedPrimitive > CanvasHelper::drawTextLayout( const rendering::XCanvas* , const uno::Reference< rendering::XTextLayout >& xLayoutedText, const rendering::ViewState& viewState, const rendering::RenderState& renderState ) { ENSURE_ARG_OR_THROW( xLayoutedText.is(), "layout is NULL"); TextLayout* pTextLayout = dynamic_cast< TextLayout* >( xLayoutedText.get() ); if( pTextLayout ) { if( mpOutDevProvider ) { tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider ); // TODO(T3): Race condition. We're taking the font // from xLayoutedText, and then calling draw() at it, // without exclusive access. Move setupTextOutput(), // e.g. to impltools? ::Point aOutpos; if( !setupTextOutput( aOutpos, viewState, renderState, xLayoutedText->getFont() ) ) return uno::Reference< rendering::XCachedPrimitive >(nullptr); // no output necessary // TODO(F2): What about the offset scalings? // TODO(F2): alpha pTextLayout->draw( mpOutDevProvider->getOutDev(), aOutpos, viewState, renderState ); if( mp2ndOutDevProvider ) pTextLayout->draw( mp2ndOutDevProvider->getOutDev(), aOutpos, viewState, renderState ); } } else { ENSURE_ARG_OR_THROW( false, "TextLayout not compatible with this canvas" ); } return uno::Reference< rendering::XCachedPrimitive >(nullptr); } uno::Reference< rendering::XCachedPrimitive > CanvasHelper::implDrawBitmap( const rendering::XCanvas* pCanvas, const uno::Reference< rendering::XBitmap >& xBitmap, const rendering::ViewState& viewState, const rendering::RenderState& renderState, bool bModulateColors ) { ENSURE_ARG_OR_THROW( xBitmap.is(), "bitmap is NULL"); ::canvas::tools::verifyInput( renderState, __func__, mpDevice, 4, bModulateColors ? 3 : 0 ); if( mpOutDevProvider ) { tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider ); setupOutDevState( viewState, renderState, IGNORE_COLOR ); ::basegfx::B2DHomMatrix aMatrix; ::canvas::tools::mergeViewAndRenderTransform(aMatrix, viewState, renderState); ::basegfx::B2DPoint aOutputPos( 0.0, 0.0 ); aOutputPos *= aMatrix; BitmapEx aBmpEx( tools::bitmapExFromXBitmap(xBitmap) ); // TODO(F2): Implement modulation again for other color // channels (currently, works only for alpha). Note: this // is already implemented in transformBitmap() if( bModulateColors && renderState.DeviceColor.getLength() > 3 ) { // optimize away the case where alpha modulation value // is 1.0 - we then simply switch off modulation at all bModulateColors = !::rtl::math::approxEqual( renderState.DeviceColor[3], 1.0); } // check whether we can render bitmap as-is: must not // modulate colors, matrix must either be the identity // transform (that's clear), _or_ contain only // translational components. if( !bModulateColors && (aMatrix.isIdentity() || (::basegfx::fTools::equalZero( aMatrix.get(0,1) ) && ::basegfx::fTools::equalZero( aMatrix.get(1,0) ) && ::rtl::math::approxEqual(aMatrix.get(0,0), 1.0) && ::rtl::math::approxEqual(aMatrix.get(1,1), 1.0)) ) ) { // optimized case: identity matrix, or only // translational components. mpOutDevProvider->getOutDev().DrawBitmapEx( vcl::unotools::pointFromB2DPoint( aOutputPos ), aBmpEx ); if( mp2ndOutDevProvider ) { // HACK. Normally, CanvasHelper does not care about // actually what mp2ndOutDev is... well, here we do & // assume a 1bpp target - everything beyond 97% // transparency is fully transparent if( aBmpEx.IsAlpha() && !SkiaHelper::isVCLSkiaEnabled()) { BitmapFilter::Filter(aBmpEx, BitmapAlphaClampFilter(253)); } mp2ndOutDevProvider->getOutDev().DrawBitmapEx( vcl::unotools::pointFromB2DPoint( aOutputPos ), aBmpEx ); } // Returning a cache object is not useful, the XBitmap // itself serves this purpose return uno::Reference< rendering::XCachedPrimitive >(nullptr); } else if( mpOutDevProvider->getOutDev().HasFastDrawTransformedBitmap()) { ::basegfx::B2DHomMatrix aSizeTransform; aSizeTransform.scale( aBmpEx.GetSizePixel().Width(), aBmpEx.GetSizePixel().Height() ); aMatrix = aMatrix * aSizeTransform; const double fAlpha = bModulateColors ? renderState.DeviceColor[3] : 1.0; mpOutDevProvider->getOutDev().DrawTransformedBitmapEx( aMatrix, aBmpEx, fAlpha ); if( mp2ndOutDevProvider ) { // HACK. Normally, CanvasHelper does not care about // actually what mp2ndOutDev is... well, here we do & // assume a 1bpp target - everything beyond 97% // transparency is fully transparent if( aBmpEx.IsAlpha() && !SkiaHelper::isVCLSkiaEnabled()) { BitmapFilter::Filter(aBmpEx, BitmapAlphaClampFilter(253)); } mp2ndOutDevProvider->getOutDev().DrawTransformedBitmapEx( aMatrix, aBmpEx ); } return uno::Reference< rendering::XCachedPrimitive >(nullptr); } else { // Matrix contains non-trivial transformation (or // color modulation is requested), decompose to check // whether GraphicObject suffices ::basegfx::B2DVector aScale; double nRotate; double nShearX; aMatrix.decompose( aScale, aOutputPos, nRotate, nShearX ); GraphicAttr aGrfAttr; GraphicObjectSharedPtr pGrfObj; ::Size aBmpSize( aBmpEx.GetSizePixel() ); // setup alpha modulation if( bModulateColors ) { const double nAlphaModulation( renderState.DeviceColor[3] ); // TODO(F1): Note that the GraphicManager has a // subtle difference in how it calculates the // resulting alpha value: it's using the inverse // alpha values (i.e. 'transparency'), and // calculates transOrig + transModulate, instead // of transOrig + transModulate - // transOrig*transModulate (which would be // equivalent to the origAlpha*modulateAlpha the // DX canvas performs) aGrfAttr.SetAlpha( static_cast< sal_uInt8 >( ::basegfx::fround( 255.0 * nAlphaModulation ) ) ); } if( ::basegfx::fTools::equalZero( nShearX ) ) { // no shear, GraphicObject is enough (the // GraphicObject only supports scaling, rotation // and translation) // #i75339# don't apply mirror flags, having // negative size values is enough to make // GraphicObject flip the bitmap // The angle has to be mapped from radian to tenths of // degrees with the orientation reversed: [0,2Pi) -> // (3600,0]. Note that the original angle may have // values outside the [0,2Pi) interval. const double nAngleInTenthOfDegrees (3600.0 - basegfx::rad2deg<10>(nRotate)); aGrfAttr.SetRotation( Degree10(::basegfx::fround(nAngleInTenthOfDegrees)) ); pGrfObj = std::make_shared( aBmpEx ); } else { // modify output position, to account for the fact // that transformBitmap() always normalizes its output // bitmap into the smallest enclosing box. ::basegfx::B2DRectangle aDestRect; ::canvas::tools::calcTransformedRectBounds( aDestRect, ::basegfx::B2DRectangle(0, 0, aBmpSize.Width(), aBmpSize.Height()), aMatrix ); aOutputPos.setX( aDestRect.getMinX() ); aOutputPos.setY( aDestRect.getMinY() ); // complex transformation, use generic affine bitmap // transformation aBmpEx = tools::transformBitmap( aBmpEx, aMatrix ); pGrfObj = std::make_shared( aBmpEx ); // clear scale values, generated bitmap already // contains scaling aScale.setX( 1.0 ); aScale.setY( 1.0 ); // update bitmap size, bitmap has changed above. aBmpSize = aBmpEx.GetSizePixel(); } // output GraphicObject const ::Point aPt( vcl::unotools::pointFromB2DPoint( aOutputPos ) ); const ::Size aSz( ::basegfx::fround( aScale.getX() * aBmpSize.Width() ), ::basegfx::fround( aScale.getY() * aBmpSize.Height() ) ); pGrfObj->Draw(mpOutDevProvider->getOutDev(), aPt, aSz, &aGrfAttr); if( mp2ndOutDevProvider ) pGrfObj->Draw(mp2ndOutDevProvider->getOutDev(), aPt, aSz, &aGrfAttr); // created GraphicObject, which possibly cached // display bitmap - return cache object, to retain // that information. return uno::Reference< rendering::XCachedPrimitive >( new CachedBitmap( pGrfObj, aPt, aSz, aGrfAttr, viewState, renderState, // cast away const, need to // change refcount (as this is // ~invisible to client code, // still logically const) const_cast< rendering::XCanvas* >(pCanvas)) ); } } // Nothing rendered return uno::Reference< rendering::XCachedPrimitive >(nullptr); } uno::Reference< rendering::XCachedPrimitive > CanvasHelper::drawBitmap( const rendering::XCanvas* pCanvas, const uno::Reference< rendering::XBitmap >& xBitmap, const rendering::ViewState& viewState, const rendering::RenderState& renderState ) { return implDrawBitmap( pCanvas, xBitmap, viewState, renderState, false ); } uno::Reference< rendering::XCachedPrimitive > CanvasHelper::drawBitmapModulated( const rendering::XCanvas* pCanvas, const uno::Reference< rendering::XBitmap >& xBitmap, const rendering::ViewState& viewState, const rendering::RenderState& renderState ) { return implDrawBitmap( pCanvas, xBitmap, viewState, renderState, true ); } geometry::IntegerSize2D CanvasHelper::getSize() { if( !mpOutDevProvider ) return geometry::IntegerSize2D(); // we're disposed return vcl::unotools::integerSize2DFromSize( mpOutDevProvider->getOutDev().GetOutputSizePixel() ); } uno::Reference< rendering::XBitmap > CanvasHelper::getScaledBitmap( const geometry::RealSize2D& newSize, bool beFast ) { if( !mpOutDevProvider || !mpDevice ) return uno::Reference< rendering::XBitmap >(); // we're disposed OutputDevice& rOutDev( mpOutDevProvider->getOutDev() ); tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider ); rOutDev.EnableMapMode( false ); rOutDev.SetAntialiasing( AntialiasingFlags::Enable ); // TODO(F2): Support alpha vdev canvas here const Point aEmptyPoint(0,0); const Size aBmpSize( rOutDev.GetOutputSizePixel() ); BitmapEx aBitmap( rOutDev.GetBitmapEx(aEmptyPoint, aBmpSize) ); aBitmap.Scale( vcl::unotools::sizeFromRealSize2D(newSize), beFast ? BmpScaleFlag::Default : BmpScaleFlag::BestQuality ); return uno::Reference< rendering::XBitmap >( new CanvasBitmap( aBitmap, *mpDevice, mpOutDevProvider ) ); } uno::Sequence< sal_Int8 > CanvasHelper::getData( rendering::IntegerBitmapLayout& rLayout, const geometry::IntegerRectangle2D& rect ) { if( !mpOutDevProvider ) return uno::Sequence< sal_Int8 >(); // we're disposed rLayout = getMemoryLayout(); // TODO(F2): Support alpha canvas here const ::tools::Rectangle aRect( vcl::unotools::rectangleFromIntegerRectangle2D(rect) ); OutputDevice& rOutDev( mpOutDevProvider->getOutDev() ); tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider ); rOutDev.EnableMapMode( false ); rOutDev.SetAntialiasing( AntialiasingFlags::Enable ); Bitmap aBitmap( rOutDev.GetBitmapEx(aRect.TopLeft(), aRect.GetSize()).GetBitmap() ); Bitmap::ScopedReadAccess pReadAccess( aBitmap ); ENSURE_OR_THROW( pReadAccess.get() != nullptr, "Could not acquire read access to OutDev bitmap" ); const sal_Int32 nWidth( rect.X2 - rect.X1 ); const sal_Int32 nHeight( rect.Y2 - rect.Y1 ); rLayout.ScanLines = nHeight; rLayout.ScanLineBytes = nWidth*4; rLayout.ScanLineStride = rLayout.ScanLineBytes; uno::Sequence< sal_Int8 > aRes( 4*nWidth*nHeight ); sal_Int8* pRes = aRes.getArray(); int nCurrPos(0); for( int y=0; yGetColor( y, x ).GetRed(); pRes[ nCurrPos++ ] = pReadAccess->GetColor( y, x ).GetGreen(); pRes[ nCurrPos++ ] = pReadAccess->GetColor( y, x ).GetBlue(); pRes[ nCurrPos++ ] = -1; } } return aRes; } uno::Sequence< sal_Int8 > CanvasHelper::getPixel( rendering::IntegerBitmapLayout& rLayout, const geometry::IntegerPoint2D& pos ) { if( !mpOutDevProvider ) return uno::Sequence< sal_Int8 >(); // we're disposed rLayout = getMemoryLayout(); rLayout.ScanLines = 1; rLayout.ScanLineBytes = 4; rLayout.ScanLineStride = rLayout.ScanLineBytes; OutputDevice& rOutDev( mpOutDevProvider->getOutDev() ); tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider ); rOutDev.EnableMapMode( false ); rOutDev.SetAntialiasing( AntialiasingFlags::Enable ); const Size aBmpSize( rOutDev.GetOutputSizePixel() ); ENSURE_ARG_OR_THROW( pos.X >= 0 && pos.X < aBmpSize.Width(), "X coordinate out of bounds" ); ENSURE_ARG_OR_THROW( pos.Y >= 0 && pos.Y < aBmpSize.Height(), "Y coordinate out of bounds" ); // TODO(F2): Support alpha canvas here return ::canvas::tools::colorToStdIntSequence( rOutDev.GetPixel( vcl::unotools::pointFromIntegerPoint2D( pos ))); } rendering::IntegerBitmapLayout CanvasHelper::getMemoryLayout() { if( !mpOutDevProvider ) return rendering::IntegerBitmapLayout(); // we're disposed rendering::IntegerBitmapLayout aBitmapLayout( ::canvas::tools::getStdMemoryLayout(getSize()) ); if ( !mbHaveAlpha ) aBitmapLayout.ColorSpace = canvas::tools::getStdColorSpaceWithoutAlpha(); return aBitmapLayout; } int CanvasHelper::setupOutDevState( const rendering::ViewState& viewState, const rendering::RenderState& renderState, ColorType eColorType ) const { ENSURE_OR_THROW( mpOutDevProvider, "outdev null. Are we disposed?" ); ::canvas::tools::verifyInput( renderState, __func__, mpDevice, 2, eColorType == IGNORE_COLOR ? 0 : 3 ); OutputDevice& rOutDev( mpOutDevProvider->getOutDev() ); OutputDevice* p2ndOutDev = nullptr; rOutDev.EnableMapMode( false ); rOutDev.SetAntialiasing( AntialiasingFlags::Enable ); if( mp2ndOutDevProvider ) p2ndOutDev = &mp2ndOutDevProvider->getOutDev(); int nAlpha(255); // TODO(P2): Don't change clipping all the time, maintain current clip // state and change only when update is necessary ::canvas::tools::clipOutDev(viewState, renderState, rOutDev, p2ndOutDev); Color aColor( COL_WHITE ); if( renderState.DeviceColor.getLength() > 2 ) { aColor = vcl::unotools::stdColorSpaceSequenceToColor( renderState.DeviceColor ); } // extract alpha, and make color opaque // afterwards. Otherwise, OutputDevice won't draw anything nAlpha = aColor.GetAlpha(); aColor.SetAlpha(255); if( eColorType != IGNORE_COLOR ) { switch( eColorType ) { case LINE_COLOR: rOutDev.SetLineColor( aColor ); rOutDev.SetFillColor(); if( p2ndOutDev ) { p2ndOutDev->SetLineColor( aColor ); p2ndOutDev->SetFillColor(); } break; case FILL_COLOR: rOutDev.SetFillColor( aColor ); rOutDev.SetLineColor(); if( p2ndOutDev ) { p2ndOutDev->SetFillColor( aColor ); p2ndOutDev->SetLineColor(); } break; case TEXT_COLOR: rOutDev.SetTextColor( aColor ); if( p2ndOutDev ) p2ndOutDev->SetTextColor( aColor ); break; default: ENSURE_OR_THROW( false, "Unexpected color type"); break; } } return nAlpha; } bool CanvasHelper::setupTextOutput( ::Point& o_rOutPos, const rendering::ViewState& viewState, const rendering::RenderState& renderState, const uno::Reference< rendering::XCanvasFont >& xFont ) const { ENSURE_OR_THROW( mpOutDevProvider, "outdev null. Are we disposed?" ); OutputDevice& rOutDev( mpOutDevProvider->getOutDev() ); setupOutDevState( viewState, renderState, TEXT_COLOR ); CanvasFont* pFont = dynamic_cast< CanvasFont* >( xFont.get() ); ENSURE_ARG_OR_THROW( pFont, "Font not compatible with this canvas" ); vcl::Font aVCLFont = pFont->getVCLFont(); Color aColor( COL_BLACK ); if( renderState.DeviceColor.getLength() > 2 ) { aColor = vcl::unotools::stdColorSpaceSequenceToColor( renderState.DeviceColor ); } // setup font color aVCLFont.SetColor( aColor ); aVCLFont.SetFillColor( aColor ); // no need to replicate this for mp2ndOutDev, we're modifying only aVCLFont here. if( !tools::setupFontTransform( o_rOutPos, aVCLFont, viewState, renderState, rOutDev ) ) return false; rOutDev.SetFont( aVCLFont ); if( mp2ndOutDevProvider ) mp2ndOutDevProvider->getOutDev().SetFont( aVCLFont ); return true; } bool CanvasHelper::repaint( const GraphicObjectSharedPtr& rGrf, const rendering::ViewState& viewState, const rendering::RenderState& renderState, const ::Point& rPt, const ::Size& rSz, const GraphicAttr& rAttr ) const { ENSURE_OR_RETURN_FALSE( rGrf, "Invalid Graphic" ); if( !mpOutDevProvider ) return false; // disposed else { tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider ); setupOutDevState( viewState, renderState, IGNORE_COLOR ); if (!rGrf->Draw(mpOutDevProvider->getOutDev(), rPt, rSz, &rAttr)) return false; // #i80779# Redraw also into mask outdev if (mp2ndOutDevProvider) return rGrf->Draw(mp2ndOutDevProvider->getOutDev(), rPt, rSz, &rAttr); return true; } } void CanvasHelper::flush() const { if (mpOutDevProvider) mpOutDevProvider->getOutDev().Flush(); if (mp2ndOutDevProvider) mp2ndOutDevProvider->getOutDev().Flush(); } } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */