/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "canvasbitmap.hxx" #include "impltools.hxx" #include "spritecanvas.hxx" using namespace ::com::sun::star; namespace vclcanvas::tools { ::BitmapEx bitmapExFromXBitmap( const uno::Reference< rendering::XBitmap >& xBitmap ) { // TODO(F3): CanvasCustomSprite should also be tunnelled // through (also implements XIntegerBitmap interface) CanvasBitmap* pBitmapImpl = dynamic_cast< CanvasBitmap* >( xBitmap.get() ); if( pBitmapImpl ) { return pBitmapImpl->getBitmap(); } else { SpriteCanvas* pCanvasImpl = dynamic_cast< SpriteCanvas* >( xBitmap.get() ); if( pCanvasImpl && pCanvasImpl->getBackBuffer() ) { // TODO(F3): mind the plain Canvas impl. Consolidate with CWS canvas05 const ::OutputDevice& rDev( pCanvasImpl->getBackBuffer()->getOutDev() ); const ::Point aEmptyPoint; return rDev.GetBitmapEx( aEmptyPoint, rDev.GetOutputSizePixel() ); } // TODO(F2): add support for floating point bitmap formats uno::Reference< rendering::XIntegerReadOnlyBitmap > xIntBmp( xBitmap, uno::UNO_QUERY_THROW ); ::BitmapEx aBmpEx = vcl::unotools::bitmapExFromXBitmap( xIntBmp ); if( !aBmpEx.IsEmpty() ) return aBmpEx; // TODO(F1): extract pixel from XBitmap interface ENSURE_OR_THROW( false, "bitmapExFromXBitmap(): could not extract bitmap" ); } return ::BitmapEx(); } bool setupFontTransform( ::Point& o_rPoint, vcl::Font& io_rVCLFont, const rendering::ViewState& rViewState, const rendering::RenderState& rRenderState, ::OutputDevice const & rOutDev ) { ::basegfx::B2DHomMatrix aMatrix; ::canvas::tools::mergeViewAndRenderTransform(aMatrix, rViewState, rRenderState); ::basegfx::B2DTuple aScale; ::basegfx::B2DTuple aTranslate; double nRotate, nShearX; aMatrix.decompose( aScale, aTranslate, nRotate, nShearX ); // query font metric _before_ tampering with width and height if( !::rtl::math::approxEqual(aScale.getX(), aScale.getY()) ) { // retrieve true font width const sal_Int32 nFontWidth( rOutDev.GetFontMetric( io_rVCLFont ).GetAverageFontWidth() ); const sal_Int32 nScaledFontWidth( ::basegfx::fround(nFontWidth * aScale.getX()) ); if( !nScaledFontWidth ) { // scale is smaller than one pixel - disable text // output altogether return false; } io_rVCLFont.SetAverageFontWidth( nScaledFontWidth ); } if( !::rtl::math::approxEqual(aScale.getY(), 1.0) ) { const sal_Int32 nFontHeight( io_rVCLFont.GetFontHeight() ); io_rVCLFont.SetFontHeight( ::basegfx::fround(nFontHeight * aScale.getY()) ); } io_rVCLFont.SetOrientation( Degree10( ::basegfx::fround(-basegfx::rad2deg<10>(fmod(nRotate, 2*M_PI))) ) ); // TODO(F2): Missing functionality in VCL: shearing o_rPoint.setX( ::basegfx::fround(aTranslate.getX()) ); o_rPoint.setY( ::basegfx::fround(aTranslate.getY()) ); return true; } bool isRectangle( const ::tools::PolyPolygon& rPolyPoly ) { // exclude some cheap cases first if( rPolyPoly.Count() != 1 ) return false; const ::tools::Polygon& rPoly( rPolyPoly[0] ); sal_uInt16 nCount( rPoly.GetSize() ); if( nCount < 4 ) return false; // delegate to basegfx return ::basegfx::utils::isRectangle( rPoly.getB2DPolygon() ); } // VCL-Canvas related ::Point mapRealPoint2D( const geometry::RealPoint2D& rPoint, const rendering::ViewState& rViewState, const rendering::RenderState& rRenderState ) { ::basegfx::B2DPoint aPoint( ::basegfx::unotools::b2DPointFromRealPoint2D(rPoint) ); ::basegfx::B2DHomMatrix aMatrix; aPoint *= ::canvas::tools::mergeViewAndRenderTransform(aMatrix, rViewState, rRenderState); return vcl::unotools::pointFromB2DPoint( aPoint ); } ::tools::PolyPolygon mapPolyPolygon( const ::basegfx::B2DPolyPolygon& rPoly, const rendering::ViewState& rViewState, const rendering::RenderState& rRenderState ) { ::basegfx::B2DHomMatrix aMatrix; ::canvas::tools::mergeViewAndRenderTransform(aMatrix, rViewState, rRenderState); ::basegfx::B2DPolyPolygon aTemp( rPoly ); aTemp.transform( aMatrix ); return ::tools::PolyPolygon( aTemp ); } ::BitmapEx transformBitmap( const BitmapEx& rBitmap, const ::basegfx::B2DHomMatrix& rTransform ) { SAL_INFO( "canvas.vcl", "::vclcanvas::tools::transformBitmap()" ); SAL_INFO( "canvas.vcl", "::vclcanvas::tools::transformBitmap: 0x" << std::hex << &rBitmap ); // calc transformation and size of bitmap to be // generated. Note, that the translational components are // deleted from the transformation; this can be handled by // an offset when painting the bitmap const Size aBmpSize( rBitmap.GetSizePixel() ); ::basegfx::B2DRectangle aDestRect; // calc effective transformation for bitmap const ::basegfx::B2DRectangle aSrcRect( 0, 0, aBmpSize.Width(), aBmpSize.Height() ); ::canvas::tools::calcTransformedRectBounds( aDestRect, aSrcRect, rTransform ); // re-center bitmap, such that it's left, top border is // aligned with (0,0). The method takes the given // rectangle, and calculates a transformation that maps // this rectangle unscaled to the origin. ::basegfx::B2DHomMatrix aLocalTransform; ::canvas::tools::calcRectToOriginTransform( aLocalTransform, aSrcRect, rTransform ); return vcl::bitmap::CanvasTransformBitmap(rBitmap, rTransform, aDestRect, aLocalTransform); } void SetDefaultDeviceAntiAliasing( OutputDevice* pDevice ) { #if defined( MACOSX ) // use AA on VCLCanvas for Mac pDevice->SetAntialiasing( AntialiasingFlags::Enable | pDevice->GetAntialiasing() ); #else // switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and // is not required to do AA. It would need to be adapted to use it correctly // (especially gradient painting). This will need extra work. if( SkiaHelper::isVCLSkiaEnabled()) // But Skia handles AA fine. pDevice->SetAntialiasing( AntialiasingFlags::Enable | pDevice->GetAntialiasing() ); else pDevice->SetAntialiasing(pDevice->GetAntialiasing() & ~AntialiasingFlags::Enable); #endif } } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */