/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #pragma once #include #include #include // predefines namespace basegfx { class B3DPolyPolygon; class B3DHomMatrix; class B2DVector; } namespace drawinglayer::attribute { class SdrLineAttribute; class SdrFillAttribute; class Sdr3DObjectAttribute; class FillGradientAttribute; class SdrShadowAttribute; } namespace drawinglayer::primitive3d { // #i98295# basegfx::B3DRange getRangeFrom3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill); void applyNormalsKindSphereTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill, const basegfx::B3DRange& rRange); void applyNormalsKindFlatTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill); void applyNormalsInvertTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill); // #i98314# void applyTextureTo3DGeometry( css::drawing::TextureProjectionMode eModeX, css::drawing::TextureProjectionMode eModeY, ::std::vector< basegfx::B3DPolyPolygon >& rFill, const basegfx::B3DRange& rRange, const basegfx::B2DVector& rTextureSize); Primitive3DContainer create3DPolyPolygonLinePrimitives( const basegfx::B3DPolyPolygon& rUnitPolyPolygon, const basegfx::B3DHomMatrix& rObjectTransform, const attribute::SdrLineAttribute& rLine); Primitive3DContainer create3DPolyPolygonFillPrimitives( const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector, const basegfx::B3DHomMatrix& rObjectTransform, const basegfx::B2DVector& rTextureSize, const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute, const attribute::SdrFillAttribute& rFill, const attribute::FillGradientAttribute& rFillGradient); Primitive3DContainer createShadowPrimitive3D( const Primitive3DContainer& rSource, const attribute::SdrShadowAttribute& rShadow, bool bShadow3D); Primitive3DContainer createHiddenGeometryPrimitives3D( const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector, const basegfx::B3DHomMatrix& rObjectTransform, const basegfx::B2DVector& rTextureSize, const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute); } // end of namespace drawinglayer::primitive3d /* vim:set shiftwidth=4 softtabstop=4 expandtab: */