/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include namespace drawinglayer::attribute { class ImpSdr3DLightAttribute { public: // 3D light attribute definitions basegfx::BColor maColor; basegfx::B3DVector maDirection; bool mbSpecular : 1; ImpSdr3DLightAttribute( const basegfx::BColor& rColor, const basegfx::B3DVector& rDirection, bool bSpecular) : maColor(rColor), maDirection(rDirection), mbSpecular(bSpecular) { } // data read access const basegfx::BColor& getColor() const { return maColor; } const basegfx::B3DVector& getDirection() const { return maDirection; } bool getSpecular() const { return mbSpecular; } bool operator==(const ImpSdr3DLightAttribute& rCandidate) const { return (getColor() == rCandidate.getColor() && getDirection() == rCandidate.getDirection() && getSpecular() == rCandidate.getSpecular()); } }; Sdr3DLightAttribute::Sdr3DLightAttribute( const basegfx::BColor& rColor, const basegfx::B3DVector& rDirection, bool bSpecular) : mpSdr3DLightAttribute(ImpSdr3DLightAttribute( rColor, rDirection, bSpecular)) { } Sdr3DLightAttribute::Sdr3DLightAttribute(const Sdr3DLightAttribute&) = default; Sdr3DLightAttribute::~Sdr3DLightAttribute() = default; Sdr3DLightAttribute& Sdr3DLightAttribute::operator=(const Sdr3DLightAttribute&) = default; bool Sdr3DLightAttribute::operator==(const Sdr3DLightAttribute& rCandidate) const { return rCandidate.mpSdr3DLightAttribute == mpSdr3DLightAttribute; } const basegfx::BColor& Sdr3DLightAttribute::getColor() const { return mpSdr3DLightAttribute->getColor(); } const basegfx::B3DVector& Sdr3DLightAttribute::getDirection() const { return mpSdr3DLightAttribute->getDirection(); } bool Sdr3DLightAttribute::getSpecular() const { return mpSdr3DLightAttribute->getSpecular(); } } // end of namespace /* vim:set shiftwidth=4 softtabstop=4 expandtab: */