/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include using namespace com::sun::star; namespace drawinglayer::primitive2d { void AnimatedSwitchPrimitive2D::setAnimationEntry(const animation::AnimationEntry& rNew) { // clone given animation description mpAnimationEntry = rNew.clone(); } AnimatedSwitchPrimitive2D::AnimatedSwitchPrimitive2D( const animation::AnimationEntry& rAnimationEntry, Primitive2DContainer&& aChildren, bool bIsTextAnimation) : GroupPrimitive2D(std::move(aChildren)), mbIsTextAnimation(bIsTextAnimation) { // clone given animation description mpAnimationEntry = rAnimationEntry.clone(); } AnimatedSwitchPrimitive2D::~AnimatedSwitchPrimitive2D() { } bool AnimatedSwitchPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const { if(GroupPrimitive2D::operator==(rPrimitive)) { const AnimatedSwitchPrimitive2D& rCompare = static_cast< const AnimatedSwitchPrimitive2D& >(rPrimitive); return (getAnimationEntry() == rCompare.getAnimationEntry()); } return false; } void AnimatedSwitchPrimitive2D::get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const { if(getChildren().empty()) return; const double fState(getAnimationEntry().getStateAtTime(rViewInformation.getViewTime())); const sal_uInt32 nLen(getChildren().size()); sal_uInt32 nIndex(basegfx::fround(fState * static_cast(nLen))); if(nIndex >= nLen) { nIndex = nLen - 1; } const Primitive2DReference xRef(getChildren()[nIndex], uno::UNO_SET_THROW); rVisitor.visit(xRef); } // provide unique ID sal_uInt32 AnimatedSwitchPrimitive2D::getPrimitive2DID() const { return PRIMITIVE2D_ID_ANIMATEDSWITCHPRIMITIVE2D; } } // end of namespace drawinglayer::primitive2d namespace drawinglayer::primitive2d { AnimatedBlinkPrimitive2D::AnimatedBlinkPrimitive2D( const animation::AnimationEntry& rAnimationEntry, Primitive2DContainer&& aChildren) : AnimatedSwitchPrimitive2D(rAnimationEntry, std::move(aChildren), true/*bIsTextAnimation*/) { } void AnimatedBlinkPrimitive2D::get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const { if(!getChildren().empty()) { const double fState(getAnimationEntry().getStateAtTime(rViewInformation.getViewTime())); if(fState < 0.5) { getChildren(rVisitor); } } } // provide unique ID sal_uInt32 AnimatedBlinkPrimitive2D::getPrimitive2DID() const { return PRIMITIVE2D_ID_ANIMATEDBLINKPRIMITIVE2D; } } // end of namespace drawinglayer::primitive2d namespace drawinglayer::primitive2d { AnimatedInterpolatePrimitive2D::AnimatedInterpolatePrimitive2D( const std::vector< basegfx::B2DHomMatrix >& rmMatrixStack, const animation::AnimationEntry& rAnimationEntry, Primitive2DContainer&& aChildren) : AnimatedSwitchPrimitive2D(rAnimationEntry, std::move(aChildren), true/*bIsTextAnimation*/) { // copy matrices to locally pre-decomposed matrix stack const sal_uInt32 nCount(rmMatrixStack.size()); maMatrixStack.reserve(nCount); for(const auto& a : rmMatrixStack) { maMatrixStack.emplace_back(a); } } void AnimatedInterpolatePrimitive2D::get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const { const sal_uInt32 nSize(maMatrixStack.size()); if(nSize) { double fState(getAnimationEntry().getStateAtTime(rViewInformation.getViewTime())); if(fState < 0.0) { fState = 0.0; } else if(fState > 1.0) { fState = 1.0; } const double fIndex(fState * static_cast(nSize - 1)); const sal_uInt32 nIndA(sal_uInt32(floor(fIndex))); const double fOffset(fIndex - static_cast(nIndA)); basegfx::B2DHomMatrix aTargetTransform; std::vector< basegfx::utils::B2DHomMatrixBufferedDecompose >::const_iterator aMatA(maMatrixStack.begin() + nIndA); if(basegfx::fTools::equalZero(fOffset)) { // use matrix from nIndA directly aTargetTransform = aMatA->getB2DHomMatrix(); } else { // interpolate. Get involved buffered decomposed matrices const sal_uInt32 nIndB((nIndA + 1) % nSize); std::vector< basegfx::utils::B2DHomMatrixBufferedDecompose >::const_iterator aMatB(maMatrixStack.begin() + nIndB); // interpolate for fOffset [0.0 .. 1.0[ const basegfx::B2DVector aScale(basegfx::interpolate(aMatA->getScale(), aMatB->getScale(), fOffset)); const basegfx::B2DVector aTranslate(basegfx::interpolate(aMatA->getTranslate(), aMatB->getTranslate(), fOffset)); const double fRotate(((aMatB->getRotate() - aMatA->getRotate()) * fOffset) + aMatA->getRotate()); const double fShearX(((aMatB->getShearX() - aMatA->getShearX()) * fOffset) + aMatA->getShearX()); // build matrix for state aTargetTransform = basegfx::utils::createScaleShearXRotateTranslateB2DHomMatrix( aScale, fShearX, fRotate, aTranslate); } // create new transform primitive reference, return new sequence Primitive2DReference xRef(new TransformPrimitive2D(aTargetTransform, Primitive2DContainer(getChildren()))); rVisitor.visit(xRef); } else { getChildren(rVisitor); } } // provide unique ID sal_uInt32 AnimatedInterpolatePrimitive2D::getPrimitive2DID() const { return PRIMITIVE2D_ID_ANIMATEDINTERPOLATEPRIMITIVE2D; } } // end of namespace /* vim:set shiftwidth=4 softtabstop=4 expandtab: */