/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include namespace drawinglayer::primitive2d { void TextDecoratedPortionPrimitive2D::impCreateGeometryContent( Primitive2DContainer& rTarget, basegfx::utils::B2DHomMatrixBufferedOnDemandDecompose const & rDecTrans, const OUString& rText, sal_Int32 nTextPosition, sal_Int32 nTextLength, const std::vector< double >& rDXArray, const attribute::FontAttribute& rFontAttribute) const { // create the SimpleTextPrimitive needed in any case rTarget.push_back(Primitive2DReference( new TextSimplePortionPrimitive2D( rDecTrans.getB2DHomMatrix(), rText, nTextPosition, nTextLength, std::vector(rDXArray), rFontAttribute, getLocale(), getFontColor()))); // see if something else needs to be done const bool bOverlineUsed(TEXT_LINE_NONE != getFontOverline()); const bool bUnderlineUsed(TEXT_LINE_NONE != getFontUnderline()); const bool bStrikeoutUsed(TEXT_STRIKEOUT_NONE != getTextStrikeout()); if(!(bUnderlineUsed || bStrikeoutUsed || bOverlineUsed)) return; // common preparations TextLayouterDevice aTextLayouter; // TextLayouterDevice is needed to get metrics for text decorations like // underline/strikeout/emphasis marks from it. For setup, the font size is needed aTextLayouter.setFontAttribute( getFontAttribute(), rDecTrans.getScale().getX(), rDecTrans.getScale().getY(), getLocale()); // get text width double fTextWidth(0.0); if(rDXArray.empty()) { fTextWidth = aTextLayouter.getTextWidth(rText, nTextPosition, nTextLength); } else { fTextWidth = rDXArray.back() * rDecTrans.getScale().getX(); const double fFontScaleX(rDecTrans.getScale().getX()); if(!basegfx::fTools::equal(fFontScaleX, 1.0) && !basegfx::fTools::equalZero(fFontScaleX)) { // need to take FontScaling out of the DXArray fTextWidth /= fFontScaleX; } } if(bOverlineUsed) { // create primitive geometry for overline rTarget.push_back(Primitive2DReference( new TextLinePrimitive2D( rDecTrans.getB2DHomMatrix(), fTextWidth, aTextLayouter.getOverlineOffset(), aTextLayouter.getOverlineHeight(), getFontOverline(), getOverlineColor()))); } if(bUnderlineUsed) { // create primitive geometry for underline rTarget.push_back(Primitive2DReference( new TextLinePrimitive2D( rDecTrans.getB2DHomMatrix(), fTextWidth, aTextLayouter.getUnderlineOffset(), aTextLayouter.getUnderlineHeight(), getFontUnderline(), getTextlineColor()))); } if(!bStrikeoutUsed) return; // create primitive geometry for strikeout if(TEXT_STRIKEOUT_SLASH == getTextStrikeout() || TEXT_STRIKEOUT_X == getTextStrikeout()) { // strikeout with character const sal_Unicode aStrikeoutChar(TEXT_STRIKEOUT_SLASH == getTextStrikeout() ? '/' : 'X'); rTarget.push_back(Primitive2DReference( new TextCharacterStrikeoutPrimitive2D( rDecTrans.getB2DHomMatrix(), fTextWidth, getFontColor(), aStrikeoutChar, getFontAttribute(), getLocale()))); } else { // strikeout with geometry rTarget.push_back(Primitive2DReference( new TextGeometryStrikeoutPrimitive2D( rDecTrans.getB2DHomMatrix(), fTextWidth, getFontColor(), aTextLayouter.getUnderlineHeight(), aTextLayouter.getStrikeoutOffset(), getTextStrikeout()))); } // TODO: Handle Font Emphasis Above/Below } void TextDecoratedPortionPrimitive2D::create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& /*rViewInformation*/) const { if(getWordLineMode()) { // support for single word mode; split to single word primitives // using TextBreakupHelper TextBreakupHelper aTextBreakupHelper(*this); Primitive2DContainer aBroken(aTextBreakupHelper.extractResult(BreakupUnit::Word)); if(!aBroken.empty()) { // was indeed split to several words, use as result rContainer.append(std::move(aBroken)); return; } else { // no split, was already a single word. Continue to // decompose local entity } } basegfx::utils::B2DHomMatrixBufferedOnDemandDecompose aDecTrans(getTextTransform()); Primitive2DContainer aRetval; // create basic geometry such as SimpleTextPrimitive, Overline, Underline, // Strikeout, etc... // prepare new font attributes WITHOUT outline const attribute::FontAttribute aNewFontAttribute( getFontAttribute().getFamilyName(), getFontAttribute().getStyleName(), getFontAttribute().getWeight(), getFontAttribute().getSymbol(), getFontAttribute().getVertical(), getFontAttribute().getItalic(), getFontAttribute().getMonospaced(), false, // no outline anymore, handled locally getFontAttribute().getRTL(), getFontAttribute().getBiDiStrong()); // handle as one word impCreateGeometryContent(aRetval, aDecTrans, getText(), getTextPosition(), getTextLength(), getDXArray(), aNewFontAttribute); // Handle Shadow, Outline and TextRelief if(!aRetval.empty()) { // outline AND shadow depend on NO TextRelief (see dialog) const bool bHasTextRelief(TEXT_RELIEF_NONE != getTextRelief()); const bool bHasShadow(!bHasTextRelief && getShadow()); const bool bHasOutline(!bHasTextRelief && getFontAttribute().getOutline()); if(bHasShadow || bHasTextRelief || bHasOutline) { Primitive2DReference aShadow; if(bHasShadow) { // create shadow with current content (in aRetval). Text shadow // is constant, relative to font size, rotated with the text and has a // constant color. // shadow parameter values static const double fFactor(1.0 / 24.0); const double fTextShadowOffset(aDecTrans.getScale().getY() * fFactor); static basegfx::BColor aShadowColor(0.3, 0.3, 0.3); // prepare shadow transform matrix const basegfx::B2DHomMatrix aShadowTransform(basegfx::utils::createTranslateB2DHomMatrix( fTextShadowOffset, fTextShadowOffset)); // create shadow primitive aShadow = new ShadowPrimitive2D( aShadowTransform, aShadowColor, 0, // fShadowBlur = 0, there's no blur for text shadow yet. Primitive2DContainer(aRetval)); } if(bHasTextRelief) { // create emboss using an own helper primitive since this will // be view-dependent const basegfx::BColor aBBlack(0.0, 0.0, 0.0); const bool bDefaultTextColor(aBBlack == getFontColor()); TextEffectStyle2D aTextEffectStyle2D(TextEffectStyle2D::ReliefEmbossed); if(bDefaultTextColor) { if(TEXT_RELIEF_ENGRAVED == getTextRelief()) { aTextEffectStyle2D = TextEffectStyle2D::ReliefEngravedDefault; } else { aTextEffectStyle2D = TextEffectStyle2D::ReliefEmbossedDefault; } } else { if(TEXT_RELIEF_ENGRAVED == getTextRelief()) { aTextEffectStyle2D = TextEffectStyle2D::ReliefEngraved; } else { aTextEffectStyle2D = TextEffectStyle2D::ReliefEmbossed; } } Primitive2DReference aNewTextEffect(new TextEffectPrimitive2D( std::move(aRetval), aDecTrans.getTranslate(), aDecTrans.getRotate(), aTextEffectStyle2D)); aRetval = Primitive2DContainer { aNewTextEffect }; } else if(bHasOutline) { // create outline using an own helper primitive since this will // be view-dependent Primitive2DReference aNewTextEffect(new TextEffectPrimitive2D( std::move(aRetval), aDecTrans.getTranslate(), aDecTrans.getRotate(), TextEffectStyle2D::Outline)); aRetval = Primitive2DContainer { aNewTextEffect }; } if(aShadow.is()) { // put shadow in front if there is one to paint timely before // but placed behind content aRetval.insert(aRetval.begin(), aShadow); } } } rContainer.append(std::move(aRetval)); } TextDecoratedPortionPrimitive2D::TextDecoratedPortionPrimitive2D( // TextSimplePortionPrimitive2D parameters const basegfx::B2DHomMatrix& rNewTransform, const OUString& rText, sal_Int32 nTextPosition, sal_Int32 nTextLength, std::vector< double >&& rDXArray, const attribute::FontAttribute& rFontAttribute, const css::lang::Locale& rLocale, const basegfx::BColor& rFontColor, const Color& rFillColor, // local parameters const basegfx::BColor& rOverlineColor, const basegfx::BColor& rTextlineColor, TextLine eFontOverline, TextLine eFontUnderline, bool bUnderlineAbove, TextStrikeout eTextStrikeout, bool bWordLineMode, TextEmphasisMark eTextEmphasisMark, bool bEmphasisMarkAbove, bool bEmphasisMarkBelow, TextRelief eTextRelief, bool bShadow) : TextSimplePortionPrimitive2D(rNewTransform, rText, nTextPosition, nTextLength, std::move(rDXArray), rFontAttribute, rLocale, rFontColor, false, 0, rFillColor), maOverlineColor(rOverlineColor), maTextlineColor(rTextlineColor), meFontOverline(eFontOverline), meFontUnderline(eFontUnderline), meTextStrikeout(eTextStrikeout), meTextEmphasisMark(eTextEmphasisMark), meTextRelief(eTextRelief), mbUnderlineAbove(bUnderlineAbove), mbWordLineMode(bWordLineMode), mbEmphasisMarkAbove(bEmphasisMarkAbove), mbEmphasisMarkBelow(bEmphasisMarkBelow), mbShadow(bShadow) { } bool TextDecoratedPortionPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const { if(TextSimplePortionPrimitive2D::operator==(rPrimitive)) { const TextDecoratedPortionPrimitive2D& rCompare = static_cast(rPrimitive); return (getOverlineColor() == rCompare.getOverlineColor() && getTextlineColor() == rCompare.getTextlineColor() && getFontOverline() == rCompare.getFontOverline() && getFontUnderline() == rCompare.getFontUnderline() && getTextStrikeout() == rCompare.getTextStrikeout() && getTextEmphasisMark() == rCompare.getTextEmphasisMark() && getTextRelief() == rCompare.getTextRelief() && getUnderlineAbove() == rCompare.getUnderlineAbove() && getWordLineMode() == rCompare.getWordLineMode() && getEmphasisMarkAbove() == rCompare.getEmphasisMarkAbove() && getEmphasisMarkBelow() == rCompare.getEmphasisMarkBelow() && getShadow() == rCompare.getShadow()); } return false; } // #i96475# // Added missing implementation. Decorations may (will) stick out of the text's // inking area, so add them if needed basegfx::B2DRange TextDecoratedPortionPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const { // check if this needs to be a TextDecoratedPortionPrimitive2D or // if a TextSimplePortionPrimitive2D would be sufficient if (TEXT_LINE_NONE != getFontOverline() || TEXT_LINE_NONE != getFontUnderline() || TEXT_STRIKEOUT_NONE != getTextStrikeout() || TEXT_FONT_EMPHASIS_MARK_NONE != getTextEmphasisMark() || TEXT_RELIEF_NONE != getTextRelief() || getShadow()) { // decoration is used, fallback to BufferedDecompositionPrimitive2D::getB2DRange which uses // the own local decomposition for computation and thus creates all necessary // geometric objects return BufferedDecompositionPrimitive2D::getB2DRange(rViewInformation); } else { // no relevant decoration used, fallback to TextSimplePortionPrimitive2D::getB2DRange return TextSimplePortionPrimitive2D::getB2DRange(rViewInformation); } } // provide unique ID sal_uInt32 TextDecoratedPortionPrimitive2D::getPrimitive2DID() const { return PRIMITIVE2D_ID_TEXTDECORATEDPORTIONPRIMITIVE2D; } } // end of namespace /* vim:set shiftwidth=4 softtabstop=4 expandtab: */