/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace drawinglayer::primitive3d { basegfx::B3DRange getRangeFrom3DGeometry(std::vector< basegfx::B3DPolyPolygon >& rFill) { basegfx::B3DRange aRetval; for(const basegfx::B3DPolyPolygon & a : rFill) { aRetval.expand(basegfx::utils::getRange(a)); } return aRetval; } void applyNormalsKindSphereTo3DGeometry(std::vector< basegfx::B3DPolyPolygon >& rFill, const basegfx::B3DRange& rRange) { // create sphere normals const basegfx::B3DPoint aCenter(rRange.getCenter()); for(basegfx::B3DPolyPolygon & a : rFill) { a = basegfx::utils::applyDefaultNormalsSphere(a, aCenter); } } void applyNormalsKindFlatTo3DGeometry(std::vector< basegfx::B3DPolyPolygon >& rFill) { for(basegfx::B3DPolyPolygon & a : rFill) { a.clearNormals(); } } void applyNormalsInvertTo3DGeometry(std::vector< basegfx::B3DPolyPolygon >& rFill) { // invert normals for(basegfx::B3DPolyPolygon & a : rFill) { a = basegfx::utils::invertNormals(a); } } void applyTextureTo3DGeometry( css::drawing::TextureProjectionMode eModeX, css::drawing::TextureProjectionMode eModeY, std::vector< basegfx::B3DPolyPolygon >& rFill, const basegfx::B3DRange& rRange, const basegfx::B2DVector& rTextureSize) { // handle texture coordinates X const bool bParallelX(css::drawing::TextureProjectionMode_PARALLEL == eModeX); const bool bSphereX(!bParallelX && (css::drawing::TextureProjectionMode_SPHERE == eModeX)); // handle texture coordinates Y const bool bParallelY(css::drawing::TextureProjectionMode_PARALLEL == eModeY); const bool bSphereY(!bParallelY && (css::drawing::TextureProjectionMode_SPHERE == eModeY)); if(bParallelX || bParallelY) { // apply parallel texture coordinates in X and/or Y for(auto & a: rFill) { a = basegfx::utils::applyDefaultTextureCoordinatesParallel(a, rRange, bParallelX, bParallelY); } } if(bSphereX || bSphereY) { // apply spherical texture coordinates in X and/or Y const basegfx::B3DPoint aCenter(rRange.getCenter()); for(auto & a: rFill) { a = basegfx::utils::applyDefaultTextureCoordinatesSphere(a, aCenter, bSphereX, bSphereY); } } // transform texture coordinates to texture size basegfx::B2DHomMatrix aTexMatrix; aTexMatrix.scale(rTextureSize.getX(), rTextureSize.getY()); for(auto & a: rFill) { a.transformTextureCoordinates(aTexMatrix); } } Primitive3DContainer create3DPolyPolygonLinePrimitives( const basegfx::B3DPolyPolygon& rUnitPolyPolygon, const basegfx::B3DHomMatrix& rObjectTransform, const attribute::SdrLineAttribute& rLine) { // prepare fully scaled polyPolygon basegfx::B3DPolyPolygon aScaledPolyPolygon(rUnitPolyPolygon); aScaledPolyPolygon.transform(rObjectTransform); // create line and stroke attribute const attribute::LineAttribute aLineAttribute(rLine.getColor(), rLine.getWidth(), rLine.getJoin(), rLine.getCap()); const attribute::StrokeAttribute aStrokeAttribute(std::vector(rLine.getDotDashArray()), rLine.getFullDotDashLen()); // create primitives Primitive3DContainer aRetval(aScaledPolyPolygon.count()); for(sal_uInt32 a(0); a < aScaledPolyPolygon.count(); a++) { const Primitive3DReference xRef(new PolygonStrokePrimitive3D(aScaledPolyPolygon.getB3DPolygon(a), aLineAttribute, aStrokeAttribute)); aRetval[a] = xRef; } if(0.0 != rLine.getTransparence()) { // create UnifiedTransparenceTexturePrimitive3D, add created primitives and exchange const Primitive3DReference xRef(new UnifiedTransparenceTexturePrimitive3D(rLine.getTransparence(), aRetval)); aRetval = { xRef }; } return aRetval; } Primitive3DContainer create3DPolyPolygonFillPrimitives( const std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector, const basegfx::B3DHomMatrix& rObjectTransform, const basegfx::B2DVector& rTextureSize, const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute, const attribute::SdrFillAttribute& rFill, const attribute::FillGradientAttribute& rFillGradient) { Primitive3DContainer aRetval; if(!r3DPolyPolygonVector.empty()) { // create list of simple fill primitives aRetval.resize(r3DPolyPolygonVector.size()); for(size_t a(0); a < r3DPolyPolygonVector.size(); a++) { // get scaled PolyPolygon basegfx::B3DPolyPolygon aScaledPolyPolygon(r3DPolyPolygonVector[a]); aScaledPolyPolygon.transform(rObjectTransform); if(aScaledPolyPolygon.areNormalsUsed()) { aScaledPolyPolygon.transformNormals(rObjectTransform); } const Primitive3DReference xRef(new PolyPolygonMaterialPrimitive3D( aScaledPolyPolygon, aSdr3DObjectAttribute.getMaterial(), aSdr3DObjectAttribute.getDoubleSided())); aRetval[a] = xRef; } // look for and evtl. build texture sub-group primitive if(!rFill.getGradient().isDefault() || !rFill.getHatch().isDefault() || !rFill.getFillGraphic().isDefault()) { bool bModulate(css::drawing::TextureMode_MODULATE == aSdr3DObjectAttribute.getTextureMode()); bool bFilter(aSdr3DObjectAttribute.getTextureFilter()); rtl::Reference pNewTexturePrimitive3D; if(!rFill.getGradient().isDefault()) { // create gradientTexture3D with sublist, add to local aRetval pNewTexturePrimitive3D = new GradientTexturePrimitive3D( rFill.getGradient(), aRetval, rTextureSize, bModulate, bFilter); } else if(!rFill.getHatch().isDefault()) { // create hatchTexture3D with sublist, add to local aRetval pNewTexturePrimitive3D = new HatchTexturePrimitive3D( rFill.getHatch(), aRetval, rTextureSize, bModulate, bFilter); } else // if(!rFill.getFillGraphic().isDefault()) { // create bitmapTexture3D with sublist, add to local aRetval const basegfx::B2DRange aTexRange(0.0, 0.0, rTextureSize.getX(), rTextureSize.getY()); pNewTexturePrimitive3D = new BitmapTexturePrimitive3D( rFill.getFillGraphic().createFillGraphicAttribute(aTexRange), aRetval, rTextureSize, bModulate, bFilter); } // exchange aRetval content with texture group const Primitive3DReference xRef(pNewTexturePrimitive3D); aRetval = { xRef }; if(css::drawing::TextureKind2_LUMINANCE == aSdr3DObjectAttribute.getTextureKind()) { // use modified color primitive to force textures to gray const basegfx::BColorModifierSharedPtr aBColorModifier = std::make_shared(); const Primitive3DReference xRef2( new ModifiedColorPrimitive3D( aRetval, aBColorModifier)); aRetval = { xRef2 }; } } if(0.0 != rFill.getTransparence()) { // create UnifiedTransparenceTexturePrimitive3D with sublist and exchange const Primitive3DReference xRef(new UnifiedTransparenceTexturePrimitive3D(rFill.getTransparence(), aRetval)); aRetval = { xRef }; } else if(!rFillGradient.isDefault()) { // create TransparenceTexturePrimitive3D with sublist and exchange const Primitive3DReference xRef(new TransparenceTexturePrimitive3D(rFillGradient, aRetval, rTextureSize)); aRetval = { xRef }; } } return aRetval; } Primitive3DContainer createShadowPrimitive3D( const Primitive3DContainer& rSource, const attribute::SdrShadowAttribute& rShadow, bool bShadow3D) { // create Shadow primitives. Uses already created primitives if(!rSource.empty() && !basegfx::fTools::moreOrEqual(rShadow.getTransparence(), 1.0)) { // prepare new list for shadow geometry basegfx::B2DHomMatrix aShadowOffset; aShadowOffset.set(0, 2, rShadow.getOffset().getX()); aShadowOffset.set(1, 2, rShadow.getOffset().getY()); // create shadow primitive and add primitives const Primitive3DReference xRef(new ShadowPrimitive3D(aShadowOffset, rShadow.getColor(), rShadow.getTransparence(), bShadow3D, rSource)); return { xRef }; } else { return Primitive3DContainer(); } } Primitive3DContainer createHiddenGeometryPrimitives3D( const std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector, const basegfx::B3DHomMatrix& rObjectTransform, const basegfx::B2DVector& rTextureSize, const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute) { // create hidden sub-geometry which can be used for HitTest // and BoundRect calculations, but will not be visualized const attribute::SdrFillAttribute aSimplifiedFillAttribute( 0.0, basegfx::BColor(), attribute::FillGradientAttribute(), attribute::FillHatchAttribute(), attribute::SdrFillGraphicAttribute()); const Primitive3DReference aHidden( new HiddenGeometryPrimitive3D( create3DPolyPolygonFillPrimitives( r3DPolyPolygonVector, rObjectTransform, rTextureSize, aSdr3DObjectAttribute, aSimplifiedFillAttribute, attribute::FillGradientAttribute()))); return { aHidden }; } } // end of namespace /* vim:set shiftwidth=4 softtabstop=4 expandtab: */