/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // decomposition helpers for extrude/lathe (rotation) objects namespace { // common helpers basegfx::B2DPolyPolygon impScalePolyPolygonOnCenter( const basegfx::B2DPolyPolygon& rSource, double fScale) { basegfx::B2DPolyPolygon aRetval(rSource); if(!basegfx::fTools::equalZero(fScale)) { const basegfx::B2DRange aRange(basegfx::utils::getRange(rSource)); const basegfx::B2DPoint aCenter(aRange.getCenter()); basegfx::B2DHomMatrix aTrans; aTrans.translate(-aCenter.getX(), -aCenter.getY()); aTrans.scale(fScale, fScale); aTrans.translate(aCenter.getX(), aCenter.getY()); aRetval.transform(aTrans); } return aRetval; } void impGetOuterPolyPolygon( basegfx::B2DPolyPolygon& rPolygon, basegfx::B2DPolyPolygon& rOuterPolyPolygon, double fOffset, bool bCharacterMode) { rOuterPolyPolygon = rPolygon; if(!basegfx::fTools::more(fOffset, 0.0)) return; if(bCharacterMode) { // grow the outside polygon and scale all polygons to original size. This is done // to avoid a shrink which potentially would lead to self-intersections, but changes // the original polygon -> not a precision step, so e.g. not usable for charts const basegfx::B2DRange aRange(basegfx::utils::getRange(rPolygon)); rPolygon = basegfx::utils::growInNormalDirection(rPolygon, fOffset); const basegfx::B2DRange aGrownRange(basegfx::utils::getRange(rPolygon)); const double fScaleX(basegfx::fTools::equalZero(aGrownRange.getWidth()) ? 1.0 : aRange.getWidth() / aGrownRange.getWidth()); const double fScaleY(basegfx::fTools::equalZero(aGrownRange.getHeight())? 1.0 : aRange.getHeight() / aGrownRange.getHeight()); basegfx::B2DHomMatrix aScaleTrans; aScaleTrans.translate(-aGrownRange.getMinX(), -aGrownRange.getMinY()); aScaleTrans.scale(fScaleX, fScaleY); aScaleTrans.translate(aRange.getMinX(), aRange.getMinY()); rPolygon.transform(aScaleTrans); rOuterPolyPolygon.transform(aScaleTrans); } else { // use more precision, shrink the outer polygons. Since this may lead to self-intersections, // some kind of correction should be applied here after that step rOuterPolyPolygon = basegfx::utils::growInNormalDirection(rPolygon, -fOffset); // basegfx::utils::correctGrowShrinkPolygonPair(rPolygon, rOuterPolyPolygon); } } void impAddInBetweenFill( basegfx::B3DPolyPolygon& rTarget, const basegfx::B3DPolyPolygon& rPolA, const basegfx::B3DPolyPolygon& rPolB, double fTexVerStart, double fTexVerStop, bool bCreateNormals, bool bCreateTextureCoordinates) { OSL_ENSURE(rPolA.count() == rPolB.count(), "impAddInBetweenFill: unequally sized polygons (!)"); const sal_uInt32 nPolygonCount(std::min(rPolA.count(), rPolB.count())); for(sal_uInt32 a(0); a < nPolygonCount; a++) { const basegfx::B3DPolygon& aSubA(rPolA.getB3DPolygon(a)); const basegfx::B3DPolygon& aSubB(rPolB.getB3DPolygon(a)); OSL_ENSURE(aSubA.count() == aSubB.count(), "impAddInBetweenFill: unequally sized polygons (!)"); const sal_uInt32 nPointCount(std::min(aSubA.count(), aSubB.count())); if(nPointCount) { const sal_uInt32 nEdgeCount(aSubA.isClosed() ? nPointCount : nPointCount - 1); double fTexHorMultiplicatorA(0.0), fTexHorMultiplicatorB(0.0); double fPolygonPosA(0.0), fPolygonPosB(0.0); if(bCreateTextureCoordinates) { const double fPolygonLengthA(basegfx::utils::getLength(aSubA)); fTexHorMultiplicatorA = basegfx::fTools::equalZero(fPolygonLengthA) ? 1.0 : 1.0 / fPolygonLengthA; const double fPolygonLengthB(basegfx::utils::getLength(aSubB)); fTexHorMultiplicatorB = basegfx::fTools::equalZero(fPolygonLengthB) ? 1.0 : 1.0 / fPolygonLengthB; } for(sal_uInt32 b(0); b < nEdgeCount; b++) { const sal_uInt32 nIndexA(b); const sal_uInt32 nIndexB((b + 1) % nPointCount); const basegfx::B3DPoint aStartA(aSubA.getB3DPoint(nIndexA)); const basegfx::B3DPoint aEndA(aSubA.getB3DPoint(nIndexB)); const basegfx::B3DPoint aStartB(aSubB.getB3DPoint(nIndexA)); const basegfx::B3DPoint aEndB(aSubB.getB3DPoint(nIndexB)); basegfx::B3DPolygon aNew; aNew.setClosed(true); aNew.append(aStartA); aNew.append(aStartB); aNew.append(aEndB); aNew.append(aEndA); if(bCreateNormals) { aNew.setNormal(0, aSubA.getNormal(nIndexA)); aNew.setNormal(1, aSubB.getNormal(nIndexA)); aNew.setNormal(2, aSubB.getNormal(nIndexB)); aNew.setNormal(3, aSubA.getNormal(nIndexB)); } if(bCreateTextureCoordinates) { const double fRelTexAL(fPolygonPosA * fTexHorMultiplicatorA); const double fEdgeLengthA(basegfx::B3DVector(aEndA - aStartA).getLength()); fPolygonPosA += fEdgeLengthA; const double fRelTexAR(fPolygonPosA * fTexHorMultiplicatorA); const double fRelTexBL(fPolygonPosB * fTexHorMultiplicatorB); const double fEdgeLengthB(basegfx::B3DVector(aEndB - aStartB).getLength()); fPolygonPosB += fEdgeLengthB; const double fRelTexBR(fPolygonPosB * fTexHorMultiplicatorB); aNew.setTextureCoordinate(0, basegfx::B2DPoint(fRelTexAL, fTexVerStart)); aNew.setTextureCoordinate(1, basegfx::B2DPoint(fRelTexBL, fTexVerStop)); aNew.setTextureCoordinate(2, basegfx::B2DPoint(fRelTexBR, fTexVerStop)); aNew.setTextureCoordinate(3, basegfx::B2DPoint(fRelTexAR, fTexVerStart)); } rTarget.append(aNew); } } } } void impSetNormal( basegfx::B3DPolyPolygon& rCandidate, const basegfx::B3DVector& rNormal) { for(sal_uInt32 a(0); a < rCandidate.count(); a++) { basegfx::B3DPolygon aSub(rCandidate.getB3DPolygon(a)); for(sal_uInt32 b(0); b < aSub.count(); b++) { aSub.setNormal(b, rNormal); } rCandidate.setB3DPolygon(a, aSub); } } void impCreateInBetweenNormals( basegfx::B3DPolyPolygon& rPolA, basegfx::B3DPolyPolygon& rPolB) { OSL_ENSURE(rPolA.count() == rPolB.count(), "sdrExtrudePrimitive3D: unequally sized polygons (!)"); const sal_uInt32 nPolygonCount(std::min(rPolA.count(), rPolB.count())); for(sal_uInt32 a(0); a < nPolygonCount; a++) { basegfx::B3DPolygon aSubA(rPolA.getB3DPolygon(a)); basegfx::B3DPolygon aSubB(rPolB.getB3DPolygon(a)); OSL_ENSURE(aSubA.count() == aSubB.count(), "sdrExtrudePrimitive3D: unequally sized polygons (!)"); const sal_uInt32 nPointCount(std::min(aSubA.count(), aSubB.count())); if(nPointCount) { basegfx::B3DPoint aPrevA(aSubA.getB3DPoint(nPointCount - 1)); basegfx::B3DPoint aCurrA(aSubA.getB3DPoint(0)); const bool bClosed(aSubA.isClosed()); for(sal_uInt32 b(0); b < nPointCount; b++) { const sal_uInt32 nIndNext((b + 1) % nPointCount); const basegfx::B3DPoint aNextA(aSubA.getB3DPoint(nIndNext)); const basegfx::B3DPoint aCurrB(aSubB.getB3DPoint(b)); // vector to back basegfx::B3DVector aDepth(aCurrB - aCurrA); aDepth.normalize(); if(aDepth.equalZero()) { // no difference, try to get depth from next point const basegfx::B3DPoint aNextB(aSubB.getB3DPoint(nIndNext)); aDepth = aNextB - aNextA; aDepth.normalize(); } // vector to left (correct for non-closed lines) const bool bFirstAndNotClosed(!bClosed && 0 == b); basegfx::B3DVector aLeft(bFirstAndNotClosed ? aCurrA - aNextA : aPrevA - aCurrA); aLeft.normalize(); // create left normal const basegfx::B3DVector aNormalLeft(aDepth.getPerpendicular(aLeft)); // smooth horizontal normals { // vector to right (correct for non-closed lines) const bool bLastAndNotClosed(!bClosed && b + 1 == nPointCount); basegfx::B3DVector aRight(bLastAndNotClosed ? aCurrA - aPrevA : aNextA - aCurrA); aRight.normalize(); // create right normal const basegfx::B3DVector aNormalRight(aRight.getPerpendicular(aDepth)); // create smoothed in-between normal basegfx::B3DVector aNewNormal(aNormalLeft + aNormalRight); aNewNormal.normalize(); // set as new normal at polygons aSubA.setNormal(b, aNewNormal); aSubB.setNormal(b, aNewNormal); } // prepare next step aPrevA = aCurrA; aCurrA = aNextA; } rPolA.setB3DPolygon(a, aSubA); rPolB.setB3DPolygon(a, aSubB); } } } void impMixNormals( basegfx::B3DPolyPolygon& rPolA, const basegfx::B3DPolyPolygon& rPolB, double fWeightA) { const double fWeightB(1.0 - fWeightA); OSL_ENSURE(rPolA.count() == rPolB.count(), "sdrExtrudePrimitive3D: unequally sized polygons (!)"); const sal_uInt32 nPolygonCount(std::min(rPolA.count(), rPolB.count())); for(sal_uInt32 a(0); a < nPolygonCount; a++) { basegfx::B3DPolygon aSubA(rPolA.getB3DPolygon(a)); const basegfx::B3DPolygon& aSubB(rPolB.getB3DPolygon(a)); OSL_ENSURE(aSubA.count() == aSubB.count(), "sdrExtrudePrimitive3D: unequally sized polygons (!)"); const sal_uInt32 nPointCount(std::min(aSubA.count(), aSubB.count())); for(sal_uInt32 b(0); b < nPointCount; b++) { const basegfx::B3DVector aVA(aSubA.getNormal(b) * fWeightA); const basegfx::B3DVector aVB(aSubB.getNormal(b) * fWeightB); basegfx::B3DVector aVNew(aVA + aVB); aVNew.normalize(); aSubA.setNormal(b, aVNew); } rPolA.setB3DPolygon(a, aSubA); } } bool impHasCutWith(const basegfx::B2DPolygon& rPoly, const basegfx::B2DPoint& rStart, const basegfx::B2DPoint& rEnd) { // polygon is closed, one of the points is a member const sal_uInt32 nPointCount(rPoly.count()); if(!nPointCount) return false; basegfx::B2DPoint aCurrent(rPoly.getB2DPoint(0)); const basegfx::B2DVector aVector(rEnd - rStart); for(sal_uInt32 a(0); a < nPointCount; a++) { const sal_uInt32 nNextIndex((a + 1) % nPointCount); const basegfx::B2DPoint aNext(rPoly.getB2DPoint(nNextIndex)); const basegfx::B2DVector aEdgeVector(aNext - aCurrent); if(basegfx::utils::findCut( rStart, aVector, aCurrent, aEdgeVector) != CutFlagValue::NONE) { return true; } aCurrent = aNext; } return false; } } // end of anonymous namespace namespace drawinglayer::primitive3d { void createLatheSlices( Slice3DVector& rSliceVector, const basegfx::B2DPolyPolygon& rSource, double fBackScale, double fDiagonal, double fRotation, sal_uInt32 nSteps, bool bCharacterMode, bool bCloseFront, bool bCloseBack) { if(basegfx::fTools::equalZero(fRotation) || 0 == nSteps) { // no rotation or no steps, just one plane rSliceVector.emplace_back(rSource, basegfx::B3DHomMatrix()); } else { const bool bBackScale(!basegfx::fTools::equal(fBackScale, 1.0)); const bool bClosedRotation(!bBackScale && basegfx::fTools::equal(fRotation, 2 * M_PI)); basegfx::B2DPolyPolygon aFront(rSource); basegfx::B2DPolyPolygon aBack(rSource); basegfx::B3DHomMatrix aTransformBack; basegfx::B2DPolyPolygon aOuterBack; if(bClosedRotation) { bCloseFront = bCloseBack = false; } if(bBackScale) { // avoid null zoom if(basegfx::fTools::equalZero(fBackScale)) { fBackScale = 0.000001; } // back is scaled compared to front, create scaled version aBack = impScalePolyPolygonOnCenter(aBack, fBackScale); } if(bCloseFront || bCloseBack) { const basegfx::B2DRange aBaseRange(basegfx::utils::getRange(aFront)); const double fOuterLength(aBaseRange.getMaxX() * fRotation); const double fInnerLength(aBaseRange.getMinX() * fRotation); const double fAverageLength((fOuterLength + fInnerLength) * 0.5); if(bCloseFront) { const double fOffsetLen((fAverageLength / 12.0) * fDiagonal); basegfx::B2DPolyPolygon aOuterFront; impGetOuterPolyPolygon(aFront, aOuterFront, fOffsetLen, bCharacterMode); basegfx::B3DHomMatrix aTransform; aTransform.translate(0.0, 0.0, fOffsetLen); rSliceVector.emplace_back(aOuterFront, aTransform, SLICETYPE3D_FRONTCAP); } if(bCloseBack) { const double fOffsetLen((fAverageLength / 12.0) * fDiagonal); impGetOuterPolyPolygon(aBack, aOuterBack, fOffsetLen, bCharacterMode); aTransformBack.translate(0.0, 0.0, -fOffsetLen); aTransformBack.rotate(0.0, fRotation, 0.0); } } // add start polygon (a = 0) if(!bClosedRotation) { rSliceVector.emplace_back(aFront, basegfx::B3DHomMatrix()); } // create segments (a + 1 .. nSteps) const double fStepSize(1.0 / static_cast(nSteps)); for(sal_uInt32 a(0); a < nSteps; a++) { const double fStep(static_cast(a + 1) * fStepSize); basegfx::B2DPolyPolygon aNewPoly(bBackScale ? basegfx::utils::interpolate(aFront, aBack, fStep) : aFront); basegfx::B3DHomMatrix aNewMat; aNewMat.rotate(0.0, fRotation * fStep, 0.0); rSliceVector.emplace_back(aNewPoly, aNewMat); } if(bCloseBack) { rSliceVector.emplace_back(aOuterBack, aTransformBack, SLICETYPE3D_BACKCAP); } } } void createExtrudeSlices( Slice3DVector& rSliceVector, const basegfx::B2DPolyPolygon& rSource, double fBackScale, double fDiagonal, double fDepth, bool bCharacterMode, bool bCloseFront, bool bCloseBack) { if(basegfx::fTools::equalZero(fDepth)) { // no depth, just one plane rSliceVector.emplace_back(rSource, basegfx::B3DHomMatrix()); } else { // there is depth, create Polygons for front,back and their default depth positions basegfx::B2DPolyPolygon aFront(rSource); basegfx::B2DPolyPolygon aBack(rSource); const bool bBackScale(!basegfx::fTools::equal(fBackScale, 1.0)); double fZFront(fDepth); // default depth for aFront double fZBack(0.0); // default depth for aBack basegfx::B2DPolyPolygon aOuterBack; if(bBackScale) { // avoid null zoom if(basegfx::fTools::equalZero(fBackScale)) { fBackScale = 0.000001; } // aFront is scaled compared to aBack, create scaled version aFront = impScalePolyPolygonOnCenter(aFront, fBackScale); } if(bCloseFront) { const double fOffset(fDepth * fDiagonal * 0.5); fZFront = fDepth - fOffset; basegfx::B2DPolyPolygon aOuterFront; impGetOuterPolyPolygon(aFront, aOuterFront, fOffset, bCharacterMode); basegfx::B3DHomMatrix aTransformFront; aTransformFront.translate(0.0, 0.0, fDepth); rSliceVector.emplace_back(aOuterFront, aTransformFront, SLICETYPE3D_FRONTCAP); } if(bCloseBack) { const double fOffset(fDepth * fDiagonal * 0.5); fZBack = fOffset; impGetOuterPolyPolygon(aBack, aOuterBack, fOffset, bCharacterMode); } // add front and back polygons at evtl. changed depths { basegfx::B3DHomMatrix aTransformA, aTransformB; aTransformA.translate(0.0, 0.0, fZFront); rSliceVector.emplace_back(aFront, aTransformA); aTransformB.translate(0.0, 0.0, fZBack); rSliceVector.emplace_back(aBack, aTransformB); } if(bCloseBack) { rSliceVector.emplace_back(aOuterBack, basegfx::B3DHomMatrix(), SLICETYPE3D_BACKCAP); } } } basegfx::B3DPolyPolygon extractHorizontalLinesFromSlice(const Slice3DVector& rSliceVector, bool bCloseHorLines) { basegfx::B3DPolyPolygon aRetval; const sal_uInt32 nNumSlices(rSliceVector.size()); if(nNumSlices) { const sal_uInt32 nSlideSubPolygonCount(rSliceVector[0].getB3DPolyPolygon().count()); for(sal_uInt32 b(0); b < nSlideSubPolygonCount; b++) { const sal_uInt32 nSubPolygonPointCount(rSliceVector[0].getB3DPolyPolygon().getB3DPolygon(b).count()); for(sal_uInt32 c(0); c < nSubPolygonPointCount; c++) { basegfx::B3DPolygon aNew; for(sal_uInt32 d(0); d < nNumSlices; d++) { const bool bSamePolygonCount(nSlideSubPolygonCount == rSliceVector[d].getB3DPolyPolygon().count()); const bool bSamePointCount(nSubPolygonPointCount == rSliceVector[d].getB3DPolyPolygon().getB3DPolygon(b).count()); if(bSamePolygonCount && bSamePointCount) { aNew.append(rSliceVector[d].getB3DPolyPolygon().getB3DPolygon(b).getB3DPoint(c)); } else { OSL_ENSURE(bSamePolygonCount, "Slice tools::PolyPolygon with different Polygon count (!)"); OSL_ENSURE(bSamePointCount, "Slice Polygon with different point count (!)"); } } aNew.setClosed(bCloseHorLines); aRetval.append(aNew); } } } return aRetval; } basegfx::B3DPolyPolygon extractVerticalLinesFromSlice(const Slice3DVector& rSliceVector) { basegfx::B3DPolyPolygon aRetval; const sal_uInt32 nNumSlices(rSliceVector.size()); for(sal_uInt32 a(0); a < nNumSlices; a++) { aRetval.append(rSliceVector[a].getB3DPolyPolygon()); } return aRetval; } void extractPlanesFromSlice( std::vector< basegfx::B3DPolyPolygon >& rFill, const Slice3DVector& rSliceVector, bool bCreateNormals, bool bSmoothNormals, bool bSmoothLids, bool bClosed, double fSmoothNormalsMix, double fSmoothLidsMix, bool bCreateTextureCoordinates, const basegfx::B2DHomMatrix& rTexTransform) { const sal_uInt32 nNumSlices(rSliceVector.size()); if(!nNumSlices) return; // common parameters const sal_uInt32 nLoopCount(bClosed ? nNumSlices : nNumSlices - 1); basegfx::B3DPolyPolygon aEdgeRounding; sal_uInt32 a; // texture parameters double fInvTexHeight(1.0); std::vector aTexHeightArray; basegfx::B3DRange aTexRangeFront; basegfx::B3DRange aTexRangeBack; if(bCreateTextureCoordinates) { aTexRangeFront = basegfx::utils::getRange(rSliceVector[0].getB3DPolyPolygon()); aTexRangeBack = basegfx::utils::getRange(rSliceVector[nNumSlices - 1].getB3DPolyPolygon()); if(aTexRangeBack.getDepth() > aTexRangeBack.getWidth()) { // last polygon is rotated so that depth is bigger than width, exchange X and Z // for making applyDefaultTextureCoordinatesParallel use Z instead of X for // horizontal texture coordinate aTexRangeBack = basegfx::B3DRange( aTexRangeBack.getMinZ(), aTexRangeBack.getMinY(), aTexRangeBack.getMinX(), aTexRangeBack.getMaxZ(), aTexRangeBack.getMaxY(), aTexRangeBack.getMaxX()); } basegfx::B3DPoint aCenter(basegfx::utils::getRange(rSliceVector[0].getB3DPolyPolygon()).getCenter()); for(a = 0; a < nLoopCount; a++) { const basegfx::B3DPoint aNextCenter(basegfx::utils::getRange(rSliceVector[(a + 1) % nNumSlices].getB3DPolyPolygon()).getCenter()); const double fLength(basegfx::B3DVector(aNextCenter - aCenter).getLength()); aTexHeightArray.push_back(fLength); aCenter = aNextCenter; } const double fTexHeight(std::accumulate(aTexHeightArray.begin(), aTexHeightArray.end(), 0.0)); if(!basegfx::fTools::equalZero(fTexHeight)) { fInvTexHeight = 1.0 / fTexHeight; } } if(nLoopCount) { double fTexHeightPos(0.0); for(a = 0; a < nLoopCount; a++) { const Slice3D& rSliceA(rSliceVector[a]); const Slice3D& rSliceB(rSliceVector[(a + 1) % nNumSlices]); const bool bAcceptPair(SLICETYPE3D_REGULAR == rSliceA.getSliceType() && SLICETYPE3D_REGULAR == rSliceB.getSliceType()); basegfx::B3DPolyPolygon aPolA(rSliceA.getB3DPolyPolygon()); basegfx::B3DPolyPolygon aPolB(rSliceB.getB3DPolyPolygon()); if(bAcceptPair) { if(bCreateNormals) { impCreateInBetweenNormals(aPolB, aPolA); } { const sal_uInt32 nIndPrev((a + nNumSlices - 1) % nNumSlices); const Slice3D& rSlicePrev(rSliceVector[nIndPrev]); basegfx::B3DPolyPolygon aPrev(rSlicePrev.getB3DPolyPolygon()); basegfx::B3DPolyPolygon aPolAA(rSliceA.getB3DPolyPolygon()); if(SLICETYPE3D_FRONTCAP == rSlicePrev.getSliceType()) { basegfx::B3DPolyPolygon aFront(rSlicePrev.getB3DPolyPolygon()); const bool bHasSlant(aPolAA != aPrev); if(bCreateTextureCoordinates) { aFront = basegfx::utils::applyDefaultTextureCoordinatesParallel(aFront, aTexRangeFront); } if(bCreateNormals) { basegfx::B3DVector aNormal(0.0, 0.0, -1.0); if(aFront.count()) { aNormal = -aFront.getB3DPolygon(0).getNormal(); } impSetNormal(aFront, aNormal); if(bHasSlant) { impCreateInBetweenNormals(aPolAA, aPrev); if(bSmoothNormals) { // smooth and copy impMixNormals(aPolA, aPolAA, fSmoothNormalsMix); aPolAA = aPolA; } else { // take over from surface aPolAA = aPolA; } if(bSmoothLids) { // smooth and copy impMixNormals(aFront, aPrev, fSmoothLidsMix); aPrev = aFront; } else { // take over from front aPrev = aFront; } } else { if(bSmoothNormals) { // smooth impMixNormals(aPolA, aFront, fSmoothNormalsMix); } if(bSmoothLids) { // smooth and copy impMixNormals(aFront, aPolA, fSmoothLidsMix); aPolA = aFront; } } } if(bHasSlant) { double fTexStart{}; double fTexStop{}; if(bCreateTextureCoordinates) { fTexStart = fTexHeightPos * fInvTexHeight; fTexStop = (fTexHeightPos - aTexHeightArray[(a + nLoopCount - 1) % nLoopCount]) * fInvTexHeight; } impAddInBetweenFill(aEdgeRounding, aPolAA, aPrev, fTexStart, fTexStop, bCreateNormals, bCreateTextureCoordinates); } aFront.flip(); rFill.push_back(aFront); } else { if(bCreateNormals && bSmoothNormals && (nIndPrev != a + 1)) { impCreateInBetweenNormals(aPolAA, aPrev); impMixNormals(aPolA, aPolAA, 0.5); } } } { const sal_uInt32 nIndNext((a + 2) % nNumSlices); const Slice3D& rSliceNext(rSliceVector[nIndNext]); basegfx::B3DPolyPolygon aNext(rSliceNext.getB3DPolyPolygon()); basegfx::B3DPolyPolygon aPolBB(rSliceB.getB3DPolyPolygon()); if(SLICETYPE3D_BACKCAP == rSliceNext.getSliceType()) { basegfx::B3DPolyPolygon aBack(rSliceNext.getB3DPolyPolygon()); const bool bHasSlant(aPolBB != aNext); if(bCreateTextureCoordinates) { aBack = basegfx::utils::applyDefaultTextureCoordinatesParallel(aBack, aTexRangeBack); } if(bCreateNormals) { const basegfx::B3DVector aNormal(aBack.count() ? aBack.getB3DPolygon(0).getNormal() : basegfx::B3DVector(0.0, 0.0, 1.0)); impSetNormal(aBack, aNormal); if(bHasSlant) { impCreateInBetweenNormals(aNext, aPolBB); if(bSmoothNormals) { // smooth and copy impMixNormals(aPolB, aPolBB, fSmoothNormalsMix); aPolBB = aPolB; } else { // take over from surface aPolBB = aPolB; } if(bSmoothLids) { // smooth and copy impMixNormals(aBack, aNext, fSmoothLidsMix); aNext = aBack; } else { // take over from back aNext = aBack; } } else { if(bSmoothNormals) { // smooth impMixNormals(aPolB, aBack, fSmoothNormalsMix); } if(bSmoothLids) { // smooth and copy impMixNormals(aBack, aPolB, fSmoothLidsMix); aPolB = aBack; } } } if(bHasSlant) { double fTexStart{}; double fTexStop{}; if(bCreateTextureCoordinates) { fTexStart = (fTexHeightPos + aTexHeightArray[a] + aTexHeightArray[(a + 1) % nLoopCount]) * fInvTexHeight; fTexStop = (fTexHeightPos + aTexHeightArray[a]) * fInvTexHeight; } impAddInBetweenFill(aEdgeRounding, aNext, aPolBB, fTexStart, fTexStop, bCreateNormals, bCreateTextureCoordinates); } rFill.push_back(aBack); } else { if(bCreateNormals && bSmoothNormals && (nIndNext != a)) { impCreateInBetweenNormals(aNext, aPolBB); impMixNormals(aPolB, aPolBB, 0.5); } } } double fTexStart{}; double fTexStop{}; if(bCreateTextureCoordinates) { fTexStart = (fTexHeightPos + aTexHeightArray[a]) * fInvTexHeight; fTexStop = fTexHeightPos * fInvTexHeight; } impAddInBetweenFill(aEdgeRounding, aPolB, aPolA, fTexStart, fTexStop, bCreateNormals, bCreateTextureCoordinates); } if(bCreateTextureCoordinates) { fTexHeightPos += aTexHeightArray[a]; } } } else { // no loop, but a single slice (1 == nNumSlices), create a filling from the single // front plane const Slice3D& rSlice(rSliceVector[0]); basegfx::B3DPolyPolygon aFront(rSlice.getB3DPolyPolygon()); if(bCreateTextureCoordinates) { aFront = basegfx::utils::applyDefaultTextureCoordinatesParallel(aFront, aTexRangeFront); } if(bCreateNormals) { basegfx::B3DVector aNormal(0.0, 0.0, -1.0); if(aFront.count()) { aNormal = -aFront.getB3DPolygon(0).getNormal(); } impSetNormal(aFront, aNormal); } aFront.flip(); rFill.push_back(aFront); } if(bCreateTextureCoordinates) { aEdgeRounding.transformTextureCoordinates(rTexTransform); } for(a = 0; a < aEdgeRounding.count(); a++) { rFill.emplace_back(aEdgeRounding.getB3DPolygon(a)); } } void createReducedOutlines( const geometry::ViewInformation3D& rViewInformation, const basegfx::B3DHomMatrix& rObjectTransform, const basegfx::B3DPolygon& rLoopA, const basegfx::B3DPolygon& rLoopB, basegfx::B3DPolyPolygon& rTarget) { const sal_uInt32 nPointCount(rLoopA.count()); // with identical polygons there are no outlines if(rLoopA == rLoopB) return; if(!(nPointCount && nPointCount == rLoopB.count())) return; const basegfx::B3DHomMatrix aObjectTransform(rViewInformation.getObjectToView() * rObjectTransform); const basegfx::B2DPolygon a2DLoopA(basegfx::utils::createB2DPolygonFromB3DPolygon(rLoopA, aObjectTransform)); const basegfx::B2DPolygon a2DLoopB(basegfx::utils::createB2DPolygonFromB3DPolygon(rLoopB, aObjectTransform)); const basegfx::B2DPoint a2DCenterA(a2DLoopA.getB2DRange().getCenter()); const basegfx::B2DPoint a2DCenterB(a2DLoopB.getB2DRange().getCenter()); // without detectable Y-Axis there are no outlines if(a2DCenterA.equal(a2DCenterB)) return; // search for outmost left and right inter-loop-edges which do not cut the loops const basegfx::B2DPoint aCommonCenter(basegfx::average(a2DCenterA, a2DCenterB)); const basegfx::B2DVector aAxisVector(a2DCenterA - a2DCenterB); double fMaxLeft(0.0); double fMaxRight(0.0); sal_uInt32 nIndexLeft(0); sal_uInt32 nIndexRight(0); for(sal_uInt32 a(0); a < nPointCount; a++) { const basegfx::B2DPoint aStart(a2DLoopA.getB2DPoint(a)); const basegfx::B2DPoint aEnd(a2DLoopB.getB2DPoint(a)); const basegfx::B2DPoint aMiddle(basegfx::average(aStart, aEnd)); if(!basegfx::utils::isInside(a2DLoopA, aMiddle)) { if(!basegfx::utils::isInside(a2DLoopB, aMiddle)) { if(!impHasCutWith(a2DLoopA, aStart, aEnd)) { if(!impHasCutWith(a2DLoopB, aStart, aEnd)) { const basegfx::B2DVector aCandidateVector(aMiddle - aCommonCenter); const double fCross(aCandidateVector.cross(aAxisVector)); const double fDistance(aCandidateVector.getLength()); if(fCross > 0.0) { if(fDistance > fMaxLeft) { fMaxLeft = fDistance; nIndexLeft = a; } } else if(fCross < 0.0) { if(fDistance > fMaxRight) { fMaxRight = fDistance; nIndexRight = a; } } } } } } } if(fMaxLeft != 0.0) { basegfx::B3DPolygon aToBeAdded; aToBeAdded.append(rLoopA.getB3DPoint(nIndexLeft)); aToBeAdded.append(rLoopB.getB3DPoint(nIndexLeft)); rTarget.append(aToBeAdded); } if(fMaxRight != 0.0) { basegfx::B3DPolygon aToBeAdded; aToBeAdded.append(rLoopA.getB3DPoint(nIndexRight)); aToBeAdded.append(rLoopB.getB3DPoint(nIndexRight)); rTarget.append(aToBeAdded); } } } // end of namespace /* vim:set shiftwidth=4 softtabstop=4 expandtab: */