/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #pragma once #include #include #include #include #include namespace basegfx { /** Base Color class with three double values This class derives all operators and common handling for a 3D data class from B3DTuple. All necessary extensions which are special for colors will be added here. @see B3DTuple */ class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC BColor : public B3DTuple { public: /** Create a Color with red, green and blue components from [0.0 to 1.0] The color is initialized to (0.0, 0.0, 0.0) */ BColor() {} /** Create a 3D Color @param fRed @param fGreen @param fBlue These parameters are used to initialize the red, green and blue intensities of the color */ BColor(double fRed, double fGreen, double fBlue) : B3DTuple(fRed, fGreen, fBlue) {} /** Create a 3D Color @param fLuminosity The parameter is used to initialize the red, green and blue intensities of the color */ explicit BColor(double fLuminosity) : B3DTuple(fLuminosity, fLuminosity, fLuminosity) {} /** constructor with tuple to allow copy-constructing from B3DTuple-based classes */ BColor(const ::basegfx::B3DTuple& rTuple) : B3DTuple(rTuple) {} // data access read double getRed() const { return mfX; } double getGreen() const { return mfY; } double getBlue() const { return mfZ; } // data access write void setRed(double fNew) { mfX = fNew; } void setGreen(double fNew) { mfY = fNew; } void setBlue(double fNew) { mfZ = fNew; } /** *=operator to allow usage from BColor, too */ BColor& operator*=( const BColor& rPnt ) { mfX *= rPnt.mfX; mfY *= rPnt.mfY; mfZ *= rPnt.mfZ; return *this; } /** *=operator to allow usage from BColor, too */ BColor& operator*=(double t) { mfX *= t; mfY *= t; mfZ *= t; return *this; } /** assignment operator to allow assigning the results of B3DTuple calculations */ BColor& operator=( const ::basegfx::B3DTuple& rVec ) { mfX = rVec.getX(); mfY = rVec.getY(); mfZ = rVec.getZ(); return *this; } // luminance double luminance() const { const double fRedWeight(77.0 / 256.0); // 0.30 const double fGreenWeight(151.0 / 256.0); // 0.59 const double fBlueWeight(28.0 / 256.0); // 0.11 return (mfX * fRedWeight + mfY * fGreenWeight + mfZ * fBlueWeight); } // distances in color space double getDistanceRed(const BColor& rColor) const { return (getRed() > rColor.getRed() ? getRed() - rColor.getRed() : rColor.getRed() - getRed()); } double getDistanceGreen(const BColor& rColor) const { return (getGreen() > rColor.getGreen() ? getGreen() - rColor.getGreen() : rColor.getGreen() - getGreen()); } double getDistanceBlue(const BColor& rColor) const { return (getBlue() > rColor.getBlue() ? getBlue() - rColor.getBlue() : rColor.getBlue() - getBlue()); } double getDistance(const BColor& rColor) const { const double fDistR(getDistanceRed(rColor)); const double fDistG(getDistanceGreen(rColor)); const double fDistB(getDistanceBlue(rColor)); return sqrt(fDistR * fDistR + fDistG * fDistG + fDistB * fDistB); } double getMaximumDistance(const BColor& rColor) const { const double fDistR(getDistanceRed(rColor)); const double fDistG(getDistanceGreen(rColor)); const double fDistB(getDistanceBlue(rColor)); double fRetval(std::max(fDistR, fDistG)); return std::max(fRetval, fDistB); } // clamp color to [0.0..1.0] values in all three intensity components BColor& clamp() { mfX = std::clamp(mfX, 0.0, 1.0); mfY = std::clamp(mfY, 0.0, 1.0); mfZ = std::clamp(mfZ, 0.0, 1.0); return *this; } void invert() { mfX = 1.0 - mfX; mfY = 1.0 - mfY; mfZ = 1.0 - mfZ; } static const BColor& getEmptyBColor() { return static_cast( ::basegfx::B3DTuple::getEmptyTuple() ); } }; template std::basic_ostream & operator <<( std::basic_ostream & stream, BColor const & color) { return stream << '[' << color.getRed() << ", " << color.getGreen() << ", " << color.getBlue() << ']'; } } // end of namespace basegfx /* vim:set shiftwidth=4 softtabstop=4 expandtab: */