/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #pragma once #include #include #include #include namespace basegfx { class B2DHomMatrix; /** Base Point class with two double values This class derives all operators and common handling for a 2D data class from B2DTuple. All necessary extensions which are special for points will be added here. @see B2DTuple */ class SAL_WARN_UNUSED B2DPoint : public ::basegfx::B2DTuple { public: /** Create a 2D Point The point is initialized to (0.0, 0.0) */ B2DPoint() {} /** Create a 2D Point @param fX This parameter is used to initialize the X-coordinate of the 2D Point. @param fY This parameter is used to initialize the Y-coordinate of the 2D Point. */ B2DPoint(double fX, double fY) : B2DTuple(fX, fY) {} /** Create a copy of a 2D Point @param rPoint The 2D Point which will be copied. */ explicit B2DPoint(const ::basegfx::B2IPoint& rPoint) : B2DTuple(rPoint) {} /** constructor with tuple to allow copy-constructing from B2DTuple-based classes */ B2DPoint(const ::basegfx::B2DTuple& rTuple) : B2DTuple(rTuple) {} /** *=operator to allow usage from B2DPoint, too */ B2DPoint& operator*=( const B2DPoint& rPnt ) { mfX *= rPnt.mfX; mfY *= rPnt.mfY; return *this; } /** *=operator to allow usage from B2DPoint, too */ B2DPoint& operator*=(double t) { mfX *= t; mfY *= t; return *this; } /** assignment operator to allow assigning the results of B2DTuple calculations */ BASEGFX_DLLPUBLIC B2DPoint& operator=( const ::basegfx::B2DTuple& rPoint ); /** Transform point by given transformation matrix. The translational components of the matrix are, in contrast to B2DVector, applied. */ BASEGFX_DLLPUBLIC B2DPoint& operator*=( const ::basegfx::B2DHomMatrix& rMat ); static const B2DPoint& getEmptyPoint() { return static_cast( ::basegfx::B2DTuple::getEmptyTuple() ); } }; // external operators /** Transform B2DPoint by given transformation matrix. Since this is a Point, translational components of the matrix are used. */ BASEGFX_DLLPUBLIC B2DPoint operator*( const B2DHomMatrix& rMat, const B2DPoint& rPoint ); template< typename charT, typename traits > inline std::basic_ostream & operator <<( std::basic_ostream & stream, const B2DPoint& point ) { return stream << "(" << point.getX() << "," << point.getY() << ")"; } } // end of namespace basegfx /* vim:set shiftwidth=4 softtabstop=4 expandtab: */