/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #pragma once #include #include #include #include namespace basegfx { class B2DPolyPolygon; } namespace basegfx { class B2DPoint; } namespace basegfx { // class to hold a single trapezoid class UNLESS_MERGELIBS(BASEGFX_DLLPUBLIC) B2DTrapezoid { private: // Geometry data. YValues are down-oriented, this means bottom should // be bigger than top to be below it. The constructor implementation // guarantees: // - mfBottomY >= mfTopY // - mfTopXRight >= mfTopXLeft // - mfBottomXRight >= mfBottomXLeft double mfTopXLeft; double mfTopXRight; double mfTopY; double mfBottomXLeft; double mfBottomXRight; double mfBottomY; public: // constructor B2DTrapezoid( const double& rfTopXLeft, const double& rfTopXRight, const double& rfTopY, const double& rfBottomXLeft, const double& rfBottomXRight, const double& rfBottomY); // data read access const double& getTopXLeft() const { return mfTopXLeft; } const double& getTopXRight() const { return mfTopXRight; } const double& getTopY() const { return mfTopY; } const double& getBottomXLeft() const { return mfBottomXLeft; } const double& getBottomXRight() const { return mfBottomXRight; } const double& getBottomY() const { return mfBottomY; } // convenience method to get content as Polygon B2DPolygon getB2DPolygon() const; }; typedef ::std::vector< B2DTrapezoid > B2DTrapezoidVector; } // end of namespace basegfx namespace basegfx::utils { // convert SourcePolyPolygon to trapezoids. The trapezoids will be appended to // ro_Result. ro_Result will not be cleared. If SourcePolyPolygon contains curves, // it's default AdaptiveSubdivision will be used. // CAUTION: Trapezoids are orientation-dependent in the sense that the upper and lower // lines have to be parallel to the X-Axis, thus this subdivision is NOT simply usable // for primitive decompositions. To use it, the shear and rotate parts of the // involved transformations HAVE to be taken into account. BASEGFX_DLLPUBLIC void trapezoidSubdivide( B2DTrapezoidVector& ro_Result, const B2DPolyPolygon& rSourcePolyPolygon); // directly create trapezoids from given edge. Depending on the given geometry, // none up to three trapezoids will be created void createLineTrapezoidFromEdge( B2DTrapezoidVector& ro_Result, const B2DPoint& rPointA, const B2DPoint& rPointB, double fLineWidth); // create trapezoids for all edges of the given polygon. The closed state of // the polygon is taken into account. If curves are contained, the default // AdaptiveSubdivision will be used. void createLineTrapezoidFromB2DPolygon( B2DTrapezoidVector& ro_Result, const B2DPolygon& rPolygon, double fLineWidth); } // end of namespace basegfx::utils /* vim:set shiftwidth=4 softtabstop=4 expandtab: */