/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #pragma once #include #include #include class ImplB3DPolygon; namespace basegfx { class B3DPoint; class B3DHomMatrix; class B3DVector; class B2DPoint; class B2DHomMatrix; class BColor; } namespace basegfx { class BASEGFX_DLLPUBLIC B3DPolygon { public: typedef o3tl::cow_wrapper< ImplB3DPolygon, o3tl::ThreadSafeRefCountingPolicy > ImplType; private: // internal data. ImplType mpPolygon; public: B3DPolygon(); B3DPolygon(const B3DPolygon& rPolygon); B3DPolygon(B3DPolygon&& rPolygon); ~B3DPolygon(); // assignment operator B3DPolygon& operator=(const B3DPolygon& rPolygon); B3DPolygon& operator=(B3DPolygon&& rPolygon); // compare operators bool operator==(const B3DPolygon& rPolygon) const; bool operator!=(const B3DPolygon& rPolygon) const; // member count sal_uInt32 count() const; // Coordinate interface B3DPoint const & getB3DPoint(sal_uInt32 nIndex) const; void setB3DPoint(sal_uInt32 nIndex, const B3DPoint& rValue); // Coordinate append void append(const B3DPoint& rPoint, sal_uInt32 nCount = 1); // BColor interface BColor const & getBColor(sal_uInt32 nIndex) const; void setBColor(sal_uInt32 nIndex, const BColor& rValue); bool areBColorsUsed() const; void clearBColors(); // Normals interface B3DVector const & getNormal() const; // plane normal B3DVector const & getNormal(sal_uInt32 nIndex) const; // normal in each point void setNormal(sal_uInt32 nIndex, const B3DVector& rValue); void transformNormals(const B3DHomMatrix& rMatrix); bool areNormalsUsed() const; void clearNormals(); // TextureCoordinate interface B2DPoint const & getTextureCoordinate(sal_uInt32 nIndex) const; void setTextureCoordinate(sal_uInt32 nIndex, const B2DPoint& rValue); void transformTextureCoordinates(const B2DHomMatrix& rMatrix); bool areTextureCoordinatesUsed() const; void clearTextureCoordinates(); // append other 2D polygons void append(const B3DPolygon& rPoly, sal_uInt32 nIndex = 0, sal_uInt32 nCount = 0); // remove void remove(sal_uInt32 nIndex, sal_uInt32 nCount = 1); // clear all points void clear(); // closed state bool isClosed() const; void setClosed(bool bNew); // flip polygon direction void flip(); // test if Polygon has double points bool hasDoublePoints() const; // remove double points, at the begin/end and follow-ups, too void removeDoublePoints(); // apply transformation given in matrix form to the polygon void transform(const B3DHomMatrix& rMatrix); }; } // end of namespace basegfx /* vim:set shiftwidth=4 softtabstop=4 expandtab: */