/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #pragma once #include #include #include #include #include namespace basegfx { class B3DPolyPolygon; class B3DPolygon; class B3DRange; } namespace basegfx::utils { // B3DPolygon tools /** Check if given polygon is closed. This is kind of a 'classic' method to support old polygon definitions. Those old polygon definitions define the closed state of the polygon using identical start and endpoints. This method corrects this (removes double start/end points) and sets the Closed()-state of the polygon correctly. */ BASEGFX_DLLPUBLIC void checkClosed(B3DPolygon& rCandidate); // Get successor and predecessor indices. Returning the same index means there // is none. Same for successor. BASEGFX_DLLPUBLIC sal_uInt32 getIndexOfSuccessor(sal_uInt32 nIndex, const B3DPolygon& rCandidate); // get size of polygon. Control vectors are included in that ranges. BASEGFX_DLLPUBLIC B3DRange getRange(const B3DPolygon& rCandidate); // get length of polygon BASEGFX_DLLPUBLIC double getLength(const B3DPolygon& rCandidate); /** Apply given LineDashing to given polygon For a description see applyLineDashing in b2dpolygontoos.hxx Also 2nd version with callbacks, see comments in 2D version */ void applyLineDashing( const B3DPolygon& rCandidate, const std::vector& rDotDashArray, std::function aLineTargetCallback, double fDotDashLength = 0.0); BASEGFX_DLLPUBLIC void applyLineDashing( const B3DPolygon& rCandidate, const ::std::vector& rDotDashArray, B3DPolyPolygon* pLineTarget, double fDotDashLength = 0.0); /** Create/replace normals for given 3d geometry with default normals from given center to outside. rCandidate: the 3d geometry to change rCenter: the center of the 3d geometry */ B3DPolygon applyDefaultNormalsSphere( const B3DPolygon& rCandidate, const B3DPoint& rCenter); /** invert normals for given 3d geometry. */ BASEGFX_DLLPUBLIC B3DPolygon invertNormals( const B3DPolygon& rCandidate); /** Create/replace texture coordinates for given 3d geometry with parallel projected one rRange: the full range of the 3d geometry If bChangeX, x texture coordinate will be recalculated. If bChangeY, y texture coordinate will be recalculated. */ B3DPolygon applyDefaultTextureCoordinatesParallel( const B3DPolygon& rCandidate, const B3DRange& rRange, bool bChangeX, bool bChangeY); /** Create/replace texture coordinates for given 3d geometry with spherical one rCenter: the centre of the used 3d geometry If bChangeX, x texture coordinate will be recalculated. If bChangeY, y texture coordinate will be recalculated. */ B3DPolygon applyDefaultTextureCoordinatesSphere( const B3DPolygon& rCandidate, const B3DPoint& rCenter, bool bChangeX, bool bChangeY); // isInside tests for B3DPoint. On border is not inside as long as not true is given in bWithBorder flag. BASEGFX_DLLPUBLIC bool isInside(const B3DPolygon& rCandidate, const B3DPoint& rPoint, bool bWithBorder); // calculates if given point is on given line, taking care of the numerical epsilon BASEGFX_DLLPUBLIC bool isPointOnLine(const B3DPoint& rStart, const B3DPoint& rEnd, const B3DPoint& rCandidate, bool bWithPoints); // calculates if given point is on given polygon, taking care of the numerical epsilon. Uses // isPointOnLine internally BASEGFX_DLLPUBLIC bool isPointOnPolygon(const B3DPolygon& rCandidate, const B3DPoint& rPoint); // helper to get a fCut position between a plane (given with normal and a point) // and a line given by start and end point BASEGFX_DLLPUBLIC bool getCutBetweenLineAndPlane(const B3DVector& rPlaneNormal, const B3DPoint& rPlanePoint, const B3DPoint& rEdgeStart, const B3DPoint& rEdgeEnd, double& fCut); /** snap some polygon coordinates to discrete coordinates This method allows to snap some polygon points to discrete (integer) values which equals e.g. a snap to discrete coordinates. It will snap points of horizontal and vertical edges @param rCandidate The source polygon @return The modified version of the source polygon */ BASEGFX_DLLPUBLIC B3DPolygon snapPointsOfHorizontalOrVerticalEdges(const B3DPolygon& rCandidate); } // end of namespace basegfx::utils /* vim:set shiftwidth=4 softtabstop=4 expandtab: */