/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #pragma once #include #include #include class ImplB3DPolyPolygon; namespace basegfx { class B3DPolygon; class B3DHomMatrix; class B2DHomMatrix; } namespace basegfx { class BASEGFX_DLLPUBLIC B3DPolyPolygon { public: typedef o3tl::cow_wrapper< ImplB3DPolyPolygon, o3tl::ThreadSafeRefCountingPolicy > ImplType; private: ImplType mpPolyPolygon; public: B3DPolyPolygon(); B3DPolyPolygon(const B3DPolyPolygon& rPolyPolygon); B3DPolyPolygon(B3DPolyPolygon&& rPolygon); explicit B3DPolyPolygon(const B3DPolygon& rPolygon); ~B3DPolyPolygon(); // assignment operator B3DPolyPolygon& operator=(const B3DPolyPolygon& rPolyPolygon); B3DPolyPolygon& operator=(B3DPolyPolygon&& rPolyPolygon); // compare operators bool operator==(const B3DPolyPolygon& rPolyPolygon) const; bool operator!=(const B3DPolyPolygon& rPolyPolygon) const; // polygon interface sal_uInt32 count() const; // B3DPolygon interface B3DPolygon const & getB3DPolygon(sal_uInt32 nIndex) const; void setB3DPolygon(sal_uInt32 nIndex, const B3DPolygon& rPolygon); // BColor interface bool areBColorsUsed() const; void clearBColors(); // Normals interface void transformNormals(const B3DHomMatrix& rMatrix); bool areNormalsUsed() const; void clearNormals(); // TextureCoordinate interface void transformTextureCoordinates(const B2DHomMatrix& rMatrix); bool areTextureCoordinatesUsed() const; void clearTextureCoordinates(); // append single polygon void append(const B3DPolygon& rPolygon, sal_uInt32 nCount = 1); // append multiple polygons void append(const B3DPolyPolygon& rPolyPolygon); // remove void remove(sal_uInt32 nIndex, sal_uInt32 nCount = 1); // reset to empty state void clear(); // flip polygon direction void flip(); // test if tools::PolyPolygon has double points bool hasDoublePoints() const; // remove double points, at the begin/end and follow-ups, too void removeDoublePoints(); // apply transformation given in matrix form to the polygon void transform(const basegfx::B3DHomMatrix& rMatrix); // polygon iterators (same iterator validity conditions as for vector) const B3DPolygon* begin() const; const B3DPolygon* end() const; B3DPolygon* begin(); B3DPolygon* end(); }; } // end of namespace basegfx /* vim:set shiftwidth=4 softtabstop=4 expandtab: */