/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #pragma once #include #include #include #include namespace basegfx { class B3ITuple; /** Base class for all Points/Vectors with three double values This class provides all methods common to Point and Vector classes which are derived from here. @derive Use this class to implement Points or Vectors which are based on three double values */ class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B3DTuple : public Tuple3D { public: /** Create a 3D Tuple The tuple is initialized to (0.0, 0.0, 0.0) */ B3DTuple() : Tuple3D(0.0, 0.0, 0.0) {} /** Create a 3D Tuple @param fX This parameter is used to initialize the X-coordinate of the 3D Tuple. @param fY This parameter is used to initialize the Y-coordinate of the 3D Tuple. @param fZ This parameter is used to initialize the Z-coordinate of the 3D Tuple. */ B3DTuple(double fX, double fY, double fZ) : Tuple3D(fX, fY, fZ) {} /// Array-access to 3D Tuple const double& operator[] (int nPos) const { // Here, normally two if(...)'s should be used. In the assumption that // both double members can be accessed as an array a shortcut is used here. // if(0 == nPos) return mfX; if(1 == nPos) return mfY; return mfZ; return *((&mfX) + nPos); } /// Array-access to 3D Tuple double& operator[] (int nPos) { // Here, normally two if(...)'s should be used. In the assumption that // both double members can be accessed as an array a shortcut is used here. // if(0 == nPos) return mfX; if(1 == nPos) return mfY; return mfZ; return *((&mfX) + nPos); } // comparators with tolerance bool equalZero() const { return (this == &getEmptyTuple() || (::basegfx::fTools::equalZero(mfX) && ::basegfx::fTools::equalZero(mfY) && ::basegfx::fTools::equalZero(mfZ))); } bool equal(const B3DTuple& rTup) const { return ( this == &rTup || (::basegfx::fTools::equal(mfX, rTup.mfX) && ::basegfx::fTools::equal(mfY, rTup.mfY) && ::basegfx::fTools::equal(mfZ, rTup.mfZ))); } // operators B3DTuple operator-(void) const { return B3DTuple(-mfX, -mfY, -mfZ); } bool operator==(const B3DTuple& rTup) const { return mfX == rTup.mfX && mfY == rTup.mfY && mfZ == rTup.mfZ; } bool operator!=(const B3DTuple& rTup) const { return !operator==(rTup); } void correctValues(const double fCompareValue = 0.0) { if(0.0 == fCompareValue) { if(::basegfx::fTools::equalZero(mfX)) { mfX = 0.0; } if(::basegfx::fTools::equalZero(mfY)) { mfY = 0.0; } if(::basegfx::fTools::equalZero(mfZ)) { mfZ = 0.0; } } else { if(::basegfx::fTools::equal(mfX, fCompareValue)) { mfX = fCompareValue; } if(::basegfx::fTools::equal(mfY, fCompareValue)) { mfY = fCompareValue; } if(::basegfx::fTools::equal(mfZ, fCompareValue)) { mfZ = fCompareValue; } } } static const B3DTuple& getEmptyTuple(); }; // external operators inline B3DTuple interpolate(const B3DTuple& rOld1, const B3DTuple& rOld2, double t) { if(rOld1 == rOld2) { return rOld1; } else if(0.0 >= t) { return rOld1; } else if(1.0 <= t) { return rOld2; } else { return B3DTuple( ((rOld2.getX() - rOld1.getX()) * t) + rOld1.getX(), ((rOld2.getY() - rOld1.getY()) * t) + rOld1.getY(), ((rOld2.getZ() - rOld1.getZ()) * t) + rOld1.getZ()); } } inline B3DTuple average(const B3DTuple& rOld1, const B3DTuple& rOld2) { return B3DTuple( rtl_math_approxEqual(rOld1.getX(), rOld2.getX()) ? rOld1.getX() : (rOld1.getX() + rOld2.getX()) * 0.5, rtl_math_approxEqual(rOld1.getY(), rOld2.getY()) ? rOld1.getY() : (rOld1.getY() + rOld2.getY()) * 0.5, rtl_math_approxEqual(rOld1.getZ(), rOld2.getZ()) ? rOld1.getZ() : (rOld1.getZ() + rOld2.getZ()) * 0.5); } inline B3DTuple operator+(const B3DTuple& rTupA, const B3DTuple& rTupB) { B3DTuple aSum(rTupA); aSum += rTupB; return aSum; } inline B3DTuple operator-(const B3DTuple& rTupA, const B3DTuple& rTupB) { B3DTuple aSub(rTupA); aSub -= rTupB; return aSub; } inline B3DTuple operator*(const B3DTuple& rTupA, const B3DTuple& rTupB) { B3DTuple aMul(rTupA); aMul *= rTupB; return aMul; } inline B3DTuple operator*(const B3DTuple& rTup, double t) { B3DTuple aNew(rTup); aNew *= t; return aNew; } inline B3DTuple operator/(const B3DTuple& rTup, double t) { B3DTuple aNew(rTup); aNew /= t; return aNew; } /** Round double to nearest integer for 3D tuple @return the nearest integer for this tuple */ BASEGFX_DLLPUBLIC B3ITuple fround(const B3DTuple& rTup); } // end of namespace basegfx /* vim:set shiftwidth=4 softtabstop=4 expandtab: */