/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #pragma once #include #include #include namespace basegfx { class B2DHomMatrix; /** Base Point class with two sal_Int32 values This class derives all operators and common handling for a 2D data class from B2ITuple. All necessary extensions which are special for 2D Vectors are added here. @see B2ITuple */ class BASEGFX_DLLPUBLIC B2IVector : public ::basegfx::B2ITuple { public: /** Create a 2D Vector The vector is initialized to (0, 0) */ B2IVector() {} /** Create a 2D Vector @param nX This parameter is used to initialize the X-coordinate of the 2D Vector. @param nY This parameter is used to initialize the Y-coordinate of the 2D Vector. */ B2IVector(sal_Int32 nX, sal_Int32 nY) : B2ITuple(nX, nY) {} /** constructor with tuple to allow copy-constructing from B2ITuple-based classes */ B2IVector(const ::basegfx::B2ITuple& rTuple) : B2ITuple(rTuple) {} /** *=operator to allow usage from B2IVector, too */ B2IVector& operator*=( const B2IVector& rPnt ) { mnX *= rPnt.mnX; mnY *= rPnt.mnY; return *this; } /** *=operator to allow usage from B2IVector, too */ B2IVector& operator*=(sal_Int32 t) { mnX *= t; mnY *= t; return *this; } /** assignment operator to allow assigning the results of B2ITuple calculations */ B2IVector& operator=( const ::basegfx::B2ITuple& rVec ); /** Set the length of this 2D Vector @param fLen The to be achieved length of the 2D Vector */ B2IVector& setLength(double fLen); /** Calculate the Scalar with another 2D Vector @param rVec The second 2D Vector @return The Scalar value of the two involved 2D Vectors */ double scalar( const B2IVector& rVec ) const { return((mnX * rVec.mnX) + (mnY * rVec.mnY)); } /** Transform vector by given transformation matrix. Since this is a vector, translational components of the matrix are disregarded. */ B2IVector& operator*=( const B2DHomMatrix& rMat ); }; // external operators template< typename charT, typename traits > inline std::basic_ostream & operator <<( std::basic_ostream & stream, const basegfx::B2IVector& vector ) { return stream << "(" << vector.getX() << "," << vector.getY() << ")"; } } // end of namespace basegfx /* vim:set shiftwidth=4 softtabstop=4 expandtab: */