/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX #define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX #include #include #include // predefines namespace basegfx { class BColor; class B3DVector; } namespace drawinglayer::attribute { class ImpSdrLightingAttribute; class Sdr3DLightAttribute; } namespace drawinglayer::attribute { class DRAWINGLAYER_DLLPUBLIC SdrLightingAttribute { public: typedef o3tl::cow_wrapper< ImpSdrLightingAttribute > ImplType; private: ImplType mpSdrLightingAttribute; public: /// constructors/assignmentoperator/destructor SdrLightingAttribute( const basegfx::BColor& rAmbientLight, std::vector< Sdr3DLightAttribute >&& rLightVector); SdrLightingAttribute(); SdrLightingAttribute(const SdrLightingAttribute& rCandidate); SdrLightingAttribute(SdrLightingAttribute&& rCandidate); SdrLightingAttribute& operator=(const SdrLightingAttribute& rCandidate); SdrLightingAttribute& operator=(SdrLightingAttribute&& rCandidate); ~SdrLightingAttribute(); // checks if the incarnation is default constructed bool isDefault() const; // compare operator bool operator==(const SdrLightingAttribute& rCandidate) const; // data read access const basegfx::BColor& getAmbientLightColor() const; const ::std::vector< Sdr3DLightAttribute >& getLightVector() const; // color model solver basegfx::BColor solveColorModel( const basegfx::B3DVector& rNormalInEyeCoordinates, const basegfx::BColor& rColor, const basegfx::BColor& rSpecular, const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity) const; }; } // end of namespace drawinglayer::attribute #endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */