/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_DRAWINGLAYER_GEOMETRY_VIEWINFORMATION3D_HXX #define INCLUDED_DRAWINGLAYER_GEOMETRY_VIEWINFORMATION3D_HXX #include #include #include // predefines namespace drawinglayer::geometry { class ImpViewInformation3D; } namespace basegfx { class B3DHomMatrix; } namespace com::sun::star::beans { struct PropertyValue; } namespace com::sun::star::uno { template class Sequence; } namespace drawinglayer::geometry { /** ViewInformation3D class This class holds all view-relevant information for a 3d geometry. It works together with UNO API definitions and supports holding a sequence of PropertyValues. The most used data is for convenience offered directly using basegfx tooling classes. It is an implementation to support the sequence of PropertyValues used in a css::graphic::XPrimitive3D for C++ implementations working with those */ class DRAWINGLAYER_DLLPUBLIC ViewInformation3D { public: typedef o3tl::cow_wrapper< ImpViewInformation3D, o3tl::ThreadSafeRefCountingPolicy > ImplType; private: /// pointer to private implementation class ImplType mpViewInformation3D; public: /** Constructor: Create a ViewInformation3D @param rObjectTransformation The Transformation from Object to World coordinates (normally logic coordinates). @param rOrientation A part of the 3D ViewTransformation, the World to Camera coordinates transformation which holds the camera coordinate system. @param rProjection A part of the 3D ViewTransformation, the Camera to Device transformation which transforms coordinates to a [0.0 .. 1.0] device range in X,Y and Z. Z may be used as source for Z-Buffers. This transformation may be e.g. a parallel projection, but also a perspective one and thus may use the last line of the matrix. @param rDeviceToView A part of the 3D ViewTransformation, the Device to View transformation which normally translates and scales from [0.0 .. 1.0] range in X,Y and Z to discrete position and size. rOrientation, rProjection and rDeviceToView define the 3D transformation pipeline and are normally used multiplied together to have a direct transformation from World to View coordinates @param fViewTime The time the view is defined for. Default is 0.0. This parameter is used e.g. for animated objects @param rExtendedParameters A sequence of property values which allows holding various other parameters besides the obvious and needed ones above. For this constructor none of the other parameters should be added as data. The constructor will parse the given parameters and if data for the other parameters is given, the value in rExtendedParameters will be preferred and overwrite the given parameter */ ViewInformation3D( const basegfx::B3DHomMatrix& rObjectTransformation, const basegfx::B3DHomMatrix& rOrientation, const basegfx::B3DHomMatrix& rProjection, const basegfx::B3DHomMatrix& rDeviceToView, double fViewTime, const css::uno::Sequence< css::beans::PropertyValue >& rExtendedParameters); /** Constructor: Create a ViewInformation3D @param rViewParameters A sequence of property values which allows holding any combination of local and various other parameters. This constructor is fed completely with a sequence of PropertyValues which will be parsed to be able to offer the most used ones in a convenient way. */ explicit ViewInformation3D(const css::uno::Sequence< css::beans::PropertyValue >& rViewParameters); /// default (empty) constructor ViewInformation3D(); /// copy constructor ViewInformation3D(const ViewInformation3D&); ViewInformation3D(ViewInformation3D&&); /// destructor ~ViewInformation3D(); // checks if the incarnation is default constructed bool isDefault() const; /// assignment operator ViewInformation3D& operator=(const ViewInformation3D&); ViewInformation3D& operator=(ViewInformation3D&&); /// compare operators bool operator==(const ViewInformation3D& rCandidate) const; bool operator!=(const ViewInformation3D& rCandidate) const { return !operator==(rCandidate); } /// data access const basegfx::B3DHomMatrix& getObjectTransformation() const; const basegfx::B3DHomMatrix& getOrientation() const; const basegfx::B3DHomMatrix& getProjection() const; const basegfx::B3DHomMatrix& getDeviceToView() const; double getViewTime() const; /// for convenience, the linear combination of the above four transformations is offered const basegfx::B3DHomMatrix& getObjectToView() const; /** Get the uno::Sequence< beans::PropertyValue > which contains only ViewInformation not offered directly Use this call if You only need ViewInformation which is not offered conveniently, but only exists as PropertyValue. This is e.g. used to create partially updated incarnations of ViewInformation3D without losing the only with PropertyValues defined data. It does not contain a complete description. */ const css::uno::Sequence< css::beans::PropertyValue >& getExtendedInformationSequence() const; }; } // end of namespace drawinglayer::geometry #endif //INCLUDED_DRAWINGLAYER_GEOMETRY_VIEWINFORMATION3D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */