/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #pragma once #include #include #include // predefines namespace basegfx { class B2DPolygon; } namespace drawinglayer::texture { struct B2DHomMatrixAndBColor; } // FillGradientPrimitive2D class namespace drawinglayer::primitive2d { /** FillGradientPrimitive2D class This class defines a gradient filling for a rectangular area. The Range is defined by the Transformation, the gradient by the FillGradientAttribute. The decomposition will deliver the decomposed gradient, e.g. for an ellipse gradient the various ellipses in various color steps will be created. I have added functionality to create both versions of filled decompositions: Those who overlap and non-overlapping ones. The overlapping version is the default one since it works with and without AntiAliasing. The non-overlapping version is used in the MetafilePrimitive2D decomposition when the old XOR paint was recorded. */ class DRAWINGLAYER_DLLPUBLIC FillGradientPrimitive2D : public BufferedDecompositionPrimitive2D { private: /// the geometrically visible area basegfx::B2DRange maOutputRange; /// the area the gradient definition is based on /// in the simplest case identical to OutputRange basegfx::B2DRange maDefinitionRange; /// the gradient definition attribute::FillGradientAttribute maFillGradient; /// local helpers void generateMatricesAndColors( std::vector< drawinglayer::texture::B2DHomMatrixAndBColor >& rEntries, basegfx::BColor& rOuterColor) const; void createOverlappingFill( Primitive2DContainer& rContainer, const std::vector< drawinglayer::texture::B2DHomMatrixAndBColor >& rEntries, const basegfx::BColor& rOuterColor, const basegfx::B2DPolygon& rUnitPolygon) const; void createNonOverlappingFill( Primitive2DContainer& rContainer, const std::vector< drawinglayer::texture::B2DHomMatrixAndBColor >& rEntries, const basegfx::BColor& rOuterColor, const basegfx::B2DPolygon& rUnitPolygon) const; protected: /// local helper void createFill(Primitive2DContainer& rContainer, bool bOverlapping) const; /// local decomposition. virtual void create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const override; public: /// constructors. The one without definition range will use output range as definition range FillGradientPrimitive2D( const basegfx::B2DRange& rOutputRange, const attribute::FillGradientAttribute& rFillGradient); FillGradientPrimitive2D( const basegfx::B2DRange& rOutputRange, const basegfx::B2DRange& rDefinitionRange, const attribute::FillGradientAttribute& rFillGradient); /// data read access const basegfx::B2DRange& getOutputRange() const { return maOutputRange; } const basegfx::B2DRange& getDefinitionRange() const { return maDefinitionRange; } const attribute::FillGradientAttribute& getFillGradient() const { return maFillGradient; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const override; /// get range virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override; /// provide unique ID virtual sal_uInt32 getPrimitive2DID() const override; }; } // end of namespace drawinglayer::primitive2d /* vim:set shiftwidth=4 softtabstop=4 expandtab: */