/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #pragma once #include #include #include #include // FillHatchPrimitive2D class namespace drawinglayer::primitive2d { /** FillHatchPrimitive2D class This class defines a hatch filling for a rectangular area. The Range is defined by the Transformation, the hatch by the FillHatchAttribute. If the background is to be filled, a flag in FillHatchAttribute is set and the BColor defines the background color. #i120230# This primitive is now evtl. metric dependent due to the value MinimalDiscreteDistance in the FillHatchAttribute if the value is not zero. This is used for a more appealing, VCL-like visualisation by not letting the distances get too small between lines. The decomposition will deliver the hatch lines. */ class FillHatchPrimitive2D final : public DiscreteMetricDependentPrimitive2D { private: /// the geometrically visible area basegfx::B2DRange maOutputRange; /// the area the gradient definition is based on /// in the simplest case identical to OutputRange basegfx::B2DRange maDefinitionRange; /// the hatch definition attribute::FillHatchAttribute maFillHatch; /// hatch background color (if used) basegfx::BColor maBColor; /// local decomposition. virtual void create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const override; public: /// constructors. The one without definition range will use output range as definition range FillHatchPrimitive2D( const basegfx::B2DRange& rOutputRange, const basegfx::BColor& rBColor, const attribute::FillHatchAttribute& rFillHatch); FillHatchPrimitive2D( const basegfx::B2DRange& rOutputRange, const basegfx::B2DRange& rDefinitionRange, const basegfx::BColor& rBColor, const attribute::FillHatchAttribute& rFillHatch); /// data read access const basegfx::B2DRange& getOutputRange() const { return maOutputRange; } const basegfx::B2DRange& getDefinitionRange() const { return maDefinitionRange; } const attribute::FillHatchAttribute& getFillHatch() const { return maFillHatch; } const basegfx::BColor& getBColor() const { return maBColor; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const override; /// get range virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override; /// Override standard getDecomposition to be view-dependent here virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const override; /// provide unique ID virtual sal_uInt32 getPrimitive2DID() const override; }; } // end of namespace drawinglayer::primitive2d /* vim:set shiftwidth=4 softtabstop=4 expandtab: */