/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #pragma once #include #include #include namespace drawinglayer::primitive2d { /** TransformPrimitive2D class This is one of the basic grouping primitives and it provides embedding a sequence of primitives (a geometry) into a transformation. All renderers have to handle this, usually by building a current transformation stack (linear combination) and applying this to all to-be-rendered geometry. If not handling this, the output will be mostly wrong since this primitive is widely used. It does transform by embedding an existing geometry into a transformation as Child-content. This allows re-usage of the refcounted Uno-Api primitives and their existing, buffered decompositions. It could e.g. be used to show a single object geometry in 1000 different, transformed states without the need to create those thousand primitive contents. */ class DRAWINGLAYER_DLLPUBLIC TransformPrimitive2D final : public GroupPrimitive2D { private: // the transformation to apply to the child geometry basegfx::B2DHomMatrix maTransformation; public: /// constructor TransformPrimitive2D( const basegfx::B2DHomMatrix& rTransformation, Primitive2DContainer&& rChildren); /// data read access const basegfx::B2DHomMatrix& getTransformation() const { return maTransformation; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const override; /// get range virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override; /// provide unique ID virtual sal_uInt32 getPrimitive2DID() const override; }; } // end of namespace drawinglayer::primitive2d /* vim:set shiftwidth=4 softtabstop=4 expandtab: */