/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_SVX_DEFLT3D_HXX #define INCLUDED_SVX_DEFLT3D_HXX #include #include #include #include /************************************************************************* |* |* Class for managing the 3D default attributes |* \************************************************************************/ class SAL_WARN_UNUSED UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) E3dDefaultAttributes { private: // Cube object basegfx::B3DPoint aDefaultCubePos; basegfx::B3DVector aDefaultCubeSize; bool bDefaultCubePosIsCenter; // Sphere object basegfx::B3DPoint aDefaultSphereCenter; basegfx::B3DVector aDefaultSphereSize; // Lathe object bool bDefaultLatheSmoothed; bool bDefaultLatheSmoothFrontBack; bool bDefaultLatheCharacterMode; bool bDefaultLatheCloseFront; bool bDefaultLatheCloseBack; // Extrude object bool bDefaultExtrudeSmoothed; bool bDefaultExtrudeSmoothFrontBack; bool bDefaultExtrudeCharacterMode; bool bDefaultExtrudeCloseFront; bool bDefaultExtrudeCloseBack; public: // Constructor E3dDefaultAttributes(); // Reset to defaults void Reset(); // Cube object const basegfx::B3DPoint& GetDefaultCubePos() const { return aDefaultCubePos; } const basegfx::B3DVector& GetDefaultCubeSize() const { return aDefaultCubeSize; } bool GetDefaultCubePosIsCenter() const { return bDefaultCubePosIsCenter; } // Sphere object const basegfx::B3DPoint& GetDefaultSphereCenter() const { return aDefaultSphereCenter; } const basegfx::B3DVector& GetDefaultSphereSize() const { return aDefaultSphereSize; } // Lathe object bool GetDefaultLatheSmoothed() const { return bDefaultLatheSmoothed; } bool GetDefaultLatheSmoothFrontBack() const { return bDefaultLatheSmoothFrontBack; } bool GetDefaultLatheCharacterMode() const { return bDefaultLatheCharacterMode; } void SetDefaultLatheCharacterMode(const bool bNew) { bDefaultLatheCharacterMode = bNew; } bool GetDefaultLatheCloseFront() const { return bDefaultLatheCloseFront; } bool GetDefaultLatheCloseBack() const { return bDefaultLatheCloseBack; } // Extrude object bool GetDefaultExtrudeSmoothed() const { return bDefaultExtrudeSmoothed; } bool GetDefaultExtrudeSmoothFrontBack() const { return bDefaultExtrudeSmoothFrontBack; } bool GetDefaultExtrudeCharacterMode() const { return bDefaultExtrudeCharacterMode; } void SetDefaultExtrudeCharacterMode(const bool bNew) { bDefaultExtrudeCharacterMode = bNew; } bool GetDefaultExtrudeCloseFront() const { return bDefaultExtrudeCloseFront; } void SetDefaultExtrudeCloseFront(const bool bNew) { bDefaultExtrudeCloseFront = bNew; } bool GetDefaultExtrudeCloseBack() const { return bDefaultExtrudeCloseBack; } void SetDefaultExtrudeCloseBack(const bool bNew) { bDefaultExtrudeCloseBack = bNew; } }; #endif // INCLUDED_SVX_DEFLT3D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */