/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_SVX_SDR_CONTACT_VIEWOBJECTCONTACT_HXX #define INCLUDED_SVX_SDR_CONTACT_VIEWOBJECTCONTACT_HXX #include #include #include namespace vcl { class Region; } namespace sdr::animation { class PrimitiveAnimation; } namespace drawinglayer::primitive2d { class Primitive2DDecompositionVisitor; } namespace sdr::contact { class DisplayInfo; class ObjectContact; class ViewContact; class ViewObjectContactRedirector; class SVXCORE_DLLPUBLIC ViewObjectContact { private: // must-exist and constant contacts ObjectContact& mrObjectContact; ViewContact& mrViewContact; // This range defines the object's BoundRect basegfx::B2DRange maObjectRange; // PrimitiveSequence of the ViewContact. This contains all necessary information // for the graphical visualisation and needs to be supported by all VCs which // can be visualized. drawinglayer::primitive2d::Primitive2DContainer mxPrimitive2DSequence; // the PrimitiveAnimation if Primitive2DContainer contains animations std::unique_ptr mpPrimitiveAnimation; // possible on-demand calculated GridOffset for non-linear ViewToDevice transformation (calc) basegfx::B2DVector maGridOffset; // used to detect ActionChanged() during primitive construction int mnActionChangedCount; // This bool gets set when the object gets invalidated by ActionChanged() and // can be used from the OC to late-invalidates bool mbLazyInvalidate : 1; protected: // make redirector a protected friend, it needs to call createPrimitives as default action friend class ViewObjectContactRedirector; // Called from getPrimitive2DSequence() when vector has changed. Evaluate object animation // and setup accordingly void checkForPrimitive2DAnimations(); // This method is responsible for creating the graphical visualisation data which is // stored/cached in the local primitive. Default gets view-independent Primitive // from the ViewContact using ViewContact::getViewIndependentPrimitive2DContainer(), takes care of // visibility, handles glue and ghosted. // This method will not handle included hierarchies and not check geometric visibility. virtual void createPrimitive2DSequence(const DisplayInfo& rDisplayInfo, drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const; // method for flushing Primitive2DContainer for VOC implementations void flushPrimitive2DSequence() { mxPrimitive2DSequence.clear(); } public: // basic constructor. ViewObjectContact(ObjectContact& rObjectContact, ViewContact& rViewContact); virtual ~ViewObjectContact(); // access to ObjectContact ObjectContact& GetObjectContact() const { return mrObjectContact; } // access to ViewContact ViewContact& GetViewContact() const { return mrViewContact; } // get the object size range const basegfx::B2DRange& getObjectRange() const; // React on changes of the object of this ViewContact virtual void ActionChanged(); // LazyInvalidate handling void triggerLazyInvalidate(); // Check if this primitive is animated in any OC (View) which means it has // generated a PrimitiveAnimation bool isAnimated() const { return (nullptr != mpPrimitiveAnimation); } // Take some action when new objects are inserted void ActionChildInserted(ViewContact& rChild); // access to the local primitive. This will ensure that the local primitive is // current in comparing the local one with a fresh created incarnation // This method will not handle included hierarchies and not check visibility. drawinglayer::primitive2d::Primitive2DContainer const & getPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const; // test this VOC for visibility concerning model-view stuff like e.g. Layer virtual bool isPrimitiveVisible(const DisplayInfo& rDisplayInfo) const; // test this VOC for ghosted mode virtual bool isPrimitiveGhosted(const DisplayInfo& rDisplayInfo) const; // process this primitive: Eventually also recursively travel an existing hierarchy, // e.g. for group objects, scenes or pages. This method will test geometrical visibility. virtual void getPrimitive2DSequenceHierarchy(DisplayInfo& rDisplayInfo, drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const; // just process the sub-hierarchy, used as tooling from getPrimitive2DSequenceHierarchy void getPrimitive2DSequenceSubHierarchy(DisplayInfo& rDisplayInfo, drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const; // interface to support GridOffset for non-linear ViewToDevice transformation (calc) const basegfx::B2DVector& getGridOffset() const; void resetGridOffset(); }; } #endif // INCLUDED_SVX_SDR_CONTACT_VIEWOBJECTCONTACT_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */