/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_SVX_SVDGLUE_HXX #define INCLUDED_SVX_SVDGLUE_HXX #include #include #include #include #include namespace vcl { class Window; } class OutputDevice; class SdrObject; enum class SdrEscapeDirection { SMART = 0x0000, LEFT = 0x0001, RIGHT = 0x0002, TOP = 0x0004, BOTTOM = 0x0008, HORZ = LEFT | RIGHT, VERT = TOP | BOTTOM, ALL = 0x00ff, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } enum class SdrAlign { NONE = 0x0000, HORZ_CENTER = 0x0000, HORZ_LEFT = 0x0001, HORZ_RIGHT = 0x0002, HORZ_DONTCARE = 0x0010, VERT_CENTER = 0x0000, VERT_TOP = 0x0100, VERT_BOTTOM = 0x0200, VERT_DONTCARE = 0x1000, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } class SVXCORE_DLLPUBLIC SdrGluePoint { // Reference Point is SdrObject::GetSnapRect().Center() // bNoPercent=false: position is -5000..5000 (1/100)% or 0..10000 (depending on align) // bNoPercent=true : position is in log unit, relative to the reference point Point aPos; SdrEscapeDirection nEscDir; sal_uInt16 nId; SdrAlign nAlign; bool bNoPercent:1; bool bReallyAbsolute:1; // temp for transformations on the reference object bool bUserDefined:1; // #i38892# public: SdrGluePoint() : nEscDir(SdrEscapeDirection::SMART) , nId(0) , nAlign(SdrAlign::NONE) , bNoPercent(false) , bReallyAbsolute(false) , bUserDefined(true) {} SdrGluePoint(const Point& rNewPos) : aPos(rNewPos) , nEscDir(SdrEscapeDirection::SMART) , nId(0) , nAlign(SdrAlign::NONE) , bNoPercent(false) , bReallyAbsolute(false) , bUserDefined(true) {} const Point& GetPos() const { return aPos; } void SetPos(const Point& rNewPos) { aPos = rNewPos; } SdrEscapeDirection GetEscDir() const { return nEscDir; } void SetEscDir(SdrEscapeDirection nNewEsc) { nEscDir = nNewEsc; } sal_uInt16 GetId() const { return nId; } void SetId(sal_uInt16 nNewId) { nId = nNewId; } bool IsPercent() const { return !bNoPercent; } void SetPercent(bool bOn) { bNoPercent = !bOn; } // temp for transformations on the reference object void SetReallyAbsolute(bool bOn, const SdrObject& rObj); // #i38892# bool IsUserDefined() const { return bUserDefined; } void SetUserDefined(bool bNew) { bUserDefined = bNew; } SdrAlign GetAlign() const { return nAlign; } void SetAlign(SdrAlign nAlg) { nAlign = nAlg; } SdrAlign GetHorzAlign() const { return nAlign & static_cast(0x00FF); } void SetHorzAlign(SdrAlign nAlg) { assert((nAlg & static_cast(0xFF00)) == SdrAlign::NONE); nAlign = SdrAlign(nAlign & static_cast(0xFF00)) | (nAlg & static_cast(0x00FF)); } SdrAlign GetVertAlign() const { return nAlign & static_cast(0xFF00); } void SetVertAlign(SdrAlign nAlg) { assert((nAlg & static_cast(0x00FF)) == SdrAlign::NONE); nAlign = SdrAlign(nAlign & static_cast(0x00FF)) | (nAlg & static_cast(0xFF00)); } bool IsHit(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj) const; void Invalidate(vcl::Window& rWin, const SdrObject* pObj) const; Point GetAbsolutePos(const SdrObject& rObj) const; void SetAbsolutePos(const Point& rNewPos, const SdrObject& rObj); Degree100 GetAlignAngle() const; void SetAlignAngle(Degree100 nAngle); static Degree100 EscDirToAngle(SdrEscapeDirection nEsc); static SdrEscapeDirection EscAngleToDir(Degree100 nAngle); void Rotate(const Point& rRef, Degree100 nAngle, double sn, double cs, const SdrObject* pObj); void Mirror(const Point& rRef1, const Point& rRef2, Degree100 nAngle, const SdrObject* pObj); void Shear (const Point& rRef, double tn, bool bVShear, const SdrObject* pObj); }; #define SDRGLUEPOINT_NOTFOUND 0xFFFF class SVXCORE_DLLPUBLIC SdrGluePointList { std::vector aList; public: SdrGluePointList() {}; SdrGluePointList(const SdrGluePointList& rSrcList) { *this = rSrcList; } SdrGluePointList& operator=(const SdrGluePointList& rSrcList); sal_uInt16 GetCount() const { return sal_uInt16(aList.size()); } // At insert, the object (GluePoint) automatically gets an ID assigned. // Return value is the index of the new GluePoint in the list. sal_uInt16 Insert(const SdrGluePoint& rGP); void Delete(sal_uInt16 nPos) { aList.erase(aList.begin() + nPos); } SdrGluePoint& operator[](sal_uInt16 nPos) { return aList[nPos]; } const SdrGluePoint& operator[](sal_uInt16 nPos) const { return aList[nPos]; } sal_uInt16 FindGluePoint(sal_uInt16 nId) const; sal_uInt16 HitTest(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj) const; void Invalidate(vcl::Window& rWin, const SdrObject* pObj) const; // temp for transformations on the reference object void SetReallyAbsolute(bool bOn, const SdrObject& rObj); void Rotate(const Point& rRef, Degree100 nAngle, double sn, double cs, const SdrObject* pObj); void Mirror(const Point& rRef1, const Point& rRef2, const SdrObject* pObj); void Mirror(const Point& rRef1, const Point& rRef2, Degree100 nAngle, const SdrObject* pObj); void Shear(const Point& rRef, double tn, bool bVShear, const SdrObject* pObj); }; #endif // INCLUDED_SVX_SVDGLUE_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */