/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_SVX_VIEW3D_HXX #define INCLUDED_SVX_VIEW3D_HXX #include #include #include #include #include /* * Forward declarations */ class E3dObject; class E3dScene; class Impl3DMirrorConstructOverlay; /** * Derived class of SdrView to edit 3D objects. */ class SVXCORE_DLLPUBLIC E3dView : public SdrView { E3dDefaultAttributes a3DDefaultAttr; MouseEvent aMouseEvent; // The parameters of the last Events (Mouse, Keyboard) // Migrate selections std::unique_ptr mpMirrorOverlay; protected: void InitView(); void ImpCreate3DObject(E3dScene* pScene, SdrObject* pObj, bool bExtrude, double fDepth, basegfx::B2DHomMatrix const & rLatheMat); void ImpCreateSingle3DObjectFlat(E3dScene* pScene, SdrObject* pObj, bool bExtrude, double fDepth, basegfx::B2DHomMatrix const & rLatheMat); void ImpChangeSomeAttributesFor3DConversion(SdrObject* pObj); void ImpChangeSomeAttributesFor3DConversion2(SdrObject* pObj); void InitScene(E3dScene* pScene, double fW, double fH, double fCamZ); void ImpIsConvertTo3DPossible(SdrObject const * pObj, bool& rAny3D, bool& rGroupSelected) const; void BreakSingle3DObj(E3dObject* pObj); public: E3dView( SdrModel& rSdrModel, OutputDevice* pOut); virtual ~E3dView() override; // Output all marked Objects on the given OutputDevice. virtual void DrawMarkedObj(OutputDevice& rOut) const override; // Access to the default attributes. E3dDefaultAttributes& Get3DDefaultAttributes() { return a3DDefaultAttr; } virtual bool BegDragObj(const Point& rPnt, OutputDevice* pOut, SdrHdl* pHdl, short nMinMov = -3, SdrDragMethod* pForcedMeth = nullptr) override; virtual void CheckPossibilities() override; // Get/Set Event void SetMouseEvent(const MouseEvent& rNew) { aMouseEvent = rNew; } const MouseEvent& GetMouseEvent() const { return aMouseEvent; } // Override getting the model, as we need to supply a Scene together with individual 3D Objects. virtual std::unique_ptr CreateMarkedObjModel() const override; // On Paste: We need to insert the objects of the Scene, but not the Scene itself using SdrView::Paste; virtual bool Paste( const SdrModel& rMod, const Point& rPos, SdrObjList* pLst, SdrInsertFlags nOptions) override; // #83403# Service routine used from local Clone() and from SdrCreateView::EndCreateObj(...) bool ImpCloneAll3DObjectsToDestScene(E3dScene const * pSrcScene, E3dScene* pDstScene, Point aOffset); bool IsConvertTo3DObjPossible() const; void ConvertMarkedObjTo3D(bool bExtrude=true, const basegfx::B2DPoint& rPnt1 = basegfx::B2DPoint(0.0, 0.0), const basegfx::B2DPoint& rPnt2 = basegfx::B2DPoint(0.0, 1.0)); // Means to create all Extrudes in a certain depth order. static void DoDepthArrange(E3dScene const * pScene, double fDepth); void ConvertMarkedToPolyObj(); E3dScene* SetCurrent3DObj(E3dObject* p3DObj); void Start3DCreation(); // Migration of overlay bool Is3DRotationCreationActive() const { return (nullptr != mpMirrorOverlay); } virtual void MovAction(const Point& rPnt) override; void End3DCreation(bool bUseDefaultValuesForMirrorAxes=false); void ResetCreationActive(); double GetDefaultCamPosZ(); double GetDefaultCamFocal(); bool IsBreak3DObjPossible() const; void Break3DObj(); SfxItemSet Get3DAttributes() const; void Set3DAttributes(const SfxItemSet& rAttr); }; #endif // INCLUDED_SVX_VIEW3D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */