/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
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 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
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#ifndef INCLUDED_SVX_VIEW3D_HXX
#define INCLUDED_SVX_VIEW3D_HXX

#include <svx/svdview.hxx>
#include <svx/deflt3d.hxx>
#include <basegfx/point/b2dpoint.hxx>
#include <svx/svxdllapi.h>
#include <memory>

/*
 * Forward declarations
 */

class E3dObject;
class E3dScene;
class Impl3DMirrorConstructOverlay;

/**
 * Derived class of SdrView to edit 3D objects.
 */

class SVXCORE_DLLPUBLIC E3dView : public SdrView
{
    E3dDefaultAttributes        a3DDefaultAttr;
    MouseEvent                  aMouseEvent;                    // The parameters of the last Events (Mouse, Keyboard)

    // Migrate selections
    std::unique_ptr<Impl3DMirrorConstructOverlay> mpMirrorOverlay;

protected:
    void InitView();

    void ImpCreate3DObject(E3dScene* pScene, SdrObject* pObj, bool bExtrude, double fDepth, basegfx::B2DHomMatrix const & rLatheMat);
    void ImpCreateSingle3DObjectFlat(E3dScene* pScene, SdrObject* pObj, bool bExtrude, double fDepth, basegfx::B2DHomMatrix const & rLatheMat);
    void ImpChangeSomeAttributesFor3DConversion(SdrObject* pObj);
    void ImpChangeSomeAttributesFor3DConversion2(SdrObject* pObj);

    void InitScene(E3dScene* pScene, double fW, double fH, double fCamZ);
    void ImpIsConvertTo3DPossible(SdrObject const * pObj, bool& rAny3D, bool& rGroupSelected) const;
    void BreakSingle3DObj(E3dObject* pObj);

public:
    E3dView(
        SdrModel& rSdrModel,
        OutputDevice* pOut);

    virtual ~E3dView() override;

    // Output all marked Objects on the given OutputDevice.
    virtual void DrawMarkedObj(OutputDevice& rOut) const override;

    // Access to the default attributes.
    E3dDefaultAttributes& Get3DDefaultAttributes() { return a3DDefaultAttr; }
    virtual bool BegDragObj(const Point& rPnt, OutputDevice* pOut, SdrHdl* pHdl, short nMinMov = -3, SdrDragMethod* pForcedMeth = nullptr) override;
    virtual void CheckPossibilities() override;

    // Get/Set Event
    void SetMouseEvent(const MouseEvent& rNew) { aMouseEvent = rNew; }
    const MouseEvent& GetMouseEvent() const { return aMouseEvent; }

    // Override getting the model, as we need to supply a Scene together with individual 3D Objects.
    virtual std::unique_ptr<SdrModel> CreateMarkedObjModel() const override;

    // On Paste: We need to insert the objects of the Scene, but not the Scene itself
    using SdrView::Paste;
    virtual bool Paste(
        const SdrModel& rMod, const Point& rPos, SdrObjList* pLst, SdrInsertFlags nOptions) override;

    // #83403# Service routine used from local Clone() and from SdrCreateView::EndCreateObj(...)
    bool ImpCloneAll3DObjectsToDestScene(E3dScene const * pSrcScene, E3dScene* pDstScene, Point aOffset);

    bool IsConvertTo3DObjPossible() const;
    void ConvertMarkedObjTo3D(bool bExtrude=true, const basegfx::B2DPoint& rPnt1 = basegfx::B2DPoint(0.0, 0.0), const basegfx::B2DPoint& rPnt2 = basegfx::B2DPoint(0.0, 1.0));

    // Means to create all Extrudes in a certain depth order.
    static void DoDepthArrange(E3dScene const * pScene, double fDepth);
    void ConvertMarkedToPolyObj();
    E3dScene* SetCurrent3DObj(E3dObject* p3DObj);
    void Start3DCreation();

    // Migration of overlay
    bool Is3DRotationCreationActive() const { return (nullptr != mpMirrorOverlay); }

    virtual void MovAction(const Point& rPnt) override;
    void End3DCreation(bool bUseDefaultValuesForMirrorAxes=false);
    void ResetCreationActive();

    double GetDefaultCamPosZ();

    double GetDefaultCamFocal();

    bool IsBreak3DObjPossible() const;
    void Break3DObj();

    SfxItemSet Get3DAttributes() const;
    void Set3DAttributes(const SfxItemSet& rAttr);
};

#endif // INCLUDED_SVX_VIEW3D_HXX

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