/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_SVX_VIEWPT3D_HXX #define INCLUDED_SVX_VIEWPT3D_HXX #include #include #include #include #include // predefines namespace basegfx { class B3DRange; } // end of namespace basegfx /************************************************************************* |* |* enums for projection |* \************************************************************************/ enum class ProjectionType { Parallel, Perspective }; /************************************************************************* |* |* 3D viewport according to PHIGS |* \************************************************************************/ class SVXCORE_DLLPUBLIC Viewport3D { protected: basegfx::B3DHomMatrix aViewTf; // the real transformations matrix basegfx::B3DPoint aVRP; // View Reference Point basegfx::B3DVector aVPN; // View Plane Normal basegfx::B3DVector aVUV; // View Up Vector basegfx::B3DPoint aPRP; // Projection Reference Point(View-coordinates) // up to now only the z-coordinate is considered ProjectionType eProjection; // kind of the projection tools::Rectangle aDeviceRect; // position and size of the output area struct { double X, Y, W, H; // position and size of the view window } aViewWin; // in view coordinates basegfx::B3DPoint aViewPoint; //observers position in world coordinates; // is calculated by the transformation bool bTfValid; // flag, if transformation is valid public: Viewport3D(); void SetVRP(const basegfx::B3DPoint& rNewVRP); void SetVPN(const basegfx::B3DVector& rNewVPN); void SetVUV(const basegfx::B3DVector& rNewVUV); void SetPRP(const basegfx::B3DPoint& rNewPRP); const basegfx::B3DPoint& GetVRP() const { return aVRP; } const basegfx::B3DVector& GetVUV() const { return aVUV; } void SetProjection(ProjectionType ePrj) { eProjection = ePrj; bTfValid = false; } ProjectionType GetProjection() const { return eProjection; } void SetViewWindow(double fX, double fY, double fW, double fH); void SetDeviceWindow(const tools::Rectangle& rRect); const tools::Rectangle& GetDeviceWindow() const { return aDeviceRect; } // returns observers position in world coordinates const basegfx::B3DPoint& GetViewPoint(); }; #endif // INCLUDED_SVX_VIEWPT3D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */