/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef INCLUDED_VCL_OPENGL_OPENGLHELPER_HXX #define INCLUDED_VCL_OPENGL_OPENGLHELPER_HXX #include #include #include #include #include #include #include /// Helper to do a SAL_INFO as well as a GL log. #define VCL_GL_INFO(stream) \ do { \ if (SAL_DETAIL_ENABLE_LOG_INFO) \ { \ ::std::ostringstream detail_stream; \ detail_stream << stream; \ OpenGLHelper::debugMsgStream(detail_stream); \ } \ } while (false) /// Helper to do a SAL_WARN as well as a GL log. #define VCL_GL_WARN(stream) \ do { \ if (SAL_DETAIL_ENABLE_LOG_INFO) \ { \ ::std::ostringstream detail_stream; \ detail_stream << stream; \ OpenGLHelper::debugMsgStreamWarn(detail_stream); \ } \ } while (false) // All member functions static and VCL_DLLPUBLIC. Basically a glorified namespace. struct VCL_DLLPUBLIC OpenGLHelper { OpenGLHelper() = delete; // Should not be instantiated public: #if defined _WIN32 static OString GetDigest(const OUString& rVertexShaderName, const OUString& rFragmentShaderName, std::string_view preamble ); #endif static GLint LoadShaders(const OUString& rVertexShaderName, const OUString& rFragmentShaderName, const OUString& rGeometryShaderName, std::string_view preamble, std::string_view rDigest ); static GLint LoadShaders(const OUString& rVertexShaderName, const OUString& rFragmentShaderName, std::string_view preamble, std::string_view rDigest ); static GLint LoadShaders(const OUString& rVertexShaderName, const OUString& rFragmentShaderName, const OUString& rGeometryShaderName); static GLint LoadShaders(const OUString& rVertexShaderName, const OUString& rFragmentShaderName); /** * The caller is responsible for allocating the memory for the buffer before calling * this method. The buffer size is assumed to be 4*width*height and the format * to be OptimalBufferFormat(). **/ static BitmapEx ConvertBufferToBitmapEx(const sal_uInt8* const pBuffer, tools::Long nWidth, tools::Long nHeight); /** * Returns the optimal buffer format for OpenGL (GL_BGRA or GL_RGBA). **/ static GLenum OptimalBufferFormat(); static void renderToFile(tools::Long nWidth, tools::Long nHeight, const OUString& rFileName); static const char* GLErrorString(GLenum errorCode); /** * The caller is responsible for deleting the buffer objects identified by * nFramebufferId, nRenderbufferDepthId and nRenderbufferColorId. * This create a buffer for rendering to texture and should be freed with * glDeleteTextures. * * @param nWidth Width of frame * @param nHeight Height of frame * @param nFramebufferId FrameBuffer ID * @param nRenderbufferDepthId RenderBuffer's depth ID * @param nRenderbufferColorId RenderBuffer's color ID */ static void createFramebuffer(tools::Long nWidth, tools::Long nHeight, GLuint& nFramebufferId, GLuint& nRenderbufferDepthId, GLuint& nRenderbufferColorId); /// Get OpenGL version (needs a context) static float getGLVersion(); static void checkGLError(const char* aFile, size_t nLine); /** * Insert a glDebugMessage into the queue - helpful for debugging * with apitrace to annotate the output and correlate it with code. */ #if defined __GNUC__ __attribute__ ((format (printf, 2, 3))) #endif static void debugMsgPrint(const int nType, const char *pFormat, ...); static void debugMsgStream(std::ostringstream const &pStream); static void debugMsgStreamWarn(std::ostringstream const &pStream); /** * checks if the device/driver pair is on our OpenGL denylist */ static bool isDeviceDenylisted(); /** * checks if the system supports all features that are necessary for the OpenGL support */ static bool supportsOpenGL(); }; #ifdef SAL_LOG_WARN #define CHECK_GL_ERROR() OpenGLHelper::checkGLError(__FILE__, __LINE__) #else #define CHECK_GL_ERROR() do { } while (false) #endif #endif /* vim:set shiftwidth=4 softtabstop=4 expandtab: */