/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef __com_sun_star_rendering_XGraphicDevice_idl__ #define __com_sun_star_rendering_XGraphicDevice_idl__ #include #include #include #include #include #include #include #include module com { module sun { module star { module rendering { interface XBitmap; interface XVolatileBitmap; interface XBufferController; /* TODO: There's obviously a concept called window missing here, where methods such as bufferController, fullscreen mode etc . belong to. But see below */ /** This interface provides access to a graphic device, such as a printer, or a screen device. Every canvas (@see XCanvas) has exactly one associated graphic device, into which its output is rendered. For a typical windowing system, the graphic device is equivalent to a distinct OS window, with its own clipped output area, fullscreen and double-buffering attributes. That is, even if one can have multiple canvases per system window, they all share the same graphic device and thus e.g. fullscreen state. If the OS restrictions are in such a way that fullscreen or double-buffering is screen-exclusive, i.e. that per screen, only one object can have this state, it might even be that all windows on the screen share a common graphic device. */ interface XGraphicDevice : ::com::sun::star::uno::XInterface { /** Query the controller for multi buffering functionality on this graphic device. If there is no such functionality available, the NULL reference is returned. */ XBufferController getBufferController(); /** Query the color space interface for this graphic device. This is to be used when interpreting or setting device color values. */ XColorSpace getDeviceColorSpace(); /** Query the physical resolution of the device in pixel per millimeter. A special floating point value of +infinity here indicates "unknown", i.e. at the time of rendering undetermined or possibly infinite resolution along the corresponding direction. */ ::com::sun::star::geometry::RealSize2D getPhysicalResolution(); /** Query the physical dimensions of the device in millimeter. A special floating point value of +infinity here indicates "unknown", i.e. at the time of rendering undetermined or possibly infinite resolution along the corresponding direction. @see XBitmap::getSize() */ ::com::sun::star::geometry::RealSize2D getPhysicalSize(); /** Create a line poly-polygon which can internally use device-optimized representations already. @param points The points of the poly-polygon, in a separate array for every polygon. */ XLinePolyPolygon2D createCompatibleLinePolyPolygon( [in] sequence< sequence< ::com::sun::star::geometry::RealPoint2D > > points ); /** Create a Bezier poly-polygon which can internally use device-optimized representations already. @param points The points of the poly-polygon, in a separate array for every polygon. */ XBezierPolyPolygon2D createCompatibleBezierPolyPolygon( [in] sequence< sequence< ::com::sun::star::geometry::RealBezierSegment2D > > points ); /** Create a bitmap whose memory layout and sample model is compatible to the graphic device. @param size Size of the requested bitmap in pixel. Both components of the size must be greater than 0 */ XBitmap createCompatibleBitmap( [in] ::com::sun::star::geometry::IntegerSize2D size ) raises (com::sun::star::lang::IllegalArgumentException); /** Create a volatile bitmap that is usable with this graphic device. A volatile bitmap's difference in comparison to a plain bitmap (e.g. generated via createCompatibleBitmap()) is the fact that its content might vanish at any point in time (making any operation with them produce a VolatileContentDestroyedException). The benefit, on the other hand, is that they might be easy to hardware-accelerate on certain platforms, without the need to keep a safety copy of the content internally. @param size Size of the requested bitmap in pixel. Both components of the size must be greater than 0 */ XVolatileBitmap createVolatileBitmap( [in] ::com::sun::star::geometry::IntegerSize2D size ) raises (com::sun::star::lang::IllegalArgumentException); /** Create a bitmap with alpha channel whose memory layout and sample model is compatible to the graphic device. @param size Size of the requested bitmap in pixel. Both components of the size must be greater than 0 */ XBitmap createCompatibleAlphaBitmap( [in] ::com::sun::star::geometry::IntegerSize2D size ) raises (com::sun::star::lang::IllegalArgumentException); /** Create a volatile bitmap with alpha channel that is usable with this graphic device. A volatile bitmap's difference in comparison to a plain bitmap (e.g. generated via createCompatibleBitmap()) is the fact that its content might vanish at any point in time (making any operation with them produce a VolatileContentDestroyedException). The benefit, on the other hand, is that they might be easy to hardware-accelerate on certain platforms, without the need to keep a safety copy of the content internally. @param size Size of the requested bitmap in pixel. Both components of the size must be greater than 0 */ XVolatileBitmap createVolatileAlphaBitmap( [in] ::com::sun::star::geometry::IntegerSize2D size ) raises (com::sun::star::lang::IllegalArgumentException); /** Get a reference to this device's parametric polygon factory. @return a reference to this device's parametric polygon factory. Although it is possible to use parametric polygons on all canvases, regardless of the associated graphic device, this is not advisable: each canvas implementation is free to internally generate optimized parametric polygons, which can be used more directly for e.g. texturing operations. Available services (all canvas implementations should provide this minimal set, though are free to add more; just check the getAvailableServiceNames() on the returned interface): - Gradients - all gradients need to support two construction parameters, "Colors" being a `sequence< Color >` and "Stops" being a `sequence< double >`. Both must have the same length, and at least two elements. See http://www.w3.org/TR/SVG11/pservers.html#GradientStops for the semantics of gradient stops and colors. Required gradient services: - "LinearGradient" - the gradient varies linearly between the given colors. without coordinate system transformation, the color interpolation happens in increasing x direction, and is constant in y direction. Equivalent to svg linear gradient http://www.w3.org/TR/SVG11/pservers.html#LinearGradients - "EllipticalGradient" - this gradient has zeroth color index in the middle, and varies linearly between center and final color. The services takes an additional parameter named "AspectRatio" of double (width divided by height), if this aspect ratio is 1, the gradient is circular. If it's not 1, the gradient is elliptical, with the special twist that the aspect ratio is maintained also for the center color: the gradient will not collapse into a single point, but become a line of center color. If "AspectRatio" is missing, or equal to 1, this gradient yields similar results as the svg radial gradient http://www.w3.org/TR/SVG11/pservers.html#RadialGradients - "RectangularGradient" - this gradient has zeroth color index in the middle, and varies linearly between center and final color via rectangular boxes around the center point. The services takes an additional parameter named "AspectRatio" of double (width divided by height), if this aspect ratio is 1, the gradient is quadratic. If it's not 1, the gradient is rectangular, with the special twist that the aspect ratio is maintained also for the center color: the gradient will not collapse into a single point, but become a line of center color. - Hatch patterns - Required hatch services: - "VerticalLineHatch" - this hatching consists of vertical lines - "OrthogonalLinesHatch" - this hatching consists of crossing vertical and horizontal lines - "ThreeCrossingLinesHatch" - this hatching consists of vertical and horizontal lines plus diagonal lines from left, top to bottom, right. - "FourCrossingLinesHatch" - this hatching consists of vertical and horizontal lines plus diagonal lines in both directions. */ com::sun::star::lang::XMultiServiceFactory getParametricPolyPolygonFactory(); /** Tells whether this graphic device has a full screen mode, i.e. whether a window can cover the whole screen exclusively. */ boolean hasFullScreenMode(); /** Enter or leave the fullscreen mode, if possible. The return value denotes the success of the operation. @attention depending on the underlying operating system, fullscreen mode can be left without an enterFullScreenMode( false ) call. */ boolean enterFullScreenMode( [in] boolean bEnter ); }; }; }; }; }; #endif /* vim:set shiftwidth=4 softtabstop=4 expandtab: */