/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #pragma once #include #include #include #include "pres.hxx" #include #include #include "sddllapi.h" class SD_DLLPUBLIC SdAnimationInfo final : public SdrObjUserData { public: PresObjKind mePresObjKind; /* deprecated animation infos */ css::presentation::AnimationEffect meEffect; ///< Animation effect css::presentation::AnimationEffect meTextEffect; ///< Animation effect for text content css::presentation::AnimationSpeed meSpeed; ///< Speed of the animation bool mbActive; ///< turned on? bool mbDimPrevious; ///< Object fade out bool mbIsMovie; ///< if group object than it is a sequence of them. bool mbDimHide; ///< hide rather than dim Color maBlueScreen; ///< identifies "background pixels" Color maDimColor; ///< for fading the object OUString maSoundFile; ///< Path to the sound file in MS DOS notation bool mbSoundOn; ///< Sound on / off bool mbPlayFull; ///< play sound completely. css::presentation::ClickAction meClickAction; ///< Action at mouse click css::presentation::AnimationEffect meSecondEffect; ///< for object fading. css::presentation::AnimationSpeed meSecondSpeed; ///< for object fading. OUString maSecondSoundFile; ///< for object fading. bool mbSecondSoundOn; ///< for object fading. bool mbSecondPlayFull; ///< for object fading. sal_uInt16 mnVerb; ///< for OLE object SdrObject& mrObject; void SetBookmark( const OUString& rBookmark ); OUString GetBookmark() const; public: SAL_DLLPRIVATE SdAnimationInfo(SdrObject& rObject); SAL_DLLPRIVATE SdAnimationInfo(const SdAnimationInfo& rAnmInfo, SdrObject& rObject); SAL_DLLPRIVATE virtual ~SdAnimationInfo() override; SAL_DLLPRIVATE virtual std::unique_ptr Clone(SdrObject* pObject) const override; }; /* vim:set shiftwidth=4 softtabstop=4 expandtab: */