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See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #include #include "Operation.hxx" #include #include #include SRotate::SRotate(const glm::vec3& Axis, const glm::vec3& Origin, double Angle, bool bInter, double T0, double T1): Operation(bInter, T0, T1), axis(Axis), origin(Origin), angle(basegfx::deg2rad(Angle)) { } SScale::SScale(const glm::vec3& Scale, const glm::vec3& Origin, bool bInter, double T0, double T1): Operation(bInter, T0, T1), scale(Scale), origin(Origin) { } RotateAndScaleDepthByWidth::RotateAndScaleDepthByWidth(const glm::vec3& Axis, const glm::vec3& Origin, double Angle, bool bScale, bool bInter, double T0, double T1): Operation(bInter, T0, T1), axis(Axis), origin(Origin), angle(basegfx::deg2rad(Angle)), scale(bScale) { } RotateAndScaleDepthByHeight::RotateAndScaleDepthByHeight(const glm::vec3& Axis, const glm::vec3& Origin, double Angle, bool bScale, bool bInter, double T0, double T1): Operation(bInter, T0, T1), axis(Axis), origin(Origin), angle(basegfx::deg2rad(Angle)), scale(bScale) { } STranslate::STranslate(const glm::vec3& Vector, bool bInter, double T0, double T1): Operation(bInter, T0, T1), vector(Vector) { } std::shared_ptr makeSRotate(const glm::vec3& Axis,const glm::vec3& Origin,double Angle,bool bInter, double T0, double T1) { return std::make_shared(Axis, Origin, Angle, bInter, T0, T1); } std::shared_ptr makeSScale(const glm::vec3& Scale, const glm::vec3& Origin,bool bInter, double T0, double T1) { return std::make_shared(Scale, Origin, bInter, T0, T1); } std::shared_ptr makeSTranslate(const glm::vec3& Vector,bool bInter, double T0, double T1) { return std::make_shared(Vector, bInter, T0, T1); } std::shared_ptr makeSEllipseTranslate(double dWidth, double dHeight, double dStartPosition, double dEndPosition, bool bInter, double T0, double T1) { return std::make_shared(dWidth, dHeight, dStartPosition, dEndPosition, bInter, T0, T1); } std::shared_ptr makeRotateAndScaleDepthByWidth(const glm::vec3& Axis,const glm::vec3& Origin,double Angle, bool bScale, bool bInter, double T0, double T1) { return std::make_shared(Axis, Origin, Angle, bScale, bInter, T0, T1); } std::shared_ptr makeRotateAndScaleDepthByHeight(const glm::vec3& Axis,const glm::vec3& Origin,double Angle,bool bScale, bool bInter, double T0, double T1) { return std::make_shared(Axis, Origin, Angle, bScale, bInter, T0, T1); } static double intervalInter(double t, double T0, double T1) { return ( t - T0 ) / ( T1 - T0 ); } void STranslate::interpolate(glm::mat4& matrix, double t, double SlideWidthScale, double SlideHeightScale) const { if(t <= mnT0) return; if(!mbInterpolate || t > mnT1) t = mnT1; t = intervalInter(t,mnT0,mnT1); matrix = glm::translate(matrix, glm::vec3(SlideWidthScale*t*vector.x, SlideHeightScale*t*vector.y, t*vector.z)); } void SRotate::interpolate(glm::mat4& matrix, double t, double SlideWidthScale, double SlideHeightScale) const { if(t <= mnT0) return; if(!mbInterpolate || t > mnT1) t = mnT1; t = intervalInter(t,mnT0,mnT1); glm::vec3 translation_vector(SlideWidthScale*origin.x, SlideHeightScale*origin.y, origin.z); glm::vec3 scale_vector(SlideWidthScale * SlideWidthScale, SlideHeightScale * SlideHeightScale, 1); matrix = glm::translate(matrix, translation_vector); matrix = glm::scale(matrix, scale_vector); matrix = glm::rotate(matrix, static_cast(t*angle), axis); matrix = glm::scale(matrix, 1.f / scale_vector); matrix = glm::translate(matrix, -translation_vector); } void SScale::interpolate(glm::mat4& matrix, double t, double SlideWidthScale, double SlideHeightScale) const { if(t <= mnT0) return; if(!mbInterpolate || t > mnT1) t = mnT1; t = intervalInter(t,mnT0,mnT1); glm::vec3 translation_vector(SlideWidthScale*origin.x, SlideHeightScale*origin.y, origin.z); matrix = glm::translate(matrix, translation_vector); matrix = glm::scale(matrix, static_cast(1 - t) + static_cast(t) * scale); matrix = glm::translate(matrix, -translation_vector); } void RotateAndScaleDepthByWidth::interpolate(glm::mat4& matrix, double t, double SlideWidthScale, double SlideHeightScale) const { if(t <= mnT0) return; if(!mbInterpolate || t > mnT1) t = mnT1; t = intervalInter(t,mnT0,mnT1); glm::vec3 translation_vector(SlideWidthScale*origin.x, SlideHeightScale*origin.y, SlideWidthScale*origin.z); glm::vec3 scale_vector(SlideWidthScale * SlideWidthScale, SlideHeightScale * SlideHeightScale, 1); matrix = glm::translate(matrix, translation_vector); if (scale) matrix = glm::scale(matrix, scale_vector); matrix = glm::rotate(matrix, static_cast(t*angle), axis); if (scale) matrix = glm::scale(matrix, 1.f / scale_vector); matrix = glm::translate(matrix, -translation_vector); } void RotateAndScaleDepthByHeight::interpolate(glm::mat4& matrix, double t, double SlideWidthScale, double SlideHeightScale) const { if(t <= mnT0) return; if(!mbInterpolate || t > mnT1) t = mnT1; t = intervalInter(t,mnT0,mnT1); glm::vec3 translation_vector(SlideWidthScale*origin.x, SlideHeightScale*origin.y, SlideHeightScale*origin.z); glm::vec3 scale_vector(SlideWidthScale * SlideWidthScale, SlideHeightScale * SlideHeightScale, 1); matrix = glm::translate(matrix, translation_vector); if (scale) matrix = glm::scale(matrix, scale_vector); matrix = glm::rotate(matrix, static_cast(t*angle), axis); if (scale) matrix = glm::scale(matrix, 1.f / scale_vector); matrix = glm::translate(matrix, -translation_vector); } SEllipseTranslate::SEllipseTranslate(double dWidth, double dHeight, double dStartPosition, double dEndPosition, bool bInter, double T0, double T1): Operation(bInter, T0, T1) { width = dWidth; height = dHeight; startPosition = dStartPosition; endPosition = dEndPosition; } void SEllipseTranslate::interpolate(glm::mat4& matrix, double t, double /* SlideWidthScale */, double /* SlideHeightScale */) const { if(t <= mnT0) return; if(!mbInterpolate || t > mnT1) t = mnT1; t = intervalInter(t,mnT0,mnT1); double a1, a2, x, y; a1 = startPosition*2*M_PI; a2 = (startPosition + t*(endPosition - startPosition))*2*M_PI; x = width*(cos (a2) - cos (a1))/2; y = height*(sin (a2) - sin (a1))/2; matrix = glm::translate(matrix, glm::vec3(x, 0, y)); } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */