/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_SLIDESHOW_SOURCE_INC_ACTIVITIESFACTORY_HXX #define INCLUDED_SLIDESHOW_SOURCE_INC_ACTIVITIESFACTORY_HXX #include #include #include "animationactivity.hxx" #include "activitiesqueue.hxx" #include "event.hxx" #include "eventqueue.hxx" #include "shape.hxx" #include "numberanimation.hxx" #include "enumanimation.hxx" #include "coloranimation.hxx" #include "hslcoloranimation.hxx" #include "stringanimation.hxx" #include "boolanimation.hxx" #include "pairanimation.hxx" #include /* Definition of ActivitiesFactory class */ namespace slideshow::internal::ActivitiesFactory { /// Collection of common factory parameters struct CommonParameters { CommonParameters( const EventSharedPtr& rEndEvent, EventQueue& rEventQueue, ActivitiesQueue& rActivitiesQueue, double nMinDuration, sal_uInt32 nMinNumberOfFrames, bool bAutoReverse, ::std::optional const& aRepeats, double nAcceleration, double nDeceleration, const ShapeSharedPtr& rShape, const ::basegfx::B2DVector& rSlideBounds ) : mpEndEvent( rEndEvent ), mrEventQueue( rEventQueue ), mrActivitiesQueue( rActivitiesQueue ), mnMinDuration( nMinDuration ), mnMinNumberOfFrames( nMinNumberOfFrames ), maRepeats( aRepeats ), mnAcceleration( nAcceleration ), mnDeceleration( nDeceleration ), mpShape( rShape ), maSlideBounds( rSlideBounds ), mbAutoReverse( bAutoReverse ) {} /// End event to fire when animation is over EventSharedPtr mpEndEvent; /// Event queue to insert the end event into. EventQueue& mrEventQueue; /// Event queue to insert the end event into. ActivitiesQueue& mrActivitiesQueue; /** Simple duration of the activity Specifies the minimal simple duration of the activity (minimal, because mnMinNumberOfFrames might prolong the activity). According to SMIL, this might also be indefinite, which for our framework does not make much sense, though (wouldn't have a clue, then, how to scale the animation over time). */ double mnMinDuration; /** Minimal number of frames for this activity. This specifies the minimal number of frames this activity will display per simple duration. If less than this number are displayed until mnMinDuration is over, the activity will be prolonged until mnMinNumberOfFrames are rendered. */ sal_uInt32 mnMinNumberOfFrames; /** Number of repeats for the simple duration This specified the number of repeats. The mnMinDuration times maRepeats yields the total duration of this activity. If this value is unspecified, the activity will repeat indefinitely. */ ::std::optional const maRepeats; /// Fraction of simple time to accelerate animation double mnAcceleration; /// Fraction of simple time to decelerate animation double mnDeceleration; /// Shape, to get bounds from ShapeSharedPtr mpShape; /// LayerManager, to get page size from ::basegfx::B2DVector maSlideBounds; /// When true, activity is played reversed after mnDuration. bool mbAutoReverse; }; /** Create an activity from an XAnimate node. This method creates an animated activity from the given XAnimate node, extracting all necessary animation parameters from that. Note that due to the animator parameter, the animation values must be convertible to a double value. @param rParms Factory parameter structure @param rAnimator Animator sub-object @param xNode The SMIL animation node to animate */ AnimationActivitySharedPtr createAnimateActivity( const CommonParameters& rParms, const NumberAnimationSharedPtr& rAnimator, const css::uno::Reference< css::animations::XAnimate >& xNode ); /** Create an activity from an XAnimate node. This method creates an animated activity from the given XAnimate node, extracting all necessary animation parameters from that. Note that due to the animator parameter, the animation values must be convertible to a double value. @param rParms Factory parameter structure @param rAnimator Animator sub-object @param xNode The SMIL animation node to animate */ AnimationActivitySharedPtr createAnimateActivity( const CommonParameters& rParms, const EnumAnimationSharedPtr& rAnimator, const css::uno::Reference< css::animations::XAnimate >& xNode ); /** Create an activity from an XAnimate node. This method creates an animated activity from the given XAnimate node, extracting all necessary animation parameters from that. Note that due to the animator parameter, the animation values must be convertible to a color value. @param rParms Factory parameter structure @param rAnimator Animator sub-object @param xNode The SMIL animation node to animate */ AnimationActivitySharedPtr createAnimateActivity( const CommonParameters& rParms, const ColorAnimationSharedPtr& rAnimator, const css::uno::Reference< css::animations::XAnimate >& xNode ); /** Create an activity from an XAnimate node. This method creates an animated activity from the given XAnimate node, extracting all necessary animation parameters from that. Note that due to the animator parameter, the animation values must be convertible to a color value. @param rParms Factory parameter structure @param rAnimator Animator sub-object @param xNode The SMIL animation node to animate */ AnimationActivitySharedPtr createAnimateActivity( const CommonParameters& rParms, const HSLColorAnimationSharedPtr& rAnimator, const css::uno::Reference< css::animations::XAnimateColor >& xNode ); /** Create an activity from an XAnimate node. This method creates an animated activity from the given XAnimate node, extracting all necessary animation parameters from that. Note that due to the animator parameter, the animation values must be convertible to a pair of double values. @param rParms Factory parameter structure @param rAnimator Animator sub-object @param xNode The SMIL animation node to animate */ AnimationActivitySharedPtr createAnimateActivity( const CommonParameters& rParms, const PairAnimationSharedPtr& rAnimator, const css::uno::Reference< css::animations::XAnimate >& xNode ); /** Create an activity from an XAnimate node. This method creates an animated activity from the given XAnimate node, extracting all necessary animation parameters from that. Note that due to the animator parameter, the animation values must be convertible to a string. @param rParms Factory parameter structure @param rAnimator Animator sub-object @param xNode The SMIL animation node to animate */ AnimationActivitySharedPtr createAnimateActivity( const CommonParameters& rParms, const StringAnimationSharedPtr& rAnimator, const css::uno::Reference< css::animations::XAnimate >& xNode ); /** Create an activity from an XAnimate node. This method creates an animated activity from the given XAnimate node, extracting all necessary animation parameters from that. Note that due to the animator parameter, the animation values must be convertible to a bool value. @param rParms Factory parameter structure @param rAnimator Animator sub-object @param xNode The SMIL animation node to animate */ AnimationActivitySharedPtr createAnimateActivity( const CommonParameters& rParms, const BoolAnimationSharedPtr& rAnimator, const css::uno::Reference< css::animations::XAnimate >& xNode ); /** Create a simple activity for the given animator This method is suited to create activities for custom animations, which need a simple double value and lasts a given timespan. This activity always generates values from the [0,1] range. @param rParms Factory parameter structure @param rAnimator Animator sub-object @param bDirectionForward If true, the activity goes 'forward', i.e. from 0 to 1. With false, the direction is reversed. */ AnimationActivitySharedPtr createSimpleActivity( const CommonParameters& rParms, const NumberAnimationSharedPtr& rAnimator, bool bDirectionForward ); } // namespace presentation::internal #endif // INCLUDED_SLIDESHOW_SOURCE_INC_ACTIVITIESFACTORY_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */