/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #pragma once #include #include #include namespace drawinglayer::attribute { class SdrLineAttribute; } namespace basegfx { class BColor; class B3DHomMatrix; } namespace sdr::contact { class ViewContactOfE3dScene; class ViewContactOfE3d : public ViewContactOfSdrObj { protected: // Create an Object-Specific ViewObjectContact, set ViewContact and // ObjectContact. Always needs to return something. virtual ViewObjectContact& CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact) override; public: // basic constructor, used from E3dObject. explicit ViewContactOfE3d(E3dObject& rObj); virtual ~ViewContactOfE3d() override; // access to E3dObject const E3dObject& GetE3dObject() const { return static_cast(GetSdrObject()); } // public helpers drawinglayer::primitive2d::Primitive2DContainer impCreateWithGivenPrimitive3DContainer( const drawinglayer::primitive3d::Primitive3DContainer& rxContent3D) const; // primitive stuff // Primitive3DContainer of the ViewContact. This contains all necessary information // for the graphical visualisation and needs to be supported by all 3D VCs which // can be visualized. It does NOT contain the object transformation to be able to // buffer for all possible usages drawinglayer::primitive3d::Primitive3DContainer mxViewIndependentPrimitive3DContainer; protected: // This method is responsible for creating the graphical visualisation data which is // stored in mxViewIndependentPrimitive3DContainer, but without object transformation virtual drawinglayer::primitive3d::Primitive3DContainer createViewIndependentPrimitive3DContainer() const = 0; // This method is responsible for creating the graphical visualisation data derived ONLY from // the model data. The default implementation will try to create a 3D to 2D embedding (will work // when scene is known) which can then be used for 2D processing concerning ranges virtual void createViewIndependentPrimitive2DSequence( drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const override; public: // access to the local primitive without the object's local 3D transform. This is e.g. needed // to get the not-yet transformed BoundVolume for e.g. interactions drawinglayer::primitive3d::Primitive3DContainer const& getVIP3DSWithoutObjectTransform() const; // access to the local primitive. This will ensure that the list is // current in comparing the local list content with a fresh created incarnation. It will // use getVIP3DSWithoutObjectTransform and embed to 3d transform primitive when object's // local 3d transform is used drawinglayer::primitive3d::Primitive3DContainer getViewIndependentPrimitive3DContainer() const; }; } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */