/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include E3DModifySceneSnapRectUpdater::E3DModifySceneSnapRectUpdater(const SdrObject* pObject) : mpScene(nullptr) { // Secure old 3D transformation stack before modification const E3dObject* pE3dObject = dynamic_cast< const E3dObject* >(pObject); if(!pE3dObject) return; mpScene = pE3dObject->getRootE3dSceneFromE3dObject(); if(nullptr == mpScene || mpScene->getRootE3dSceneFromE3dObject() != mpScene) return; // if there is a scene and it's the outmost scene, get current 3D range const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(mpScene->GetViewContact()); const basegfx::B3DRange aAllContentRange(rVCScene.getAllContentRange3D()); if(aAllContentRange.isEmpty()) { // no content, nothing to do mpScene = nullptr; } else { // secure current 3D transformation stack mpViewInformation3D = rVCScene.getViewInformation3D(aAllContentRange); } } E3DModifySceneSnapRectUpdater::~E3DModifySceneSnapRectUpdater() { if(!(mpScene && mpViewInformation3D)) return; // after changing parts of the scene, use the secured last 3d transformation stack and the new content // range to calculate a new, eventually expanded or shrunk, 2D geometry for the scene and apply it. // Get new content range const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(mpScene->GetViewContact()); basegfx::B3DRange aAllContentRange(rVCScene.getAllContentRange3D()); // only change when there is still content; else let scene stay at old SnapRect if(aAllContentRange.isEmpty()) return; // check if object transform of scene has changed if(mpViewInformation3D->getObjectTransformation() != mpScene->GetTransform()) { // If Yes, it needs to be updated since it's - for historical reasons - // part of the basic 3d transformation stack of the scene mpViewInformation3D = drawinglayer::geometry::ViewInformation3D( mpScene->GetTransform(), // replace object transformation with new local transform mpViewInformation3D->getOrientation(), mpViewInformation3D->getProjection(), mpViewInformation3D->getDeviceToView(), mpViewInformation3D->getViewTime(), mpViewInformation3D->getExtendedInformationSequence()); } // transform content range to scene-relative coordinates using old 3d transformation stack aAllContentRange.transform(mpViewInformation3D->getObjectToView()); // build 2d relative content range basegfx::B2DRange aSnapRange( aAllContentRange.getMinX(), aAllContentRange.getMinY(), aAllContentRange.getMaxX(), aAllContentRange.getMaxY()); // transform to 2D world coordinates using scene's 2D transformation aSnapRange.transform(rVCScene.getObjectTransformation()); // snap to (old) integer const tools::Rectangle aNewSnapRect( sal_Int32(floor(aSnapRange.getMinX())), sal_Int32(floor(aSnapRange.getMinY())), sal_Int32(ceil(aSnapRange.getMaxX())), sal_Int32(ceil(aSnapRange.getMaxY()))); // set as new SnapRect and invalidate bound volume if(mpScene->GetSnapRect() != aNewSnapRect) { mpScene->SetSnapRect(aNewSnapRect); mpScene->InvalidateBoundVolume(); } } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */