/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace com::sun::star; SFX_IMPL_DOCKINGWINDOW_WITHID( Svx3DChildWindow, SID_3D_WIN ) struct Svx3DWinImpl { SfxItemPool* pPool; }; namespace { /** Get the dispatcher from the current view frame, or, if that is not available, from the given bindings. @param pBindings May be NULL. @returns NULL when both the current view frame is NULL and the given bindings are NULL. */ SfxDispatcher* LocalGetDispatcher (const SfxBindings* pBindings) { SfxDispatcher* pDispatcher = nullptr; if (SfxViewFrame::Current() != nullptr) pDispatcher = SfxViewFrame::Current()->GetDispatcher(); else if (pBindings != nullptr) pDispatcher = pBindings->GetDispatcher(); return pDispatcher; } } Svx3DWin::Svx3DWin(SfxBindings* pInBindings, SfxChildWindow *pCW, vcl::Window* pParent) : SfxDockingWindow(pInBindings, pCW, pParent, "Docking3DEffects", "svx/ui/docking3deffects.ui") , m_xBtnGeo(m_xBuilder->weld_toggle_button("geometry")) , m_xBtnRepresentation(m_xBuilder->weld_toggle_button("representation")) , m_xBtnLight(m_xBuilder->weld_toggle_button("light")) , m_xBtnTexture(m_xBuilder->weld_toggle_button("texture")) , m_xBtnMaterial(m_xBuilder->weld_toggle_button("material")) , m_xBtnUpdate(m_xBuilder->weld_toggle_button("update")) , m_xBtnAssign(m_xBuilder->weld_button("assign")) , m_xFLGeometrie(m_xBuilder->weld_container("geoframe")) , m_xFtPercentDiagonal(m_xBuilder->weld_label("diagonalft")) , m_xMtrPercentDiagonal(m_xBuilder->weld_metric_spin_button("diagonal", FieldUnit::PERCENT)) , m_xFtBackscale(m_xBuilder->weld_label("scaleddepthft")) , m_xMtrBackscale(m_xBuilder->weld_metric_spin_button("scaleddepth", FieldUnit::PERCENT)) , m_xFtEndAngle(m_xBuilder->weld_label("angleft")) , m_xMtrEndAngle(m_xBuilder->weld_metric_spin_button("angle", FieldUnit::DEGREE)) , m_xFtDepth(m_xBuilder->weld_label("depthft")) , m_xMtrDepth(m_xBuilder->weld_metric_spin_button("depth", FieldUnit::CM)) , m_xFLSegments(m_xBuilder->weld_container("segmentsframe")) , m_xNumHorizontal(m_xBuilder->weld_spin_button("hori")) , m_xNumVertical(m_xBuilder->weld_spin_button("veri")) , m_xFLNormals(m_xBuilder->weld_container("normals")) , m_xBtnNormalsObj(m_xBuilder->weld_toggle_button("objspecific")) , m_xBtnNormalsFlat(m_xBuilder->weld_toggle_button("flat")) , m_xBtnNormalsSphere(m_xBuilder->weld_toggle_button("spherical")) , m_xBtnNormalsInvert(m_xBuilder->weld_toggle_button("invertnormals")) , m_xBtnTwoSidedLighting(m_xBuilder->weld_toggle_button("doublesidedillum")) , m_xBtnDoubleSided(m_xBuilder->weld_toggle_button("doublesided")) , m_xFLRepresentation(m_xBuilder->weld_container("shadingframe")) , m_xLbShademode(m_xBuilder->weld_combo_box("mode")) , m_xFLShadow(m_xBuilder->weld_container("shadowframe")) , m_xBtnShadow3d(m_xBuilder->weld_toggle_button("shadow")) , m_xFtSlant(m_xBuilder->weld_label("slantft")) , m_xMtrSlant(m_xBuilder->weld_metric_spin_button("slant", FieldUnit::DEGREE)) , m_xFLCamera(m_xBuilder->weld_container("cameraframe")) , m_xMtrDistance(m_xBuilder->weld_metric_spin_button("distance", FieldUnit::CM)) , m_xMtrFocalLength(m_xBuilder->weld_metric_spin_button("focal", FieldUnit::CM)) , m_xFLLight(m_xBuilder->weld_container("illumframe")) , m_xBtnLight1(new LightButton(m_xBuilder->weld_toggle_button("light1"))) , m_xBtnLight2(new LightButton(m_xBuilder->weld_toggle_button("light2"))) , m_xBtnLight3(new LightButton(m_xBuilder->weld_toggle_button("light3"))) , m_xBtnLight4(new LightButton(m_xBuilder->weld_toggle_button("light4"))) , m_xBtnLight5(new LightButton(m_xBuilder->weld_toggle_button("light5"))) , m_xBtnLight6(new LightButton(m_xBuilder->weld_toggle_button("light6"))) , m_xBtnLight7(new LightButton(m_xBuilder->weld_toggle_button("light7"))) , m_xBtnLight8(new LightButton(m_xBuilder->weld_toggle_button("light8"))) , m_xLbLight1(new ColorListBox(m_xBuilder->weld_menu_button("lightcolor1"), [this]{ return GetFrameWeld(); })) , m_xLbLight2(new ColorListBox(m_xBuilder->weld_menu_button("lightcolor2"), [this]{ return GetFrameWeld(); })) , m_xLbLight3(new ColorListBox(m_xBuilder->weld_menu_button("lightcolor3"), [this]{ return GetFrameWeld(); })) , m_xLbLight4(new ColorListBox(m_xBuilder->weld_menu_button("lightcolor4"), [this]{ return GetFrameWeld(); })) , m_xLbLight5(new ColorListBox(m_xBuilder->weld_menu_button("lightcolor5"), [this]{ return GetFrameWeld(); })) , m_xLbLight6(new ColorListBox(m_xBuilder->weld_menu_button("lightcolor6"), [this]{ return GetFrameWeld(); })) , m_xLbLight7(new ColorListBox(m_xBuilder->weld_menu_button("lightcolor7"), [this]{ return GetFrameWeld(); })) , m_xLbLight8(new ColorListBox(m_xBuilder->weld_menu_button("lightcolor8"), [this]{ return GetFrameWeld(); })) , m_xBtnLightColor(m_xBuilder->weld_button("colorbutton1")) , m_xLbAmbientlight(new ColorListBox(m_xBuilder->weld_menu_button("ambientcolor"), [this]{ return GetFrameWeld(); })) , m_xBtnAmbientColor(m_xBuilder->weld_button("colorbutton2")) , m_xFLTexture(m_xBuilder->weld_container("textureframe")) , m_xBtnTexLuminance(m_xBuilder->weld_toggle_button("textype")) , m_xBtnTexColor(m_xBuilder->weld_toggle_button("texcolor")) , m_xBtnTexReplace(m_xBuilder->weld_toggle_button("texreplace")) , m_xBtnTexModulate(m_xBuilder->weld_toggle_button("texmodulate")) , m_xBtnTexObjectX(m_xBuilder->weld_toggle_button("texobjx")) , m_xBtnTexParallelX(m_xBuilder->weld_toggle_button("texparallelx")) , m_xBtnTexCircleX(m_xBuilder->weld_toggle_button("texcirclex")) , m_xBtnTexObjectY(m_xBuilder->weld_toggle_button("texobjy")) , m_xBtnTexParallelY(m_xBuilder->weld_toggle_button("texparallely")) , m_xBtnTexCircleY(m_xBuilder->weld_toggle_button("texcircley")) , m_xBtnTexFilter(m_xBuilder->weld_toggle_button("texfilter")) , m_xFLMaterial(m_xBuilder->weld_container("materialframe")) , m_xLbMatFavorites(m_xBuilder->weld_combo_box("favorites")) , m_xLbMatColor(new ColorListBox(m_xBuilder->weld_menu_button("objcolor"), [this]{ return GetFrameWeld(); })) , m_xBtnMatColor(m_xBuilder->weld_button("colorbutton3")) , m_xLbMatEmission(new ColorListBox(m_xBuilder->weld_menu_button("illumcolor"), [this]{ return GetFrameWeld(); })) , m_xBtnEmissionColor(m_xBuilder->weld_button("colorbutton4")) , m_xFLMatSpecular(m_xBuilder->weld_container("specframe")) , m_xLbMatSpecular(new ColorListBox(m_xBuilder->weld_menu_button("speccolor"), [this]{ return GetFrameWeld(); })) , m_xBtnSpecularColor(m_xBuilder->weld_button("colorbutton5")) , m_xMtrMatSpecularIntensity(m_xBuilder->weld_metric_spin_button("intensity", FieldUnit::PERCENT)) , m_xCtlPreview(new Svx3DPreviewControl) , m_xCtlPreviewWin(new weld::CustomWeld(*m_xBuilder, "preview", *m_xCtlPreview)) , m_xLightPreviewGrid(m_xBuilder->weld_container("lightpreviewgrid")) , m_xHoriScale(m_xBuilder->weld_scale("horiscale")) , m_xVertScale(m_xBuilder->weld_scale("vertscale")) , m_xBtn_Corner(m_xBuilder->weld_button("corner")) , m_xLightPreview(new Svx3DLightControl) , m_xCtlLightPreviewWin(new weld::CustomWeld(*m_xBuilder, "lightpreview", *m_xLightPreview)) , m_xCtlLightPreview(new SvxLightCtl3D(*m_xLightPreview, *m_xHoriScale, *m_xVertScale, *m_xBtn_Corner)) // TODO might be other body widget as arg 1 , m_xBtnConvertTo3D(m_xBuilder->weld_button("to3d")) , m_xBtnLatheObject(m_xBuilder->weld_button("tolathe")) , m_xBtnPerspective(m_xBuilder->weld_toggle_button("perspective")) , bUpdate(false) , eViewType(ViewType3D::Geo) , pBindings(pInBindings) , mpImpl(new Svx3DWinImpl) , ePoolUnit(MapUnit::MapMM) { SetText(SvxResId(RID_SVXDLG_FLOAT3D_STR_TITLE)); weld::DrawingArea* pDrawingArea = m_xCtlPreview->GetDrawingArea(); Size aSize(pDrawingArea->get_ref_device().LogicToPixel(Size(83, 76), MapMode(MapUnit::MapAppFont))); pDrawingArea->set_size_request(aSize.Width(), aSize.Height()); m_xCtlPreview->SetOutputSizePixel(aSize); m_xLightPreviewGrid->set_size_request(aSize.Width(), aSize.Height()); pDrawingArea = m_xLightPreview->GetDrawingArea(); pDrawingArea->set_size_request(42, 42); // small to fit to m_xLightPreviewGrid mpImpl->pPool = nullptr; // Set Metric eFUnit = pInBindings->GetDispatcher()->GetModule()->GetFieldUnit(); m_xMtrDepth->set_unit( eFUnit ); m_xMtrDistance->set_unit( eFUnit ); m_xMtrFocalLength->set_unit( eFUnit ); pControllerItem.reset( new Svx3DCtrlItem(SID_3D_STATE, pBindings) ); pConvertTo3DItem.reset( new SvxConvertTo3DItem(SID_CONVERT_TO_3D, pBindings) ); pConvertTo3DLatheItem.reset( new SvxConvertTo3DItem(SID_CONVERT_TO_3D_LATHE_FAST, pBindings) ); m_xBtnAssign->connect_clicked( LINK( this, Svx3DWin, ClickAssignHdl ) ); m_xBtnUpdate->connect_toggled( LINK( this, Svx3DWin, ClickUpdateHdl ) ); Link aLink( LINK( this, Svx3DWin, ClickViewTypeHdl ) ); m_xBtnGeo->connect_clicked( aLink ); m_xBtnRepresentation->connect_clicked( aLink ); m_xBtnLight->connect_clicked( aLink ); m_xBtnTexture->connect_clicked( aLink ); m_xBtnMaterial->connect_clicked( aLink ); aLink = LINK( this, Svx3DWin, ClickHdl ); m_xBtnPerspective->connect_clicked( aLink ); m_xBtnConvertTo3D->connect_clicked( aLink ); m_xBtnLatheObject->connect_clicked( aLink ); // Geometry m_xBtnNormalsObj->connect_clicked( aLink ); m_xBtnNormalsFlat->connect_clicked( aLink ); m_xBtnNormalsSphere->connect_clicked( aLink ); m_xBtnTwoSidedLighting->connect_clicked( aLink ); m_xBtnNormalsInvert->connect_clicked( aLink ); m_xBtnDoubleSided->connect_clicked( aLink ); // Representation m_xBtnShadow3d->connect_clicked( aLink ); // Lighting m_xBtnLight1->connect_clicked( aLink ); m_xBtnLight2->connect_clicked( aLink ); m_xBtnLight3->connect_clicked( aLink ); m_xBtnLight4->connect_clicked( aLink ); m_xBtnLight5->connect_clicked( aLink ); m_xBtnLight6->connect_clicked( aLink ); m_xBtnLight7->connect_clicked( aLink ); m_xBtnLight8->connect_clicked( aLink ); // Textures m_xBtnTexLuminance->connect_clicked( aLink ); m_xBtnTexColor->connect_clicked( aLink ); m_xBtnTexReplace->connect_clicked( aLink ); m_xBtnTexModulate->connect_clicked( aLink ); m_xBtnTexParallelX->connect_clicked( aLink ); m_xBtnTexCircleX->connect_clicked( aLink ); m_xBtnTexObjectX->connect_clicked( aLink ); m_xBtnTexParallelY->connect_clicked( aLink ); m_xBtnTexCircleY->connect_clicked( aLink ); m_xBtnTexObjectY->connect_clicked( aLink ); m_xBtnTexFilter->connect_clicked( aLink ); // Material aLink = LINK( this, Svx3DWin, ClickColorHdl ); m_xBtnLightColor->connect_clicked( aLink ); m_xBtnAmbientColor->connect_clicked( aLink ); m_xBtnMatColor->connect_clicked( aLink ); m_xBtnEmissionColor->connect_clicked( aLink ); m_xBtnSpecularColor->connect_clicked( aLink ); Link aLink2 = LINK( this, Svx3DWin, SelectHdl ); Link aLink4 = LINK( this, Svx3DWin, SelectColorHdl ); m_xLbMatFavorites->connect_changed( aLink2 ); m_xLbMatColor->SetSelectHdl( aLink4 ); m_xLbMatEmission->SetSelectHdl( aLink4 ); m_xLbMatSpecular->SetSelectHdl( aLink4 ); m_xLbLight1->SetSelectHdl( aLink4 ); m_xLbLight2->SetSelectHdl( aLink4 ); m_xLbLight3->SetSelectHdl( aLink4 ); m_xLbLight4->SetSelectHdl( aLink4 ); m_xLbLight5->SetSelectHdl( aLink4 ); m_xLbLight6->SetSelectHdl( aLink4 ); m_xLbLight7->SetSelectHdl( aLink4 ); m_xLbLight8->SetSelectHdl( aLink4 ); m_xLbAmbientlight->SetSelectHdl( aLink4 ); m_xLbShademode->connect_changed( aLink2 ); Link aLink3 = LINK( this, Svx3DWin, ModifyMetricHdl ); Link aLink5 = LINK( this, Svx3DWin, ModifySpinHdl ); m_xMtrMatSpecularIntensity->connect_value_changed( aLink3 ); m_xNumHorizontal->connect_value_changed( aLink5 ); m_xNumVertical->connect_value_changed( aLink5 ); m_xMtrSlant->connect_value_changed( aLink3 ); // Preview callback m_xCtlLightPreview->SetUserSelectionChangeCallback(LINK( this, Svx3DWin, ChangeSelectionCallbackHdl )); aSize = GetOutputSizePixel(); SetMinOutputSizePixel( aSize ); Construct(); // Initiation of the initialization of the ColorLBs SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings); if (pDispatcher != nullptr) { SfxBoolItem aItem( SID_3D_INIT, true ); pDispatcher->ExecuteList(SID_3D_INIT, SfxCallMode::ASYNCHRON | SfxCallMode::RECORD, { &aItem }); } Reset(); //lock down the size of the initial largest default mode as the permanent size aSize = get_preferred_size(); set_width_request(aSize.Width()); set_height_request(aSize.Height()); } Svx3DWin::~Svx3DWin() { disposeOnce(); } void Svx3DWin::dispose() { pModel.reset(); pControllerItem.reset(); pConvertTo3DItem.reset(); pConvertTo3DLatheItem.reset(); mpImpl.reset(); m_xBtnGeo.reset(); m_xBtnRepresentation.reset(); m_xBtnLight.reset(); m_xBtnTexture.reset(); m_xBtnMaterial.reset(); m_xBtnUpdate.reset(); m_xBtnAssign.reset(); m_xFLGeometrie.reset(); m_xFtPercentDiagonal.reset(); m_xMtrPercentDiagonal.reset(); m_xFtBackscale.reset(); m_xMtrBackscale.reset(); m_xFtEndAngle.reset(); m_xMtrEndAngle.reset(); m_xFtDepth.reset(); m_xMtrDepth.reset(); m_xFLSegments.reset(); m_xNumHorizontal.reset(); m_xNumVertical.reset(); m_xFLNormals.reset(); m_xBtnNormalsObj.reset(); m_xBtnNormalsFlat.reset(); m_xBtnNormalsSphere.reset(); m_xBtnNormalsInvert.reset(); m_xBtnTwoSidedLighting.reset(); m_xBtnDoubleSided.reset(); m_xFLRepresentation.reset(); m_xLbShademode.reset(); m_xFLShadow.reset(); m_xBtnShadow3d.reset(); m_xFtSlant.reset(); m_xMtrSlant.reset(); m_xFLCamera.reset(); m_xMtrDistance.reset(); m_xMtrFocalLength.reset(); m_xFLLight.reset(); m_xBtnLight1.reset(); m_xBtnLight2.reset(); m_xBtnLight3.reset(); m_xBtnLight4.reset(); m_xBtnLight5.reset(); m_xBtnLight6.reset(); m_xBtnLight7.reset(); m_xBtnLight8.reset(); m_xLbLight1.reset(); m_xLbLight2.reset(); m_xLbLight3.reset(); m_xLbLight4.reset(); m_xLbLight5.reset(); m_xLbLight6.reset(); m_xLbLight7.reset(); m_xLbLight8.reset(); m_xBtnLightColor.reset(); m_xLbAmbientlight.reset(); m_xBtnAmbientColor.reset(); m_xFLTexture.reset(); m_xBtnTexLuminance.reset(); m_xBtnTexColor.reset(); m_xBtnTexReplace.reset(); m_xBtnTexModulate.reset(); m_xBtnTexObjectX.reset(); m_xBtnTexParallelX.reset(); m_xBtnTexCircleX.reset(); m_xBtnTexObjectY.reset(); m_xBtnTexParallelY.reset(); m_xBtnTexCircleY.reset(); m_xBtnTexFilter.reset(); m_xFLMaterial.reset(); m_xLbMatFavorites.reset(); m_xLbMatColor.reset(); m_xBtnMatColor.reset(); m_xLbMatEmission.reset(); m_xBtnEmissionColor.reset(); m_xFLMatSpecular.reset(); m_xLbMatSpecular.reset(); m_xBtnSpecularColor.reset(); m_xMtrMatSpecularIntensity.reset(); m_xCtlPreviewWin.reset(); m_xCtlPreview.reset(); m_xCtlLightPreview.reset(); m_xCtlLightPreviewWin.reset(); m_xLightPreview.reset(); m_xBtn_Corner.reset(); m_xVertScale.reset(); m_xHoriScale.reset(); m_xLightPreviewGrid.reset(); m_xBtnConvertTo3D.reset(); m_xBtnLatheObject.reset(); m_xBtnPerspective.reset(); SfxDockingWindow::dispose(); } void Svx3DWin::Construct() { m_xBtnGeo->set_active(true); ClickViewTypeHdl(*m_xBtnGeo); m_xLightPreviewGrid->hide(); } void Svx3DWin::Reset() { // Various initializations, default is AllAttributes m_xLbShademode->set_active( 0 ); m_xMtrMatSpecularIntensity->set_value( 50, FieldUnit::PERCENT ); m_xBtnLight1->set_active(true); m_xBtnUpdate->set_active(true); ClickUpdateHdl(*m_xBtnUpdate); // Select nothing, to avoid errors when selecting the first m_xCtlLightPreview->GetSvx3DLightControl().SelectLight(0); m_xCtlLightPreview->CheckSelection(); } void Svx3DWin::Update( SfxItemSet const & rAttrs ) { // remember 2d attributes if(mpRemember2DAttributes) mpRemember2DAttributes->ClearItem(); else mpRemember2DAttributes = std::make_unique>(*rAttrs.GetPool()); SfxWhichIter aIter(*mpRemember2DAttributes); sal_uInt16 nWhich(aIter.FirstWhich()); while(nWhich) { SfxItemState eState = rAttrs.GetItemState(nWhich, false); if(SfxItemState::DONTCARE == eState) mpRemember2DAttributes->InvalidateItem(nWhich); else if(SfxItemState::SET == eState) mpRemember2DAttributes->Put(rAttrs.Get(nWhich, false)); nWhich = aIter.NextWhich(); } // construct field values const SfxPoolItem* pItem; // Possible determine PoolUnit if( !mpImpl->pPool ) { mpImpl->pPool = rAttrs.GetPool(); DBG_ASSERT( mpImpl->pPool, "Where is the Pool? "); ePoolUnit = mpImpl->pPool->GetMetric( SID_ATTR_LINE_WIDTH ); } eFUnit = GetModuleFieldUnit( rAttrs ); // Segment Number Can be changed? and other states SfxItemState eState = rAttrs.GetItemState( SID_ATTR_3D_INTERN, false, &pItem ); if( SfxItemState::SET == eState ) { sal_uInt32 nState = static_cast(pItem)->GetValue(); bool bExtrude = ( nState & 2 ); bool bSphere = ( nState & 4 ); bool bCube = ( nState & 8 ); bool bChart = ( nState & 32 ); // Chart if( !bChart ) { // For cube objects are no segments set m_xFLSegments->set_sensitive(!bCube); m_xFtPercentDiagonal->set_sensitive( !bCube && !bSphere ); m_xMtrPercentDiagonal->set_sensitive( !bCube && !bSphere ); m_xFtBackscale->set_sensitive( !bCube && !bSphere ); m_xMtrBackscale->set_sensitive( !bCube && !bSphere ); m_xFtDepth->set_sensitive( !bCube && !bSphere ); m_xMtrDepth->set_sensitive( !bCube && !bSphere ); if( bCube ) { m_xNumHorizontal->set_text(""); m_xNumVertical->set_text(""); } if( bCube || bSphere ) { m_xMtrPercentDiagonal->set_text(""); m_xMtrBackscale->set_text(""); m_xMtrDepth->set_text(""); } // There is a final angle only for Lathe objects. m_xFtEndAngle->set_sensitive( !bExtrude && !bCube && !bSphere ); m_xMtrEndAngle->set_sensitive( !bExtrude && !bCube && !bSphere ); if( bExtrude || bCube || bSphere ) m_xMtrEndAngle->set_text(""); } else { // Geometry m_xNumHorizontal->set_text(""); m_xNumVertical->set_text(""); m_xFLSegments->set_sensitive( false ); m_xFtEndAngle->set_sensitive( false ); m_xMtrEndAngle->set_sensitive( false ); m_xMtrEndAngle->set_text(""); m_xFtDepth->set_sensitive( false ); m_xMtrDepth->set_sensitive( false ); m_xMtrDepth->set_text(""); // Representation m_xFLShadow->set_sensitive(false); m_xMtrDistance->set_text(""); m_xMtrFocalLength->set_text(""); m_xFLCamera->set_sensitive( false ); //Lower Range m_xBtnConvertTo3D->set_sensitive( false ); m_xBtnLatheObject->set_sensitive( false ); } } // Bitmap fill ? -> Status bool bBitmap(false); eState = rAttrs.GetItemState(XATTR_FILLSTYLE); if(eState != SfxItemState::DONTCARE) { drawing::FillStyle eXFS = rAttrs.Get(XATTR_FILLSTYLE).GetValue(); bBitmap = (eXFS == drawing::FillStyle_BITMAP || eXFS == drawing::FillStyle_GRADIENT || eXFS == drawing::FillStyle_HATCH); } m_xFLTexture->set_sensitive(bBitmap); // Geometry // Number of segments (horizontal) if( m_xNumHorizontal->get_sensitive() ) { eState = rAttrs.GetItemState(SDRATTR_3DOBJ_HORZ_SEGS); if(eState != SfxItemState::DONTCARE) { sal_uInt32 nValue = rAttrs.Get(SDRATTR_3DOBJ_HORZ_SEGS).GetValue(); if (nValue != static_cast(m_xNumHorizontal->get_value())) { m_xNumHorizontal->set_value( nValue ); bUpdate = true; } else if( m_xNumHorizontal->get_text().isEmpty() ) m_xNumHorizontal->set_value( nValue ); } else { if( !m_xNumHorizontal->get_text().isEmpty() ) { m_xNumHorizontal->set_text(""); bUpdate = true; } } } //Number of segments (vertical) if( m_xNumVertical->get_sensitive() ) { eState = rAttrs.GetItemState(SDRATTR_3DOBJ_VERT_SEGS); if( eState != SfxItemState::DONTCARE ) { sal_uInt32 nValue = rAttrs.Get(SDRATTR_3DOBJ_VERT_SEGS).GetValue(); if( nValue != static_cast(m_xNumVertical->get_value()) ) { m_xNumVertical->set_value( nValue ); bUpdate = true; } else if( m_xNumVertical->get_text().isEmpty() ) m_xNumVertical->set_value( nValue ); } else { if( !m_xNumVertical->get_text().isEmpty() ) { m_xNumVertical->set_text(""); bUpdate = true; } } } // Depth if( m_xMtrDepth->get_sensitive() ) { eState = rAttrs.GetItemState(SDRATTR_3DOBJ_DEPTH); if( eState != SfxItemState::DONTCARE ) { sal_uInt32 nValue = rAttrs.Get(SDRATTR_3DOBJ_DEPTH).GetValue(); sal_uInt32 nValue2 = GetCoreValue(*m_xMtrDepth, ePoolUnit); if( nValue != nValue2 ) { if( eFUnit != m_xMtrDepth->get_unit() ) SetFieldUnit(*m_xMtrDepth, eFUnit); SetMetricValue(*m_xMtrDepth, nValue, ePoolUnit); bUpdate = true; } else if( m_xMtrDepth->get_text().isEmpty() ) m_xMtrDepth->set_value(m_xMtrDepth->get_value(FieldUnit::NONE), FieldUnit::NONE); } else { if( !m_xMtrDepth->get_text().isEmpty() ) { m_xMtrDepth->set_text(""); bUpdate = true; } } } // Double walled / Double sided eState = rAttrs.GetItemState(SDRATTR_3DOBJ_DOUBLE_SIDED); if( eState != SfxItemState::DONTCARE ) { bool bValue = rAttrs.Get(SDRATTR_3DOBJ_DOUBLE_SIDED).GetValue(); if( bValue != m_xBtnDoubleSided->get_active() ) { m_xBtnDoubleSided->set_active( bValue ); bUpdate = true; } else if( m_xBtnDoubleSided->get_state() == TRISTATE_INDET ) m_xBtnDoubleSided->set_active( bValue ); } else { if( m_xBtnDoubleSided->get_state() != TRISTATE_INDET ) { m_xBtnDoubleSided->set_state( TRISTATE_INDET ); bUpdate = true; } } // Edge rounding if( m_xMtrPercentDiagonal->get_sensitive() ) { eState = rAttrs.GetItemState(SDRATTR_3DOBJ_PERCENT_DIAGONAL); if( eState != SfxItemState::DONTCARE ) { sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DOBJ_PERCENT_DIAGONAL).GetValue(); if( nValue != m_xMtrPercentDiagonal->get_value(FieldUnit::PERCENT) ) { m_xMtrPercentDiagonal->set_value(nValue, FieldUnit::PERCENT); bUpdate = true; } else if( m_xMtrPercentDiagonal->get_text().isEmpty() ) m_xMtrPercentDiagonal->set_value(nValue, FieldUnit::PERCENT); } else { if( !m_xMtrPercentDiagonal->get_text().isEmpty() ) { m_xMtrPercentDiagonal->set_text(""); bUpdate = true; } } } // Depth scaling if( m_xMtrBackscale->get_sensitive() ) { eState = rAttrs.GetItemState(SDRATTR_3DOBJ_BACKSCALE); if( eState != SfxItemState::DONTCARE ) { sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DOBJ_BACKSCALE).GetValue(); if( nValue != m_xMtrBackscale->get_value(FieldUnit::PERCENT) ) { m_xMtrBackscale->set_value(nValue, FieldUnit::PERCENT); bUpdate = true; } else if( m_xMtrBackscale->get_text().isEmpty() ) m_xMtrBackscale->set_value(nValue, FieldUnit::PERCENT); } else { if( !m_xMtrBackscale->get_text().isEmpty() ) { m_xMtrBackscale->set_text(""); bUpdate = true; } } } // End angle if( m_xMtrEndAngle->get_sensitive() ) { eState = rAttrs.GetItemState(SDRATTR_3DOBJ_END_ANGLE); if( eState != SfxItemState::DONTCARE ) { sal_Int32 nValue = rAttrs.Get(SDRATTR_3DOBJ_END_ANGLE).GetValue(); if( nValue != m_xMtrEndAngle->get_value(FieldUnit::DEGREE) ) { m_xMtrEndAngle->set_value(nValue, FieldUnit::DEGREE); bUpdate = true; } } else { if( !m_xMtrEndAngle->get_text().isEmpty() ) { m_xMtrEndAngle->set_text(""); bUpdate = true; } } } // Normal type eState = rAttrs.GetItemState(SDRATTR_3DOBJ_NORMALS_KIND); if( eState != SfxItemState::DONTCARE ) { sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DOBJ_NORMALS_KIND).GetValue(); if( ( !m_xBtnNormalsObj->get_active() && nValue == 0 ) || ( !m_xBtnNormalsFlat->get_active() && nValue == 1 ) || ( !m_xBtnNormalsSphere->get_active() && nValue == 2 ) ) { m_xBtnNormalsObj->set_active( nValue == 0 ); m_xBtnNormalsFlat->set_active( nValue == 1 ); m_xBtnNormalsSphere->set_active( nValue == 2 ); bUpdate = true; } } else { if( m_xBtnNormalsObj->get_active() || m_xBtnNormalsFlat->get_active() || m_xBtnNormalsSphere->get_active() ) { m_xBtnNormalsObj->set_active( false ); m_xBtnNormalsFlat->set_active( false ); m_xBtnNormalsSphere->set_active( false ); bUpdate = true; } } // Normal inverted eState = rAttrs.GetItemState(SDRATTR_3DOBJ_NORMALS_INVERT); if( eState != SfxItemState::DONTCARE ) { bool bValue = rAttrs.Get(SDRATTR_3DOBJ_NORMALS_INVERT).GetValue(); if( bValue != m_xBtnNormalsInvert->get_active() ) { m_xBtnNormalsInvert->set_active( bValue ); bUpdate = true; } else if( m_xBtnNormalsInvert->get_state() == TRISTATE_INDET ) m_xBtnNormalsInvert->set_active( bValue ); } else { if( m_xBtnNormalsInvert->get_state() != TRISTATE_INDET ) { m_xBtnNormalsInvert->set_state( TRISTATE_INDET ); bUpdate = true; } } // 2-sided lighting eState = rAttrs.GetItemState(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING); if( eState != SfxItemState::DONTCARE ) { bool bValue = rAttrs.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING).GetValue(); if( bValue != m_xBtnTwoSidedLighting->get_active() ) { m_xBtnTwoSidedLighting->set_active( bValue ); bUpdate = true; } else if( m_xBtnTwoSidedLighting->get_state() == TRISTATE_INDET ) m_xBtnTwoSidedLighting->set_active( bValue ); } else { if( m_xBtnTwoSidedLighting->get_state() != TRISTATE_INDET ) { m_xBtnTwoSidedLighting->set_state( TRISTATE_INDET ); bUpdate = true; } } // Representation // Shademode eState = rAttrs.GetItemState(SDRATTR_3DSCENE_SHADE_MODE); if( eState != SfxItemState::DONTCARE ) { sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DSCENE_SHADE_MODE).GetValue(); if( nValue != m_xLbShademode->get_active() ) { m_xLbShademode->set_active( nValue ); bUpdate = true; } } else { if( m_xLbShademode->get_active() != 0 ) { m_xLbShademode->set_active(-1); bUpdate = true; } } // 3D-Shadow eState = rAttrs.GetItemState(SDRATTR_3DOBJ_SHADOW_3D); if( eState != SfxItemState::DONTCARE ) { bool bValue = rAttrs.Get(SDRATTR_3DOBJ_SHADOW_3D).GetValue(); if( bValue != m_xBtnShadow3d->get_active() ) { m_xBtnShadow3d->set_active( bValue ); m_xFtSlant->set_sensitive( bValue ); m_xMtrSlant->set_sensitive( bValue ); bUpdate = true; } else if( m_xBtnShadow3d->get_state() == TRISTATE_INDET ) m_xBtnShadow3d->set_active( bValue ); } else { if( m_xBtnShadow3d->get_state() != TRISTATE_INDET ) { m_xBtnShadow3d->set_state( TRISTATE_INDET ); bUpdate = true; } } // Inclination (Shadow) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_SHADOW_SLANT); if( eState != SfxItemState::DONTCARE ) { sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DSCENE_SHADOW_SLANT).GetValue(); if( nValue != m_xMtrSlant->get_value(FieldUnit::DEGREE) ) { m_xMtrSlant->set_value(nValue, FieldUnit::DEGREE); bUpdate = true; } } else { if( !m_xMtrSlant->get_text().isEmpty() ) { m_xMtrSlant->set_text(""); bUpdate = true; } } // Distance eState = rAttrs.GetItemState(SDRATTR_3DSCENE_DISTANCE); if( eState != SfxItemState::DONTCARE ) { sal_uInt32 nValue = rAttrs.Get(SDRATTR_3DSCENE_DISTANCE).GetValue(); sal_uInt32 nValue2 = GetCoreValue(*m_xMtrDistance, ePoolUnit); if( nValue != nValue2 ) { if( eFUnit != m_xMtrDistance->get_unit() ) SetFieldUnit(*m_xMtrDistance, eFUnit); SetMetricValue(*m_xMtrDistance, nValue, ePoolUnit); bUpdate = true; } } else { if( !m_xMtrDepth->get_text().isEmpty() ) { m_xMtrDepth->set_text(""); bUpdate = true; } } // Focal length eState = rAttrs.GetItemState(SDRATTR_3DSCENE_FOCAL_LENGTH); if( eState != SfxItemState::DONTCARE ) { sal_uInt32 nValue = rAttrs.Get(SDRATTR_3DSCENE_FOCAL_LENGTH).GetValue(); sal_uInt32 nValue2 = GetCoreValue(*m_xMtrFocalLength, ePoolUnit); if( nValue != nValue2 ) { if( eFUnit != m_xMtrFocalLength->get_unit() ) SetFieldUnit(*m_xMtrFocalLength, eFUnit); SetMetricValue(*m_xMtrFocalLength, nValue, ePoolUnit); bUpdate = true; } } else { if( !m_xMtrFocalLength->get_text().isEmpty() ) { m_xMtrFocalLength->set_text(""); bUpdate = true; } } // Lighting Color aColor; // Light 1 (Color) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_1); if( eState != SfxItemState::DONTCARE ) { aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1).GetValue(); ColorListBox* pLb = m_xLbLight1.get(); if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); bUpdate = true; } } else { if (!m_xLbLight1->IsNoSelection()) { m_xLbLight1->SetNoSelection(); bUpdate = true; } } // Light 1 (on/off) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_1); if( eState != SfxItemState::DONTCARE ) { bool bOn = rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_1).GetValue(); if (bOn != m_xBtnLight1->isLightOn()) { m_xBtnLight1->switchLightOn(bOn); bUpdate = true; } if( m_xBtnLight1->get_state() == TRISTATE_INDET ) m_xBtnLight1->set_active( m_xBtnLight1->get_active() ); } else { if( m_xBtnLight1->get_state() != TRISTATE_INDET ) { m_xBtnLight1->set_state( TRISTATE_INDET ); bUpdate = true; } } // Light 1 (direction) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_1); if( eState != SfxItemState::DONTCARE ) { bUpdate = true; } //Light 2 (color) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_2); if( eState != SfxItemState::DONTCARE ) { aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2).GetValue(); ColorListBox* pLb = m_xLbLight2.get(); if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); bUpdate = true; } } else { if (!m_xLbLight2->IsNoSelection()) { m_xLbLight2->SetNoSelection(); bUpdate = true; } } // Light 2 (on/off) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_2); if( eState != SfxItemState::DONTCARE ) { bool bOn = rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_2).GetValue(); if (bOn != m_xBtnLight2->isLightOn()) { m_xBtnLight2->switchLightOn(bOn); bUpdate = true; } if( m_xBtnLight2->get_state() == TRISTATE_INDET ) m_xBtnLight2->set_active( m_xBtnLight2->get_active() ); } else { if( m_xBtnLight2->get_state() != TRISTATE_INDET ) { m_xBtnLight2->set_state( TRISTATE_INDET ); bUpdate = true; } } //Light 2 (Direction) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_2); if( eState != SfxItemState::DONTCARE ) { bUpdate = true; } //Light 3 (color) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_3); if( eState != SfxItemState::DONTCARE ) { aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3).GetValue(); ColorListBox* pLb = m_xLbLight3.get(); if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); bUpdate = true; } } else { if (!m_xLbLight3->IsNoSelection()) { m_xLbLight3->SetNoSelection(); bUpdate = true; } } // Light 3 (on/off) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_3); if( eState != SfxItemState::DONTCARE ) { bool bOn = rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_3).GetValue(); if (bOn != m_xBtnLight3->isLightOn()) { m_xBtnLight3->switchLightOn(bOn); bUpdate = true; } if( m_xBtnLight3->get_state() == TRISTATE_INDET ) m_xBtnLight3->set_active( m_xBtnLight3->get_active() ); } else { if( m_xBtnLight3->get_state() != TRISTATE_INDET ) { m_xBtnLight3->set_state( TRISTATE_INDET ); bUpdate = true; } } // Light 3 (Direction) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_3); if( eState != SfxItemState::DONTCARE ) { bUpdate = true; } // Light 4 (Color) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_4); if( eState != SfxItemState::DONTCARE ) { aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4).GetValue(); ColorListBox* pLb = m_xLbLight4.get(); if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); bUpdate = true; } } else { if (!m_xLbLight4->IsNoSelection()) { m_xLbLight4->SetNoSelection(); bUpdate = true; } } // Light 4 (on/off) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_4); if( eState != SfxItemState::DONTCARE ) { bool bOn = rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_4).GetValue(); if (bOn != m_xBtnLight4->isLightOn()) { m_xBtnLight4->switchLightOn(bOn); bUpdate = true; } if( m_xBtnLight4->get_state() == TRISTATE_INDET ) m_xBtnLight4->set_active( m_xBtnLight4->get_active() ); } else { if( m_xBtnLight4->get_state() != TRISTATE_INDET ) { m_xBtnLight4->set_state( TRISTATE_INDET ); bUpdate = true; } } // Light 4 (direction) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_4); if( eState != SfxItemState::DONTCARE ) { bUpdate = true; } // Light 5 (color) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_5); if( eState != SfxItemState::DONTCARE ) { aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5).GetValue(); ColorListBox* pLb = m_xLbLight5.get(); if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); bUpdate = true; } } else { if (!m_xLbLight5->IsNoSelection()) { m_xLbLight5->SetNoSelection(); bUpdate = true; } } // Light 5 (on/off) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_5); if( eState != SfxItemState::DONTCARE ) { bool bOn = rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_5).GetValue(); if (bOn != m_xBtnLight5->isLightOn()) { m_xBtnLight5->switchLightOn(bOn); bUpdate = true; } if( m_xBtnLight5->get_state() == TRISTATE_INDET ) m_xBtnLight5->set_active( m_xBtnLight5->get_active() ); } else { if( m_xBtnLight5->get_state() != TRISTATE_INDET ) { m_xBtnLight5->set_state( TRISTATE_INDET ); bUpdate = true; } } // Light 5 (direction) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_5); if( eState != SfxItemState::DONTCARE ) { bUpdate = true; } // Light 6 (color) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_6); if( eState != SfxItemState::DONTCARE ) { aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6).GetValue(); ColorListBox* pLb = m_xLbLight6.get(); if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); bUpdate = true; } } else { if (!m_xLbLight6->IsNoSelection()) { m_xLbLight6->SetNoSelection(); bUpdate = true; } } // Light 6 (on/off) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_6); if( eState != SfxItemState::DONTCARE ) { bool bOn = rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_6).GetValue(); if (bOn != m_xBtnLight6->isLightOn()) { m_xBtnLight6->switchLightOn(bOn); bUpdate = true; } if( m_xBtnLight6->get_state() == TRISTATE_INDET ) m_xBtnLight6->set_active( m_xBtnLight6->get_active() ); } else { if( m_xBtnLight6->get_state() != TRISTATE_INDET ) { m_xBtnLight6->set_state( TRISTATE_INDET ); bUpdate = true; } } // Light 6 (direction) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_6); if( eState != SfxItemState::DONTCARE ) { bUpdate = true; } // Light 7 (color) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_7); if( eState != SfxItemState::DONTCARE ) { aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7).GetValue(); ColorListBox* pLb = m_xLbLight7.get(); if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); bUpdate = true; } } else { if (!m_xLbLight7->IsNoSelection()) { m_xLbLight7->SetNoSelection(); bUpdate = true; } } // Light 7 (on/off) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_7); if( eState != SfxItemState::DONTCARE ) { bool bOn = rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_7).GetValue(); if (bOn != m_xBtnLight7->isLightOn()) { m_xBtnLight7->switchLightOn(bOn); bUpdate = true; } if( m_xBtnLight7->get_state() == TRISTATE_INDET ) m_xBtnLight7->set_active( m_xBtnLight7->get_active() ); } else { if( m_xBtnLight7->get_state() != TRISTATE_INDET ) { m_xBtnLight7->set_state( TRISTATE_INDET ); bUpdate = true; } } // Light 7 (direction) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_7); if( eState != SfxItemState::DONTCARE ) { bUpdate = true; } // Light 8 (color) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_8); if( eState != SfxItemState::DONTCARE ) { aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8).GetValue(); ColorListBox* pLb = m_xLbLight8.get(); if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); bUpdate = true; } } else { if (!m_xLbLight8->IsNoSelection()) { m_xLbLight8->SetNoSelection(); bUpdate = true; } } // Light 8 (on/off) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_8); if( eState != SfxItemState::DONTCARE ) { bool bOn = rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_8).GetValue(); if (bOn != m_xBtnLight8->isLightOn()) { m_xBtnLight8->switchLightOn(bOn); bUpdate = true; } if( m_xBtnLight8->get_state() == TRISTATE_INDET ) m_xBtnLight8->set_active( m_xBtnLight8->get_active() ); } else { if( m_xBtnLight8->get_state() != TRISTATE_INDET ) { m_xBtnLight8->set_state( TRISTATE_INDET ); bUpdate = true; } } // Light 8 (direction) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_8); if( eState != SfxItemState::DONTCARE ) { bUpdate = true; } // Ambient light eState = rAttrs.GetItemState(SDRATTR_3DSCENE_AMBIENTCOLOR); if( eState != SfxItemState::DONTCARE ) { aColor = rAttrs.Get(SDRATTR_3DSCENE_AMBIENTCOLOR).GetValue(); ColorListBox* pLb = m_xLbAmbientlight.get(); if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); bUpdate = true; } } else { if (!m_xLbAmbientlight->IsNoSelection()) { m_xLbAmbientlight->SetNoSelection(); bUpdate = true; } } // Textures // Art if( bBitmap ) { eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_KIND); if( eState != SfxItemState::DONTCARE ) { sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_KIND).GetValue(); if( ( !m_xBtnTexLuminance->get_active() && nValue == 1 ) || ( !m_xBtnTexColor->get_active() && nValue == 3 ) ) { m_xBtnTexLuminance->set_active( nValue == 1 ); m_xBtnTexColor->set_active( nValue == 3 ); bUpdate = true; } } else { if( m_xBtnTexLuminance->get_active() || m_xBtnTexColor->get_active() ) { m_xBtnTexLuminance->set_active( false ); m_xBtnTexColor->set_active( false ); bUpdate = true; } } // Mode eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_MODE); if( eState != SfxItemState::DONTCARE ) { sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_MODE).GetValue(); if( ( !m_xBtnTexReplace->get_active() && nValue == 1 ) || ( !m_xBtnTexModulate->get_active() && nValue == 2 ) ) { m_xBtnTexReplace->set_active( nValue == 1 ); m_xBtnTexModulate->set_active( nValue == 2 ); bUpdate = true; } } else { if( m_xBtnTexReplace->get_active() || m_xBtnTexModulate->get_active() ) { m_xBtnTexReplace->set_active( false ); m_xBtnTexModulate->set_active( false ); bUpdate = true; } } // Projection X eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_PROJ_X); if( eState != SfxItemState::DONTCARE ) { sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X).GetValue(); if( ( !m_xBtnTexObjectX->get_active() && nValue == 0 ) || ( !m_xBtnTexParallelX->get_active() && nValue == 1 ) || ( !m_xBtnTexCircleX->get_active() && nValue == 2 ) ) { m_xBtnTexObjectX->set_active( nValue == 0 ); m_xBtnTexParallelX->set_active( nValue == 1 ); m_xBtnTexCircleX->set_active( nValue == 2 ); bUpdate = true; } } else { if( m_xBtnTexObjectX->get_active() || m_xBtnTexParallelX->get_active() || m_xBtnTexCircleX->get_active() ) { m_xBtnTexObjectX->set_active( false ); m_xBtnTexParallelX->set_active( false ); m_xBtnTexCircleX->set_active( false ); bUpdate = true; } } // Projection Y eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_PROJ_Y); if( eState != SfxItemState::DONTCARE ) { sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y).GetValue(); if( ( !m_xBtnTexObjectY->get_active() && nValue == 0 ) || ( !m_xBtnTexParallelY->get_active() && nValue == 1 ) || ( !m_xBtnTexCircleY->get_active() && nValue == 2 ) ) { m_xBtnTexObjectY->set_active( nValue == 0 ); m_xBtnTexParallelY->set_active( nValue == 1 ); m_xBtnTexCircleY->set_active( nValue == 2 ); bUpdate = true; } } else { if( m_xBtnTexObjectY->get_active() || m_xBtnTexParallelY->get_active() || m_xBtnTexCircleY->get_active() ) { m_xBtnTexObjectY->set_active( false ); m_xBtnTexParallelY->set_active( false ); m_xBtnTexCircleY->set_active( false ); bUpdate = true; } } // Filter eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_FILTER); if( eState != SfxItemState::DONTCARE ) { bool bValue = rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_FILTER).GetValue(); if( bValue != m_xBtnTexFilter->get_active() ) { m_xBtnTexFilter->set_active( bValue ); bUpdate = true; } if( m_xBtnTexFilter->get_state() == TRISTATE_INDET ) m_xBtnTexFilter->set_active( bValue ); } else { if( m_xBtnTexFilter->get_state() != TRISTATE_INDET ) { m_xBtnTexFilter->set_state( TRISTATE_INDET ); bUpdate = true; } } } // Material Favorites m_xLbMatFavorites->set_active( 0 ); // Object color eState = rAttrs.GetItemState(XATTR_FILLCOLOR); if( eState != SfxItemState::DONTCARE ) { aColor = rAttrs.Get(XATTR_FILLCOLOR).GetColorValue(); ColorListBox* pLb = m_xLbMatColor.get(); if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); bUpdate = true; } } else { if (!m_xLbMatColor->IsNoSelection()) { m_xLbMatColor->SetNoSelection(); bUpdate = true; } } // Self-luminous color eState = rAttrs.GetItemState(SDRATTR_3DOBJ_MAT_EMISSION); if( eState != SfxItemState::DONTCARE ) { aColor = rAttrs.Get(SDRATTR_3DOBJ_MAT_EMISSION).GetValue(); ColorListBox* pLb = m_xLbMatEmission.get(); if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); bUpdate = true; } } else { if (!m_xLbMatEmission->IsNoSelection()) { m_xLbMatEmission->SetNoSelection(); bUpdate = true; } } // Specular eState = rAttrs.GetItemState(SDRATTR_3DOBJ_MAT_SPECULAR); if( eState != SfxItemState::DONTCARE ) { aColor = rAttrs.Get(SDRATTR_3DOBJ_MAT_SPECULAR).GetValue(); ColorListBox* pLb = m_xLbMatSpecular.get(); if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); bUpdate = true; } } else { if (!m_xLbMatSpecular->IsNoSelection()) { m_xLbMatSpecular->SetNoSelection(); bUpdate = true; } } // Specular Intensity eState = rAttrs.GetItemState(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY); if( eState != SfxItemState::DONTCARE ) { sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY).GetValue(); if( nValue != m_xMtrMatSpecularIntensity->get_value(FieldUnit::PERCENT) ) { m_xMtrMatSpecularIntensity->set_value(nValue, FieldUnit::PERCENT); bUpdate = true; } } else { if( !m_xMtrMatSpecularIntensity->get_text().isEmpty() ) { m_xMtrMatSpecularIntensity->set_text(""); bUpdate = true; } } // Other // Perspective eState = rAttrs.GetItemState(SDRATTR_3DSCENE_PERSPECTIVE); if( eState != SfxItemState::DONTCARE ) { ProjectionType ePT = static_cast(rAttrs.Get(SDRATTR_3DSCENE_PERSPECTIVE).GetValue()); if( ( !m_xBtnPerspective->get_active() && ePT == ProjectionType::Perspective ) || ( m_xBtnPerspective->get_active() && ePT == ProjectionType::Parallel ) ) { m_xBtnPerspective->set_active( ePT == ProjectionType::Perspective ); bUpdate = true; } if( m_xBtnPerspective->get_state() == TRISTATE_INDET ) m_xBtnPerspective->set_active( ePT == ProjectionType::Perspective ); } else { if( m_xBtnPerspective->get_state() != TRISTATE_INDET ) { m_xBtnPerspective->set_state( TRISTATE_INDET ); bUpdate = true; } } if( !bUpdate ) { // however the 2D attributes may be different. Compare these and decide bUpdate = true; } // Update preview SfxItemSet aSet(rAttrs); // set LineStyle hard to drawing::LineStyle_NONE when it's not set so that // the default (drawing::LineStyle_SOLID) is not used for 3d preview if(SfxItemState::SET != aSet.GetItemState(XATTR_LINESTYLE, false)) aSet.Put(XLineStyleItem(drawing::LineStyle_NONE)); // set FillColor hard to WHITE when it's SfxItemState::DONTCARE so that // the default (Blue7) is not used for 3d preview if(SfxItemState::DONTCARE == aSet.GetItemState(XATTR_FILLCOLOR, false)) aSet.Put(XFillColorItem(OUString(), COL_WHITE)); m_xCtlPreview->Set3DAttributes(aSet); m_xCtlLightPreview->GetSvx3DLightControl().Set3DAttributes(aSet); // try to select light corresponding to active button sal_uInt32 nNumber(0xffffffff); if(m_xBtnLight1->get_active()) nNumber = 0; else if(m_xBtnLight2->get_active()) nNumber = 1; else if(m_xBtnLight3->get_active()) nNumber = 2; else if(m_xBtnLight4->get_active()) nNumber = 3; else if(m_xBtnLight5->get_active()) nNumber = 4; else if(m_xBtnLight6->get_active()) nNumber = 5; else if(m_xBtnLight7->get_active()) nNumber = 6; else if(m_xBtnLight8->get_active()) nNumber = 7; if(nNumber != 0xffffffff) { m_xCtlLightPreview->GetSvx3DLightControl().SelectLight(nNumber); } // handle state of converts possible m_xBtnConvertTo3D->set_sensitive(pConvertTo3DItem->GetState()); m_xBtnLatheObject->set_sensitive(pConvertTo3DLatheItem->GetState()); } void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) { // get remembered 2d attributes from the dialog if(mpRemember2DAttributes) { SfxWhichIter aIter(*mpRemember2DAttributes); sal_uInt16 nWhich(aIter.FirstWhich()); while(nWhich) { SfxItemState eState = aIter.GetItemState(false); if(SfxItemState::DONTCARE == eState) rAttrs.InvalidateItem(nWhich); else if(SfxItemState::SET == eState) rAttrs.Put(mpRemember2DAttributes->Get(nWhich, false)); nWhich = aIter.NextWhich(); } } //Others must stand as the front on all sides // Perspective if( m_xBtnPerspective->get_state() != TRISTATE_INDET ) { ProjectionType nValue; if( m_xBtnPerspective->get_active() ) nValue = ProjectionType::Perspective; else nValue = ProjectionType::Parallel; rAttrs.Put(Svx3DPerspectiveItem(nValue)); } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_PERSPECTIVE); // Geometry // Possible determine PoolUnit (in this case this has not happened in Update() ) if( !mpImpl->pPool ) { OSL_FAIL( "No Pool in GetAttr()! May be incompatible to drviewsi.cxx ?" ); mpImpl->pPool = rAttrs.GetPool(); DBG_ASSERT( mpImpl->pPool, "Where is the Pool?" ); ePoolUnit = mpImpl->pPool->GetMetric( SID_ATTR_LINE_WIDTH ); eFUnit = GetModuleFieldUnit( rAttrs ); } // Number of segments (horizontal) if( !m_xNumHorizontal->get_text().isEmpty() ) { sal_uInt32 nValue = static_cast(m_xNumHorizontal->get_value()); rAttrs.Put(makeSvx3DHorizontalSegmentsItem(nValue)); } else rAttrs.InvalidateItem(SDRATTR_3DOBJ_HORZ_SEGS); // Number of segments (vertical) if( !m_xNumVertical->get_text().isEmpty() ) { sal_uInt32 nValue = static_cast(m_xNumVertical->get_value()); rAttrs.Put(makeSvx3DVerticalSegmentsItem(nValue)); } else rAttrs.InvalidateItem(SDRATTR_3DOBJ_VERT_SEGS); // Depth if( !m_xMtrDepth->get_text().isEmpty() ) { sal_uInt32 nValue = GetCoreValue(*m_xMtrDepth, ePoolUnit); rAttrs.Put(makeSvx3DDepthItem(nValue)); } else rAttrs.InvalidateItem(SDRATTR_3DOBJ_DEPTH); // Double-sided TriState eState = m_xBtnDoubleSided->get_state(); if( eState != TRISTATE_INDET ) { bool bValue = TRISTATE_TRUE == eState; rAttrs.Put(makeSvx3DDoubleSidedItem(bValue)); } else rAttrs.InvalidateItem(SDRATTR_3DOBJ_DOUBLE_SIDED); // Edge rounding if( !m_xMtrPercentDiagonal->get_text().isEmpty() ) { sal_uInt16 nValue = static_cast(m_xMtrPercentDiagonal->get_value(FieldUnit::PERCENT)); rAttrs.Put(makeSvx3DPercentDiagonalItem(nValue)); } else rAttrs.InvalidateItem(SDRATTR_3DOBJ_PERCENT_DIAGONAL); // Depth scale if( !m_xMtrBackscale->get_text().isEmpty() ) { sal_uInt16 nValue = static_cast(m_xMtrBackscale->get_value(FieldUnit::PERCENT)); rAttrs.Put(makeSvx3DBackscaleItem(nValue)); } else rAttrs.InvalidateItem(SDRATTR_3DOBJ_BACKSCALE); // End angle if( !m_xMtrEndAngle->get_text().isEmpty() ) { sal_uInt16 nValue = static_cast(m_xMtrEndAngle->get_value(FieldUnit::DEGREE)); rAttrs.Put(makeSvx3DEndAngleItem(nValue)); } else rAttrs.InvalidateItem(SDRATTR_3DOBJ_END_ANGLE); // Normal type sal_uInt16 nValue = 99; if( m_xBtnNormalsObj->get_active() ) nValue = 0; else if( m_xBtnNormalsFlat->get_active() ) nValue = 1; else if( m_xBtnNormalsSphere->get_active() ) nValue = 2; if( nValue <= 2 ) rAttrs.Put(Svx3DNormalsKindItem(nValue)); else rAttrs.InvalidateItem(SDRATTR_3DOBJ_NORMALS_KIND); // Normal inverted eState = m_xBtnNormalsInvert->get_state(); if( eState != TRISTATE_INDET ) { bool bValue = TRISTATE_TRUE == eState; rAttrs.Put(makeSvx3DNormalsInvertItem(bValue)); } else rAttrs.InvalidateItem(SDRATTR_3DOBJ_NORMALS_INVERT); // 2-sided lighting eState = m_xBtnTwoSidedLighting->get_state(); if( eState != TRISTATE_INDET ) { bool bValue = TRISTATE_TRUE == eState; rAttrs.Put(makeSvx3DTwoSidedLightingItem(bValue)); } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING); // Representation // Shade mode if( m_xLbShademode->get_active() != -1 ) { nValue = m_xLbShademode->get_active(); rAttrs.Put(Svx3DShadeModeItem(nValue)); } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_SHADE_MODE); // 3D-Shadow eState = m_xBtnShadow3d->get_state(); if( eState != TRISTATE_INDET ) { bool bValue = TRISTATE_TRUE == eState; rAttrs.Put(makeSvx3DShadow3DItem(bValue)); rAttrs.Put(makeSdrShadowItem(bValue)); } else { rAttrs.InvalidateItem(SDRATTR_3DOBJ_SHADOW_3D); rAttrs.InvalidateItem(SDRATTR_SHADOW); } // Slant (Shadow) if( !m_xMtrSlant->get_text().isEmpty() ) { sal_uInt16 nValue2 = static_cast(m_xMtrSlant->get_value(FieldUnit::DEGREE)); rAttrs.Put(makeSvx3DShadowSlantItem(nValue2)); } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_SHADOW_SLANT); // Distance if( !m_xMtrDistance->get_text().isEmpty() ) { sal_uInt32 nValue2 = GetCoreValue(*m_xMtrDistance, ePoolUnit); rAttrs.Put(makeSvx3DDistanceItem(nValue2)); } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_DISTANCE); // Focal length if( !m_xMtrFocalLength->get_text().isEmpty() ) { sal_uInt32 nValue2 = GetCoreValue(*m_xMtrFocalLength, ePoolUnit); rAttrs.Put(makeSvx3DFocalLengthItem(nValue2)); } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_FOCAL_LENGTH); // Lighting Color aColor; const SfxItemSet aLightItemSet(m_xCtlLightPreview->GetSvx3DLightControl().Get3DAttributes()); // Light 1 color if (!m_xLbLight1->IsNoSelection()) { aColor = m_xLbLight1->GetSelectEntryColor(); rAttrs.Put(makeSvx3DLightcolor1Item(aColor)); } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_1); // Light 1 (on/off) eState = m_xBtnLight1->get_state(); if( eState != TRISTATE_INDET ) { bool bValue = m_xBtnLight1->isLightOn(); rAttrs.Put(makeSvx3DLightOnOff1Item(bValue)); // Light 1 (direction) if( bValue ) { rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)); } } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTON_1); // Light 2 color if (!m_xLbLight2->IsNoSelection()) { aColor = m_xLbLight2->GetSelectEntryColor(); rAttrs.Put(makeSvx3DLightcolor2Item(aColor)); } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_2); // Light 2 (on/off) eState = m_xBtnLight2->get_state(); if( eState != TRISTATE_INDET ) { bool bValue = m_xBtnLight2->isLightOn(); rAttrs.Put(makeSvx3DLightOnOff2Item(bValue)); // Light 2 (direction) if( bValue ) { rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)); } } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTON_2); // Light 3 color if (!m_xLbLight3->IsNoSelection()) { aColor = m_xLbLight3->GetSelectEntryColor(); rAttrs.Put(makeSvx3DLightcolor3Item(aColor)); } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_3); // Light 3 (on/off) eState = m_xBtnLight3->get_state(); if( eState != TRISTATE_INDET ) { bool bValue = m_xBtnLight3->isLightOn(); rAttrs.Put(makeSvx3DLightOnOff3Item(bValue)); // Light 3 (direction) if( bValue ) { rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)); } } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTON_3); // Light 4 color if (!m_xLbLight4->IsNoSelection()) { aColor = m_xLbLight4->GetSelectEntryColor(); rAttrs.Put(makeSvx3DLightcolor4Item(aColor)); } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_4); // Light 4 (on/off) eState = m_xBtnLight4->get_state(); if( eState != TRISTATE_INDET ) { bool bValue = m_xBtnLight4->isLightOn(); rAttrs.Put(makeSvx3DLightOnOff4Item(bValue)); // Light 4 (direction) if( bValue ) { rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)); } } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTON_4); // Light 5 color if (!m_xLbLight5->IsNoSelection()) { aColor = m_xLbLight5->GetSelectEntryColor(); rAttrs.Put(makeSvx3DLightcolor5Item(aColor)); } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_5); // Light 5 (on/off) eState = m_xBtnLight5->get_state(); if( eState != TRISTATE_INDET ) { bool bValue = m_xBtnLight5->isLightOn(); rAttrs.Put(makeSvx3DLightOnOff5Item(bValue)); // Light 5 (direction) if( bValue ) { rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)); } } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTON_5); // Light 6 color if (!m_xLbLight6->IsNoSelection()) { aColor = m_xLbLight6->GetSelectEntryColor(); rAttrs.Put(makeSvx3DLightcolor6Item(aColor)); } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_6); // Light 6 (on/off) eState = m_xBtnLight6->get_state(); if( eState != TRISTATE_INDET ) { bool bValue = m_xBtnLight6->isLightOn(); rAttrs.Put(makeSvx3DLightOnOff6Item(bValue)); // Light 6 (direction) if( bValue ) { rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)); } } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTON_6); // Light 7 color if (!m_xLbLight7->IsNoSelection()) { aColor = m_xLbLight7->GetSelectEntryColor(); rAttrs.Put(makeSvx3DLightcolor7Item(aColor)); } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_7); // Light 7 (on/off) eState = m_xBtnLight7->get_state(); if( eState != TRISTATE_INDET ) { bool bValue = m_xBtnLight7->isLightOn(); rAttrs.Put(makeSvx3DLightOnOff7Item(bValue)); // Light 7 (direction) if( bValue ) { rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)); } } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTON_7); // Light 8 color if (!m_xLbLight8->IsNoSelection()) { aColor = m_xLbLight8->GetSelectEntryColor(); rAttrs.Put(makeSvx3DLightcolor8Item(aColor)); } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_8); // Light 8 (on/off) eState = m_xBtnLight8->get_state(); if( eState != TRISTATE_INDET ) { bool bValue = m_xBtnLight8->isLightOn(); rAttrs.Put(makeSvx3DLightOnOff8Item(bValue)); // Light 8 (direction) if( bValue ) { rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)); } } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTON_8); // Ambient light if (!m_xLbAmbientlight->IsNoSelection()) { aColor = m_xLbAmbientlight->GetSelectEntryColor(); rAttrs.Put(makeSvx3DAmbientcolorItem(aColor)); } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_AMBIENTCOLOR); // Textures // Art nValue = 99; if( m_xBtnTexLuminance->get_active() ) nValue = 1; else if( m_xBtnTexColor->get_active() ) nValue = 3; if( nValue == 1 || nValue == 3 ) rAttrs.Put(Svx3DTextureKindItem(nValue)); else rAttrs.InvalidateItem(SDRATTR_3DOBJ_TEXTURE_KIND); // Mode nValue = 99; if( m_xBtnTexReplace->get_active() ) nValue = 1; else if( m_xBtnTexModulate->get_active() ) nValue = 2; if( nValue == 1 || nValue == 2 ) rAttrs.Put(Svx3DTextureModeItem(nValue)); else rAttrs.InvalidateItem(SDRATTR_3DOBJ_TEXTURE_MODE); // X projection nValue = 99; if( m_xBtnTexObjectX->get_active() ) nValue = 0; else if( m_xBtnTexParallelX->get_active() ) nValue = 1; else if( m_xBtnTexCircleX->get_active() ) nValue = 2; if( nValue <= 2 ) rAttrs.Put(Svx3DTextureProjectionXItem(nValue)); else rAttrs.InvalidateItem(SDRATTR_3DOBJ_TEXTURE_PROJ_X); // Y projection nValue = 99; if( m_xBtnTexObjectY->get_active() ) nValue = 0; else if( m_xBtnTexParallelY->get_active() ) nValue = 1; else if( m_xBtnTexCircleY->get_active() ) nValue = 2; if( nValue <= 2 ) rAttrs.Put(Svx3DTextureProjectionYItem(nValue)); else rAttrs.InvalidateItem(SDRATTR_3DOBJ_TEXTURE_PROJ_Y); // Filter eState = m_xBtnTexFilter->get_state(); if( eState != TRISTATE_INDET ) { bool bValue = TRISTATE_TRUE == eState; rAttrs.Put(makeSvx3DTextureFilterItem(bValue)); } else rAttrs.InvalidateItem(SDRATTR_3DOBJ_TEXTURE_FILTER); // Material // Object color if (!m_xLbMatColor->IsNoSelection()) { aColor = m_xLbMatColor->GetSelectEntryColor(); rAttrs.Put( XFillColorItem( "", aColor) ); } else { rAttrs.InvalidateItem( XATTR_FILLCOLOR ); } // luminous color if (!m_xLbMatEmission->IsNoSelection()) { aColor = m_xLbMatEmission->GetSelectEntryColor(); rAttrs.Put(makeSvx3DMaterialEmissionItem(aColor)); } else rAttrs.InvalidateItem(SDRATTR_3DOBJ_MAT_EMISSION); // Specular if (!m_xLbMatSpecular->IsNoSelection()) { aColor = m_xLbMatSpecular->GetSelectEntryColor(); rAttrs.Put(makeSvx3DMaterialSpecularItem(aColor)); } else rAttrs.InvalidateItem(SDRATTR_3DOBJ_MAT_SPECULAR); // Specular intensity if( !m_xMtrMatSpecularIntensity->get_text().isEmpty() ) { sal_uInt16 nValue2 = static_cast(m_xMtrMatSpecularIntensity->get_value(FieldUnit::PERCENT)); rAttrs.Put(makeSvx3DMaterialSpecularIntensityItem(nValue2)); } else rAttrs.InvalidateItem(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY); } void Svx3DWin::Resize() { Size aWinSize( GetOutputSizePixel() ); // why rSize in Resizing()? if( aWinSize.Height() >= GetMinOutputSizePixel().Height() && aWinSize.Width() >= GetMinOutputSizePixel().Width() ) { // Hide m_xBtnUpdate->hide(); m_xBtnAssign->hide(); m_xBtnConvertTo3D->hide(); m_xBtnLatheObject->hide(); m_xBtnPerspective->hide(); m_xCtlPreview->Hide(); m_xLightPreviewGrid->hide(); m_xFLGeometrie->hide(); m_xFLRepresentation->hide(); m_xFLLight->hide(); m_xFLTexture->hide(); m_xFLMaterial->hide(); // Show m_xBtnUpdate->show(); m_xBtnAssign->show(); m_xBtnConvertTo3D->show(); m_xBtnLatheObject->show(); m_xBtnPerspective->show(); if( m_xBtnGeo->get_active() ) ClickViewTypeHdl(*m_xBtnGeo); if( m_xBtnRepresentation->get_active() ) ClickViewTypeHdl(*m_xBtnRepresentation); if( m_xBtnLight->get_active() ) ClickViewTypeHdl(*m_xBtnLight); if( m_xBtnTexture->get_active() ) ClickViewTypeHdl(*m_xBtnTexture); if( m_xBtnMaterial->get_active() ) ClickViewTypeHdl(*m_xBtnMaterial); } SfxDockingWindow::Resize(); } IMPL_LINK_NOARG(Svx3DWin, ClickUpdateHdl, weld::Toggleable&, void) { bUpdate = m_xBtnUpdate->get_active(); if( bUpdate ) { SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings); if (pDispatcher != nullptr) { SfxBoolItem aItem( SID_3D_STATE, true ); pDispatcher->ExecuteList(SID_3D_STATE, SfxCallMode::ASYNCHRON | SfxCallMode::RECORD, { &aItem }); } } else { // Controls can be disabled during certain circumstances } } IMPL_LINK_NOARG(Svx3DWin, ClickAssignHdl, weld::Button&, void) { SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings); if (pDispatcher != nullptr) { SfxBoolItem aItem( SID_3D_ASSIGN, true ); pDispatcher->ExecuteList(SID_3D_ASSIGN, SfxCallMode::ASYNCHRON | SfxCallMode::RECORD, { &aItem }); } } IMPL_LINK( Svx3DWin, ClickViewTypeHdl, weld::Button&, rBtn, void ) { // Since the permanent updating of the preview would be too expensive bool bUpdatePreview = m_xBtnLight->get_active(); m_xBtnGeo->set_active(m_xBtnGeo.get() == &rBtn); m_xBtnRepresentation->set_active(m_xBtnRepresentation.get() == &rBtn); m_xBtnLight->set_active(m_xBtnLight.get() == &rBtn); m_xBtnTexture->set_active(m_xBtnTexture.get() == &rBtn); m_xBtnMaterial->set_active(m_xBtnMaterial.get() == &rBtn); if( m_xBtnGeo->get_active() ) eViewType = ViewType3D::Geo; if( m_xBtnRepresentation->get_active() ) eViewType = ViewType3D::Representation; if( m_xBtnLight->get_active() ) eViewType = ViewType3D::Light; if( m_xBtnTexture->get_active() ) eViewType = ViewType3D::Texture; if( m_xBtnMaterial->get_active() ) eViewType = ViewType3D::Material; // Geometry if( eViewType == ViewType3D::Geo ) { m_xFLSegments->show(); m_xFLGeometrie->show(); m_xFLNormals->show(); } else { m_xFLSegments->hide(); m_xFLGeometrie->hide(); m_xFLNormals->hide(); } // Representation if( eViewType == ViewType3D::Representation ) { m_xFLShadow->show(); m_xFLCamera->show(); m_xFLRepresentation->show(); } else { m_xFLShadow->hide(); m_xFLCamera->hide(); m_xFLRepresentation->hide(); } // Lighting if( eViewType == ViewType3D::Light ) { m_xFLLight->show(); ColorListBox* pLb = GetCLbByButton(); if( pLb ) pLb->show(); m_xLightPreviewGrid->show(); m_xCtlPreview->Hide(); } else { m_xFLLight->hide(); if( !m_xCtlPreview->IsVisible() ) { m_xCtlPreview->Show(); m_xLightPreviewGrid->hide(); } } // Textures if (eViewType == ViewType3D::Texture) m_xFLTexture->show(); else m_xFLTexture->hide(); // Material if( eViewType == ViewType3D::Material ) { m_xFLMatSpecular->show(); m_xFLMaterial->show(); } else { m_xFLMatSpecular->hide(); m_xFLMaterial->hide(); } if( bUpdatePreview && !m_xBtnLight->get_active() ) UpdatePreview(); } IMPL_LINK( Svx3DWin, ClickHdl, weld::Button&, rBtn, void ) { bool bUpdatePreview = false; sal_uInt16 nSId = 0; if( &rBtn == m_xBtnConvertTo3D.get() ) { nSId = SID_CONVERT_TO_3D; } else if( &rBtn == m_xBtnLatheObject.get() ) { nSId = SID_CONVERT_TO_3D_LATHE_FAST; } // Geometry else if( &rBtn == m_xBtnNormalsObj.get() || &rBtn == m_xBtnNormalsFlat.get() || &rBtn == m_xBtnNormalsSphere.get() ) { m_xBtnNormalsObj->set_active( &rBtn == m_xBtnNormalsObj.get() ); m_xBtnNormalsFlat->set_active( &rBtn == m_xBtnNormalsFlat.get() ); m_xBtnNormalsSphere->set_active( &rBtn == m_xBtnNormalsSphere.get() ); bUpdatePreview = true; } else if( &rBtn == m_xBtnLight1->get_widget() || &rBtn == m_xBtnLight2->get_widget() || &rBtn == m_xBtnLight3->get_widget() || &rBtn == m_xBtnLight4->get_widget() || &rBtn == m_xBtnLight5->get_widget() || &rBtn == m_xBtnLight6->get_widget() || &rBtn == m_xBtnLight7->get_widget() || &rBtn == m_xBtnLight8->get_widget() ) { // Lighting LightButton* pToggleBtn = GetLbByButton(&rBtn); ColorListBox* pLb = GetCLbByButton(pToggleBtn); pLb->show(); bool bIsChecked = pToggleBtn->get_prev_active(); if (pToggleBtn != m_xBtnLight1.get() && m_xBtnLight1->get_active()) { m_xBtnLight1->set_active( false ); m_xBtnLight1->set_prev_active(false); m_xLbLight1->hide(); } if (pToggleBtn != m_xBtnLight2.get() && m_xBtnLight2->get_active()) { m_xBtnLight2->set_active( false ); m_xBtnLight2->set_prev_active(false); m_xLbLight2->hide(); } if( pToggleBtn != m_xBtnLight3.get() && m_xBtnLight3->get_active() ) { m_xBtnLight3->set_active( false ); m_xBtnLight3->set_prev_active(false); m_xLbLight3->hide(); } if( pToggleBtn != m_xBtnLight4.get() && m_xBtnLight4->get_active() ) { m_xBtnLight4->set_active( false ); m_xBtnLight4->set_prev_active(false); m_xLbLight4->hide(); } if( pToggleBtn != m_xBtnLight5.get() && m_xBtnLight5->get_active() ) { m_xBtnLight5->set_active( false ); m_xBtnLight5->set_prev_active(false); m_xLbLight5->hide(); } if( pToggleBtn != m_xBtnLight6.get() && m_xBtnLight6->get_active() ) { m_xBtnLight6->set_active( false ); m_xBtnLight6->set_prev_active(false); m_xLbLight6->hide(); } if( pToggleBtn != m_xBtnLight7.get() && m_xBtnLight7->get_active() ) { m_xBtnLight7->set_active( false ); m_xBtnLight7->set_prev_active(false); m_xLbLight7->hide(); } if( pToggleBtn != m_xBtnLight8.get() && m_xBtnLight8->get_active() ) { m_xBtnLight8->set_active( false ); m_xBtnLight8->set_prev_active(false); m_xLbLight8->hide(); } //update light button pToggleBtn->set_active(true); pToggleBtn->set_prev_active(true); if (bIsChecked) pToggleBtn->switchLightOn(!pToggleBtn->isLightOn()); bool bEnable = pToggleBtn->isLightOn(); m_xBtnLightColor->set_sensitive( bEnable ); pLb->set_sensitive( bEnable ); ClickLight(*pToggleBtn); bUpdatePreview = true; } // Textures else if( &rBtn == m_xBtnTexLuminance.get() || &rBtn == m_xBtnTexColor.get() ) { m_xBtnTexLuminance->set_active( &rBtn == m_xBtnTexLuminance.get() ); m_xBtnTexColor->set_active( &rBtn == m_xBtnTexColor.get() ); bUpdatePreview = true; } else if( &rBtn == m_xBtnTexReplace.get() || &rBtn == m_xBtnTexModulate.get() ) { m_xBtnTexReplace->set_active( &rBtn == m_xBtnTexReplace.get() ); m_xBtnTexModulate->set_active( &rBtn == m_xBtnTexModulate.get() ); bUpdatePreview = true; } else if( &rBtn == m_xBtnTexParallelX.get() || &rBtn == m_xBtnTexCircleX.get() || &rBtn == m_xBtnTexObjectX.get() ) { m_xBtnTexParallelX->set_active( &rBtn == m_xBtnTexParallelX.get() ); m_xBtnTexCircleX->set_active( &rBtn == m_xBtnTexCircleX.get() ); m_xBtnTexObjectX->set_active( &rBtn == m_xBtnTexObjectX.get() ); bUpdatePreview = true; } else if( &rBtn == m_xBtnTexParallelY.get() || &rBtn == m_xBtnTexCircleY.get() || &rBtn == m_xBtnTexObjectY.get() ) { m_xBtnTexParallelY->set_active( &rBtn == m_xBtnTexParallelY.get() ); m_xBtnTexCircleY->set_active( &rBtn == m_xBtnTexCircleY.get() ); m_xBtnTexObjectY->set_active( &rBtn == m_xBtnTexObjectY.get() ); bUpdatePreview = true; } else if (&rBtn == m_xBtnShadow3d.get()) { m_xFtSlant->set_sensitive( m_xBtnShadow3d->get_active() ); m_xMtrSlant->set_sensitive( m_xBtnShadow3d->get_active() ); bUpdatePreview = true; } // Other (no groups) else { bUpdatePreview = true; } if( nSId > 0 ) { SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings); if (pDispatcher != nullptr) { SfxBoolItem aItem( nSId, true ); pDispatcher->ExecuteList(nSId, SfxCallMode::ASYNCHRON | SfxCallMode::RECORD, { &aItem }); } } else if( bUpdatePreview ) UpdatePreview(); } IMPL_LINK( Svx3DWin, ClickColorHdl, weld::Button&, rBtn, void) { SvColorDialog aColorDlg; ColorListBox* pLb; if( &rBtn == m_xBtnLightColor.get() ) pLb = GetCLbByButton(); else if( &rBtn == m_xBtnAmbientColor.get() ) pLb = m_xLbAmbientlight.get(); else if( &rBtn == m_xBtnMatColor.get() ) pLb = m_xLbMatColor.get(); else if( &rBtn == m_xBtnEmissionColor.get() ) pLb = m_xLbMatEmission.get(); else // if( &rBtn == m_xBtnSpecularColor.get() ) pLb = m_xLbMatSpecular.get(); Color aColor = pLb->GetSelectEntryColor(); aColorDlg.SetColor( aColor ); if( aColorDlg.Execute(GetFrameWeld()) == RET_OK ) { aColor = aColorDlg.GetColor(); LBSelectColor(pLb, aColor); SelectColorHdl(*pLb); } } IMPL_LINK( Svx3DWin, SelectHdl, weld::ComboBox&, rListBox, void ) { bool bUpdatePreview = false; // Material if (&rListBox == m_xLbMatFavorites.get()) { Color aColObj( COL_WHITE ); Color aColEmis( COL_BLACK ); Color aColSpec( COL_WHITE ); sal_uInt16 nSpecIntens = 20; switch( m_xLbMatFavorites->get_active() ) { case 1: // Metall { aColObj = Color(230,230,255); aColEmis = Color(10,10,30); aColSpec = Color(200,200,200); nSpecIntens = 20; } break; case 2: // Gold { aColObj = Color(230,255,0); aColEmis = Color(51,0,0); aColSpec = Color(255,255,240); nSpecIntens = 20; } break; case 3: // Chrome { aColObj = Color(36,117,153); aColEmis = Color(18,30,51); aColSpec = Color(230,230,255); nSpecIntens = 2; } break; case 4: // Plastic { aColObj = Color(255,48,57); aColEmis = Color(35,0,0); aColSpec = Color(179,202,204); nSpecIntens = 60; } break; case 5: // Wood { aColObj = Color(153,71,1); aColEmis = Color(21,22,0); aColSpec = Color(255,255,153); nSpecIntens = 75; } break; } LBSelectColor( m_xLbMatColor.get(), aColObj ); LBSelectColor( m_xLbMatEmission.get(), aColEmis ); LBSelectColor( m_xLbMatSpecular.get(), aColSpec ); m_xMtrMatSpecularIntensity->set_value(nSpecIntens, FieldUnit::PERCENT); bUpdatePreview = true; } else if (&rListBox == m_xLbShademode.get()) bUpdatePreview = true; if( bUpdatePreview ) UpdatePreview(); } IMPL_LINK( Svx3DWin, SelectColorHdl, ColorListBox&, rListBox, void ) { bool bUpdatePreview = false; if( &rListBox == m_xLbMatColor.get() || &rListBox == m_xLbMatEmission.get() || &rListBox == m_xLbMatSpecular.get() ) { m_xLbMatFavorites->set_active( 0 ); bUpdatePreview = true; } // Lighting else if( &rListBox == m_xLbAmbientlight.get() ) { bUpdatePreview = true; } else if( &rListBox == m_xLbLight1.get() || &rListBox == m_xLbLight2.get() || &rListBox == m_xLbLight3.get() || &rListBox == m_xLbLight4.get() || &rListBox == m_xLbLight5.get() || &rListBox == m_xLbLight6.get() || &rListBox == m_xLbLight7.get() || &rListBox == m_xLbLight8.get() ) { bUpdatePreview = true; } if( bUpdatePreview ) UpdatePreview(); } IMPL_LINK_NOARG( Svx3DWin, ModifyMetricHdl, weld::MetricSpinButton&, void ) { UpdatePreview(); } IMPL_LINK_NOARG( Svx3DWin, ModifySpinHdl, weld::SpinButton&, void ) { UpdatePreview(); } void Svx3DWin::ClickLight(const LightButton& rBtn) { sal_uInt16 nLightSource = GetLightSource( &rBtn ); ColorListBox* pLb = GetCLbByButton( &rBtn ); Color aColor( pLb->GetSelectEntryColor() ); SfxItemSet aLightItemSet(m_xCtlLightPreview->GetSvx3DLightControl().Get3DAttributes()); const bool bOnOff(rBtn.isLightOn()); switch(nLightSource) { case 0: aLightItemSet.Put(makeSvx3DLightcolor1Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff1Item(bOnOff)); break; case 1: aLightItemSet.Put(makeSvx3DLightcolor2Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff2Item(bOnOff)); break; case 2: aLightItemSet.Put(makeSvx3DLightcolor3Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff3Item(bOnOff)); break; case 3: aLightItemSet.Put(makeSvx3DLightcolor4Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff4Item(bOnOff)); break; case 4: aLightItemSet.Put(makeSvx3DLightcolor5Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff5Item(bOnOff)); break; case 5: aLightItemSet.Put(makeSvx3DLightcolor6Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff6Item(bOnOff)); break; case 6: aLightItemSet.Put(makeSvx3DLightcolor7Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff7Item(bOnOff)); break; default: case 7: aLightItemSet.Put(makeSvx3DLightcolor8Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff8Item(bOnOff)); break; } m_xCtlLightPreview->GetSvx3DLightControl().Set3DAttributes(aLightItemSet); m_xCtlLightPreview->GetSvx3DLightControl().SelectLight(nLightSource); m_xCtlLightPreview->CheckSelection(); } IMPL_LINK_NOARG(Svx3DWin, ChangeSelectionCallbackHdl, SvxLightCtl3D*, void) { const sal_uInt32 nLight(m_xCtlLightPreview->GetSvx3DLightControl().GetSelectedLight()); weld::Button* pBtn = nullptr; switch( nLight ) { case 0: pBtn = m_xBtnLight1->get_widget(); break; case 1: pBtn = m_xBtnLight2->get_widget(); break; case 2: pBtn = m_xBtnLight3->get_widget(); break; case 3: pBtn = m_xBtnLight4->get_widget(); break; case 4: pBtn = m_xBtnLight5->get_widget(); break; case 5: pBtn = m_xBtnLight6->get_widget(); break; case 6: pBtn = m_xBtnLight7->get_widget(); break; case 7: pBtn = m_xBtnLight8->get_widget(); break; default: break; } if (pBtn) ClickHdl(*pBtn); else { // Status: No lamp selected if( m_xBtnLight1->get_active() ) { m_xBtnLight1->set_active( false ); m_xLbLight1->set_sensitive( false ); } else if( m_xBtnLight2->get_active() ) { m_xBtnLight2->set_active( false ); m_xLbLight2->set_sensitive( false ); } else if( m_xBtnLight3->get_active() ) { m_xBtnLight3->set_active( false ); m_xLbLight3->set_sensitive( false ); } else if( m_xBtnLight4->get_active() ) { m_xBtnLight4->set_active( false ); m_xLbLight4->set_sensitive( false ); } else if( m_xBtnLight5->get_active() ) { m_xBtnLight5->set_active( false ); m_xLbLight5->set_sensitive( false ); } else if( m_xBtnLight6->get_active() ) { m_xBtnLight6->set_active( false ); m_xLbLight6->set_sensitive( false ); } else if( m_xBtnLight7->get_active() ) { m_xBtnLight7->set_active( false ); m_xLbLight7->set_sensitive( false ); } else if( m_xBtnLight8->get_active() ) { m_xBtnLight8->set_active( false ); m_xLbLight8->set_sensitive( false ); } m_xBtnLightColor->set_sensitive( false ); } } namespace { OUString lcl_makeColorName(const Color& rColor) { OUString aStr = SvxResId(RID_SVXFLOAT3D_FIX_R) + OUString::number(rColor.GetRed()) + " " + SvxResId(RID_SVXFLOAT3D_FIX_G) + OUString::number(rColor.GetGreen()) + " " + SvxResId(RID_SVXFLOAT3D_FIX_B) + OUString::number(rColor.GetBlue()); return aStr; } } // Method to ensure that the LB is also associated with a color void Svx3DWin::LBSelectColor( ColorListBox* pLb, const Color& rColor ) { pLb->SetNoSelection(); pLb->SelectEntry(std::make_pair(rColor, lcl_makeColorName(rColor))); } void Svx3DWin::UpdatePreview() { if(!pModel) { pModel.reset(new FmFormModel()); } // Get Itemset SfxItemSetFixed aSet( pModel->GetItemPool() ); // Get Attributes and set the preview GetAttr( aSet ); m_xCtlPreview->Set3DAttributes( aSet ); m_xCtlLightPreview->GetSvx3DLightControl().Set3DAttributes( aSet ); } // document is to be reloaded, destroy remembered ItemSet void Svx3DWin::DocumentReload() { mpRemember2DAttributes.reset(); } void Svx3DWin::InitColorLB() { // First... Color aColWhite( COL_WHITE ); Color aColBlack( COL_BLACK ); m_xLbLight1->SelectEntry( aColWhite ); m_xLbLight2->SelectEntry( aColWhite ); m_xLbLight3->SelectEntry( aColWhite ); m_xLbLight4->SelectEntry( aColWhite ); m_xLbLight5->SelectEntry( aColWhite ); m_xLbLight6->SelectEntry( aColWhite ); m_xLbLight7->SelectEntry( aColWhite ); m_xLbLight8->SelectEntry( aColWhite ); m_xLbAmbientlight->SelectEntry( aColBlack ); m_xLbMatColor->SelectEntry( aColWhite ); m_xLbMatEmission->SelectEntry( aColBlack ); m_xLbMatSpecular->SelectEntry( aColWhite ); } sal_uInt16 Svx3DWin::GetLightSource( const LightButton* pBtn ) const { sal_uInt16 nLight = 8; if (pBtn == m_xBtnLight1.get()) nLight = 0; else if (pBtn == m_xBtnLight2.get()) nLight = 1; else if( pBtn == m_xBtnLight3.get() ) nLight = 2; else if( pBtn == m_xBtnLight4.get() ) nLight = 3; else if( pBtn == m_xBtnLight5.get() ) nLight = 4; else if( pBtn == m_xBtnLight6.get() ) nLight = 5; else if( pBtn == m_xBtnLight7.get() ) nLight = 6; else if( pBtn == m_xBtnLight8.get() ) nLight = 7; return nLight; }; ColorListBox* Svx3DWin::GetCLbByButton( const LightButton* pBtn ) { ColorListBox* pLb = nullptr; if( pBtn == nullptr ) { if( m_xBtnLight1->get_active() ) pLb = m_xLbLight1.get(); else if( m_xBtnLight2->get_active() ) pLb = m_xLbLight2.get(); else if( m_xBtnLight3->get_active() ) pLb = m_xLbLight3.get(); else if( m_xBtnLight4->get_active() ) pLb = m_xLbLight4.get(); else if( m_xBtnLight5->get_active() ) pLb = m_xLbLight5.get(); else if( m_xBtnLight6->get_active() ) pLb = m_xLbLight6.get(); else if( m_xBtnLight7->get_active() ) pLb = m_xLbLight7.get(); else if( m_xBtnLight8->get_active() ) pLb = m_xLbLight8.get(); } else { if( pBtn == m_xBtnLight1.get() ) pLb = m_xLbLight1.get(); else if (pBtn == m_xBtnLight2.get()) pLb = m_xLbLight2.get(); else if( pBtn == m_xBtnLight3.get() ) pLb = m_xLbLight3.get(); else if( pBtn == m_xBtnLight4.get() ) pLb = m_xLbLight4.get(); else if( pBtn == m_xBtnLight5.get() ) pLb = m_xLbLight5.get(); else if( pBtn == m_xBtnLight6.get() ) pLb = m_xLbLight6.get(); else if( pBtn == m_xBtnLight7.get() ) pLb = m_xLbLight7.get(); else if( pBtn == m_xBtnLight8.get() ) pLb = m_xLbLight8.get(); } return pLb; }; LightButton* Svx3DWin::GetLbByButton( const weld::Button* pBtn ) { LightButton* pLb = nullptr; if( pBtn == m_xBtnLight1->get_widget() ) pLb = m_xBtnLight1.get(); else if (pBtn == m_xBtnLight2->get_widget() ) pLb = m_xBtnLight2.get(); else if( pBtn == m_xBtnLight3->get_widget() ) pLb = m_xBtnLight3.get(); else if( pBtn == m_xBtnLight4->get_widget() ) pLb = m_xBtnLight4.get(); else if( pBtn == m_xBtnLight5->get_widget() ) pLb = m_xBtnLight5.get(); else if( pBtn == m_xBtnLight6->get_widget() ) pLb = m_xBtnLight6.get(); else if( pBtn == m_xBtnLight7->get_widget() ) pLb = m_xBtnLight7.get(); else if( pBtn == m_xBtnLight8->get_widget() ) pLb = m_xBtnLight8.get(); return pLb; }; // Derivation from SfxChildWindow as "containers" for effects Svx3DChildWindow::Svx3DChildWindow( vcl::Window* _pParent, sal_uInt16 nId, SfxBindings* pBindings, SfxChildWinInfo* pInfo ) : SfxChildWindow( _pParent, nId ) { VclPtr pWin = VclPtr::Create( pBindings, this, _pParent ); SetWindow(pWin); pWin->Initialize( pInfo ); } Svx3DCtrlItem::Svx3DCtrlItem( sal_uInt16 _nId, SfxBindings* _pBindings) : SfxControllerItem( _nId, *_pBindings ) { } void Svx3DCtrlItem::StateChangedAtToolBoxControl( sal_uInt16 /*nSId*/, SfxItemState /*eState*/, const SfxPoolItem* /*pItem*/ ) { } // ControllerItem for Status Slot SID_CONVERT_TO_3D SvxConvertTo3DItem::SvxConvertTo3DItem(sal_uInt16 _nId, SfxBindings* _pBindings) : SfxControllerItem(_nId, *_pBindings), bState(false) { } void SvxConvertTo3DItem::StateChangedAtToolBoxControl(sal_uInt16 /*_nId*/, SfxItemState eState, const SfxPoolItem* /*pState*/) { bool bNewState = (eState != SfxItemState::DISABLED); if(bNewState != bState) { bState = bNewState; SfxDispatcher* pDispatcher = LocalGetDispatcher(&GetBindings()); if (pDispatcher != nullptr) { SfxBoolItem aItem( SID_3D_STATE, true ); pDispatcher->ExecuteList(SID_3D_STATE, SfxCallMode::ASYNCHRON|SfxCallMode::RECORD, { &aItem }); } } } LightButton::LightButton(std::unique_ptr xButton) : m_xButton(std::move(xButton)) , m_bLightOn(false) , m_bButtonPrevActive(false) { m_xButton->set_from_icon_name(RID_SVXBMP_LAMP_OFF); } void LightButton::switchLightOn(bool bOn) { if (m_bLightOn == bOn) return; m_bLightOn = bOn; if (m_bLightOn) m_xButton->set_from_icon_name(RID_SVXBMP_LAMP_ON); else m_xButton->set_from_icon_name(RID_SVXBMP_LAMP_OFF); } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */