/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include namespace sdr::contact { ViewContactOfE3dCube::ViewContactOfE3dCube(E3dCubeObj& rCubeObj) : ViewContactOfE3d(rCubeObj) { } ViewContactOfE3dCube::~ViewContactOfE3dCube() { } drawinglayer::primitive3d::Primitive3DContainer ViewContactOfE3dCube::createViewIndependentPrimitive3DContainer() const { drawinglayer::primitive3d::Primitive3DContainer xRetval; const SfxItemSet& rItemSet = GetE3dCubeObj().GetMergedItemSet(); const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute( drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false)); // get cube geometry and use as translation and scaling for unit cube basegfx::B3DRange aCubeRange; const basegfx::B3DVector aCubeSize(GetE3dCubeObj().GetCubeSize()); const basegfx::B3DPoint aCubePosition(GetE3dCubeObj().GetCubePos()); basegfx::B3DHomMatrix aWorldTransform; if(GetE3dCubeObj().GetPosIsCenter()) { const basegfx::B3DVector aHalfCubeSize(aCubeSize / 2.0); aCubeRange.expand(aCubePosition - aHalfCubeSize); aCubeRange.expand(aCubePosition + aHalfCubeSize); } else { aCubeRange.expand(aCubePosition); aCubeRange.expand(aCubePosition + aCubeSize); } // add scale and translate to world transformation const basegfx::B3DVector abjectRange(aCubeRange.getRange()); aWorldTransform.scale(abjectRange.getX(), abjectRange.getY(), abjectRange.getZ()); aWorldTransform.translate(aCubeRange.getMinX(), aCubeRange.getMinY(), aCubeRange.getMinZ()); // get 3D Object Attributes drawinglayer::attribute::Sdr3DObjectAttribute aSdr3DObjectAttribute(drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet)); // calculate texture size to get a perfect mapping for // the front/back sides const basegfx::B2DVector aTextureSize(aCubeSize.getX(), aCubeSize.getY()); // create primitive and add const drawinglayer::primitive3d::Primitive3DReference xReference( new drawinglayer::primitive3d::SdrCubePrimitive3D( aWorldTransform, aTextureSize, aAttribute, aSdr3DObjectAttribute)); xRetval = { xReference }; return xRetval; } } // end of namespace /* vim:set shiftwidth=4 softtabstop=4 expandtab: */