/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include namespace sdr::contact { ViewContactOfE3dSphere::ViewContactOfE3dSphere(E3dSphereObj& rSphere) : ViewContactOfE3d(rSphere) { } ViewContactOfE3dSphere::~ViewContactOfE3dSphere() { } drawinglayer::primitive3d::Primitive3DContainer ViewContactOfE3dSphere::createViewIndependentPrimitive3DContainer() const { drawinglayer::primitive3d::Primitive3DContainer xRetval; const SfxItemSet& rItemSet = GetE3dSphereObj().GetMergedItemSet(); const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute( drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false)); // get sphere center and size for geometry const basegfx::B3DPoint aSpherePosition(GetE3dSphereObj().Center()); const basegfx::B3DVector aSphereSize(GetE3dSphereObj().Size()); basegfx::B3DHomMatrix aWorldTransform; aWorldTransform.translate(-0.5, -0.5, -0.5); aWorldTransform.scale(aSphereSize.getX(), aSphereSize.getY(), aSphereSize.getZ()); aWorldTransform.translate(aSpherePosition.getX(), aSpherePosition.getY(), aSpherePosition.getZ()); // get 3D Object Attributes drawinglayer::attribute::Sdr3DObjectAttribute aSdr3DObjectAttribute(drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet)); // get segment count const sal_uInt32 nHorizontalSegments(GetE3dSphereObj().GetHorizontalSegments()); const sal_uInt32 nVerticalSegments(GetE3dSphereObj().GetVerticalSegments()); // calculate texture size, use radii for (2 * PI * r) to get a perfect // mapping on the sphere const basegfx::B2DVector aTextureSize( M_PI * ((aSphereSize.getX() + aSphereSize.getZ()) / 2.0), // PI * d M_PI_2 * aSphereSize.getY()); // half outline, (PI * d)/2 -> PI/2 * d // create primitive and add const drawinglayer::primitive3d::Primitive3DReference xReference( new drawinglayer::primitive3d::SdrSpherePrimitive3D( aWorldTransform, aTextureSize, aAttribute, aSdr3DObjectAttribute, nHorizontalSegments, nVerticalSegments)); xRetval = { xReference }; return xRetval; } } // end of namespace /* vim:set shiftwidth=4 softtabstop=4 expandtab: */