/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include using namespace com::sun::star; namespace drawinglayer::primitive2d { void SdrCustomShapePrimitive2D::create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& /*aViewInformation*/) const { Primitive2DContainer aRetval(getSubPrimitives()); // Soft edges should be before text, since text is not affected by soft edges if (!aRetval.empty() && getSdrSTAttribute().getSoftEdgeRadius()) { aRetval = createEmbeddedSoftEdgePrimitive(std::move(aRetval), getSdrSTAttribute().getSoftEdgeRadius()); } // add text if(!getSdrSTAttribute().getText().isDefault()) { const basegfx::B2DPolygon& aUnitOutline(basegfx::utils::createUnitPolygon()); aRetval.push_back( createTextPrimitive( basegfx::B2DPolyPolygon(aUnitOutline), getTextBox(), getSdrSTAttribute().getText(), attribute::SdrLineAttribute(), false, getWordWrap())); } // tdf#132199: put glow before shadow, to have shadow of the glow, not the opposite if (!aRetval.empty() && !getSdrSTAttribute().getGlow().isDefault()) { // glow aRetval = createEmbeddedGlowPrimitive(std::move(aRetval), getSdrSTAttribute().getGlow()); } // add shadow if(!aRetval.empty() && !getSdrSTAttribute().getShadow().isDefault()) { // #i105323# add generic shadow only for 2D shapes. For // 3D shapes shadow will be set at the individual created // visualisation objects and be visualized by the 3d renderer // as a single shadow. // The shadow for AutoShapes could be handled uniformly by not setting any // shadow items at the helper model objects and only adding shadow here for // 2D and 3D (and it works, too), but this would lead to two 3D scenes for // the 3D object; one for the shadow and one for the content. The one for the // shadow will be correct (using ColorModifierStack), but expensive. if(!get3DShape()) { aRetval = createEmbeddedShadowPrimitive(std::move(aRetval), getSdrSTAttribute().getShadow(), maTransform); } } rContainer.append(std::move(aRetval)); } SdrCustomShapePrimitive2D::SdrCustomShapePrimitive2D( const attribute::SdrEffectsTextAttribute& rSdrSTAttribute, Primitive2DContainer&& rSubPrimitives, const basegfx::B2DHomMatrix& rTextBox, bool bWordWrap, bool b3DShape, const basegfx::B2DHomMatrix& rTransform) : maSdrSTAttribute(rSdrSTAttribute), maSubPrimitives(std::move(rSubPrimitives)), maTextBox(rTextBox), mbWordWrap(bWordWrap), mb3DShape(b3DShape), maTransform(rTransform) { } bool SdrCustomShapePrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const { if(BufferedDecompositionPrimitive2D::operator==(rPrimitive)) { const SdrCustomShapePrimitive2D& rCompare = static_cast(rPrimitive); return (getSdrSTAttribute() == rCompare.getSdrSTAttribute() && getSubPrimitives() == rCompare.getSubPrimitives() && getTextBox() == rCompare.getTextBox() && getWordWrap() == rCompare.getWordWrap() && get3DShape() == rCompare.get3DShape()); } return false; } // provide unique ID sal_uInt32 SdrCustomShapePrimitive2D::getPrimitive2DID() const { return PRIMITIVE2D_ID_SDRCUSTOMSHAPEPRIMITIVE2D; } } // end of namespace /* vim:set shiftwidth=4 softtabstop=4 expandtab: */