/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include #include #include namespace drawinglayer::primitive2d { attribute::Sdr3DObjectAttribute createNewSdr3DObjectAttribute(const SfxItemSet& rSet) { // get NormalsKind css::drawing::NormalsKind aNormalsKind(css::drawing::NormalsKind_SPECIFIC); const sal_uInt16 nNormalsValue(rSet.Get(SDRATTR_3DOBJ_NORMALS_KIND).GetValue()); if(1 == nNormalsValue) { aNormalsKind = css::drawing::NormalsKind_FLAT; } else if(2 == nNormalsValue) { aNormalsKind = css::drawing::NormalsKind_SPHERE; } // get NormalsInvert flag const bool bInvertNormals(rSet.Get(SDRATTR_3DOBJ_NORMALS_INVERT).GetValue()); // get TextureProjectionX css::drawing::TextureProjectionMode aTextureProjectionX(css::drawing::TextureProjectionMode_OBJECTSPECIFIC); const sal_uInt16 nTextureValueX(rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X).GetValue()); if(1 == nTextureValueX) { aTextureProjectionX = css::drawing::TextureProjectionMode_PARALLEL; } else if(2 == nTextureValueX) { aTextureProjectionX = css::drawing::TextureProjectionMode_SPHERE; } // get TextureProjectionY css::drawing::TextureProjectionMode aTextureProjectionY(css::drawing::TextureProjectionMode_OBJECTSPECIFIC); const sal_uInt16 nTextureValueY(rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y).GetValue()); if(1 == nTextureValueY) { aTextureProjectionY = css::drawing::TextureProjectionMode_PARALLEL; } else if(2 == nTextureValueY) { aTextureProjectionY = css::drawing::TextureProjectionMode_SPHERE; } // get DoubleSided flag const bool bDoubleSided(rSet.Get(SDRATTR_3DOBJ_DOUBLE_SIDED).GetValue()); // get Shadow3D flag const bool bShadow3D(rSet.Get(SDRATTR_3DOBJ_SHADOW_3D).GetValue()); // get TextureFilter flag const bool bTextureFilter(rSet.Get(SDRATTR_3DOBJ_TEXTURE_FILTER).GetValue()); // get texture kind // TextureKind: 1 == Base3DTextureLuminance, 2 == Base3DTextureIntensity, 3 == Base3DTextureColor css::drawing::TextureKind2 aTextureKind(css::drawing::TextureKind2_LUMINANCE); const sal_uInt16 nTextureKind(rSet.Get(SDRATTR_3DOBJ_TEXTURE_KIND).GetValue()); if(2 == nTextureKind) { aTextureKind = css::drawing::TextureKind2_INTENSITY; } else if(3 == nTextureKind) { aTextureKind = css::drawing::TextureKind2_COLOR; } // get texture mode // TextureMode: 1 == Base3DTextureReplace, 2 == Base3DTextureModulate, 3 == Base3DTextureBlend css::drawing::TextureMode aTextureMode(css::drawing::TextureMode_REPLACE); const sal_uInt16 nTextureMode(rSet.Get(SDRATTR_3DOBJ_TEXTURE_MODE).GetValue()); if(2 == nTextureMode) { aTextureMode = css::drawing::TextureMode_MODULATE; } else if(3 == nTextureMode) { aTextureMode = css::drawing::TextureMode_BLEND; } // get object color const ::basegfx::BColor aObjectColor(rSet.Get(XATTR_FILLCOLOR).GetColorValue().getBColor()); // get specular color const ::basegfx::BColor aSpecular(rSet.Get(SDRATTR_3DOBJ_MAT_SPECULAR).GetValue().getBColor()); // get emissive color const ::basegfx::BColor aEmission(rSet.Get(SDRATTR_3DOBJ_MAT_EMISSION).GetValue().getBColor()); // get specular intensity sal_uInt16 nSpecularIntensity(rSet.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY).GetValue()); if(nSpecularIntensity > 128) { nSpecularIntensity = 128; } // get reduced line geometry const bool bReducedLineGeometry(rSet.Get(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY).GetValue()); // prepare material attribute::MaterialAttribute3D aMaterial(aObjectColor, aSpecular, aEmission, nSpecularIntensity); return attribute::Sdr3DObjectAttribute( aNormalsKind, aTextureProjectionX, aTextureProjectionY, aTextureKind, aTextureMode, aMaterial, bInvertNormals, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry); } } // end of namespace /* vim:set shiftwidth=4 softtabstop=4 expandtab: */