100 5 10 100 1 10 10000 5 10 3600 1 10 10000 1 10 2 256 1 10 90 5 10 100 1 10 100 1 10 1 256 1 10 True False svx/res/3dgeo.png True False svx/res/normsphe.png True False svx/res/invert3d.png True False svx/res/lght2sid.png True False svx/res/doublesi.png True False svx/res/convrt3d.png True False svx/res/rotate3d.png True False svx/res/persp3d.png True False svx/res/shadow3d.png True False svx/res/colordlg.png True False svx/res/colordlg.png True False svx/res/3drepres.png True False svx/res/light.png True False svx/res/light.png True False svx/res/light.png True False svx/res/light.png True False svx/res/light.png True False svx/res/light.png True False svx/res/light.png True False svx/res/light.png True False svx/res/luminanc.png True False svx/res/color.png True False svx/res/3dlight.png True False svx/res/replac3d.png True False svx/res/modula3d.png True False svx/res/objspc3d.png True False svx/res/parallel.png True False svx/res/sphere3d.png True False svx/res/objspc3d.png True False svx/res/parallel.png True False svx/res/sphere3d.png True False svx/res/filter3d.png True False svx/res/colordlg.png True False svx/res/3dtextur.png True False svx/res/colordlg.png True False svx/res/colordlg.png True False svx/res/material.png True False res/sc10350.png True False svx/res/apply.png True False svx/res/normobjs.png True False svx/res/normflat.png True False vertical True False 24 True False 0 none True False 12 6 6 12 True False R_ounded edges True diagonal 0 0 0 True False _Scaled depth True scaleddepth 0 0 1 True False _Rotation angle True angle 0 0 2 True False _Depth True depth 0 0 3 True True True adjustment1 Enter the amount by which you want to round the corners of the selected 3D object. 1 0 True True 0 True adjustment2 Enter the amount by which to increase or decrease the area of the front side of the selected 3D object. 1 1 True True 0 True adjustment3 1 Enter the angle in degrees to rotate the selected 3D rotation object. 1 2 True True 0 True adjustment4 2 Enter the extrusion depth for the selected 3D object. This option is not valid for 3D rotation objects. 1 3 True False Geometry 0 1 True False 0 none True False 12 6 6 12 True False _Horizontal True hori 0 0 0 True False _Vertical True veri 0 0 1 True True 0 True adjustment9 Enter the number of vertical segments to use in the selected 3D rotation object 1 1 True True 0 True adjustment5 Enter the number of horizontal segments to use in the selected 3D rotation object. 1 0 True False Segments 0 2 True False 12 12 True True 12 True False 12 True False 0 none True False start 12 6 6 6 True True True True True Object-Specific center image8 Renders the 3D surface according to the shape of the object. For example, a circular shape is rendered with a spherical surface. 0 0 True True True Flat center image9 Renders the 3D surface as polygons. 1 0 True True True Spherical center image10 Renders a smooth 3D surface. 2 0 True True True Invert Normals center image11 Inverts the light source. 0 1 True True True Double-Sided Illumination center image12 Lights the object from the outside and the inside. To use an ambient light source, click this button, and then click the Invert Normals button. 2 1 True True True Double-Sided center image13 Closes the shape of a 3D object that was created by extruding a freeform line (Convert - To 3D). 0 2 True False Normals 0 0 True False end 12 True 6 6 True True True True True Convert to 3D image14 True Use this icon to convert a selected 2D object to a 3D object. 0 0 True True True Convert to Rotation Object image15 True Click here to convert a selected 2D object to a 3D rotation object. 1 0 True True True Perspective On/Off image16 2 0 0 1 0 0 True False True True vertical True True GDK_BUTTON_MOTION_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_KEY_PRESS_MASK | GDK_KEY_RELEASE_MASK | GDK_STRUCTURE_MASK end end True True 3D Preview False True 0 True True end end True True in True False True False True True GDK_BUTTON_MOTION_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_KEY_PRESS_MASK | GDK_KEY_RELEASE_MASK | GDK_STRUCTURE_MASK Light Preview True True Color Light Preview 0 0 True True True 1 1 True True 1 False 0 1 True True vertical 1 False 1 0 False True 1 1 0 0 10 False True 0 none True False 12 6 6 12 True False _Mode True mode 0 0 0 True False Flat Phong Gouraud Select the shading method that you want to use. Flat shading assigns a single color to a single polygon on the surface of the object. Gouraud shading blends colors across the polygons. Phong shading averages the color of each pixel based on the pixels that surround it, and requires the most processing power. 1 0 True False Shading 0 3 False True 0 none True False 12 6 True 6 12 True True True adjustment6 Enter an angle from 0 to 90 degrees for casting the shadow. 1 0 True False 6 True True True 3D Shadowing On/Off image17 Adds or removes a shadow from the selected 3D object. False True 0 True False end S_urface angle True slant 1 False True 1 0 0 True False Shadow 0 4 False True 0 none True False 12 6 True 6 12 True True True adjustment10 2 Enter the focal length of the camera, where a small value corresponds to a "fisheye" lens, and a large value to a telephoto lens. 1 1 True True True adjustment7 2 Enter the distance to leave between the camera and the center of the selected object. 1 0 True False _Focal length True focal 0 0 1 True False _Distance True distance 0 0 0 True False Camera 0 5 False True 0 none True False 12 6 6 12 True False start _Light source True 0 0 0 True True True Colors Dialog start image19 True Select a color for the ambient light. 2 1 True True False center 0 True Select a color for the ambient light. 1 2 True True True Colors Dialog center image18 True 2 2 True False _Ambient light True ambientcolor 0 0 2 True False 6 6 True True True Light Source 1 image20 Click twice to turn the light source on, and then select a color for the light from the list. If you want, you can also set the color of the surrounding light, by selecting a color from the Ambient light box. 0 0 True True True Light Source 2 image21 Click twice to turn the light source on, and then select a color for the light from the list. If you want, you can also set the color of the surrounding light, by selecting a color from the Ambient light box. 1 0 True True True Light Source 3 image22 Click twice to turn the light source on, and then select a color for the light from the list. If you want, you can also set the color of the surrounding light, by selecting a color from the Ambient light box. 2 0 True True True Light Source 4 image23 Click twice to turn the light source on, and then select a color for the light from the list. If you want, you can also set the color of the surrounding light, by selecting a color from the Ambient light box. 3 0 True True True Light Source 5 image24 Click twice to turn the light source on, and then select a color for the light from the list. If you want, you can also set the color of the surrounding light, by selecting a color from the Ambient light box. 0 1 True True True Light Source 6 image25 Click twice to turn the light source on, and then select a color for the light from the list. If you want, you can also set the color of the surrounding light, by selecting a color from the Ambient light box. 1 1 True True True Light Source 7 image26 Click twice to turn the light source on, and then select a color for the light from the list. If you want, you can also set the color of the surrounding light, by selecting a color from the Ambient light box. 2 1 True True True Light Source 8 image27 Click twice to turn the light source on, and then select a color for the light from the list. If you want, you can also set the color of the surrounding light, by selecting a color from the Ambient light box. 3 1 1 0 True False vertical True True False Light 1 color start 0 True Select a color for the current light source. False True 0 True False Light 2 color start 0 True False True 1 True False Light 3 color start 0 True False True 2 True False Light 4 color start 0 True False True 3 True False Light 5 color start 0 True False True 4 True False Light 6 color start 0 True False True 5 True False Light 7 color start 0 True False True 6 True False Light 8 color start 0 True False True 7 1 1 True False Illumination 0 6 False True 0 none True False 12 6 6 12 True False _Type True 0 0 0 True False _Mode True 0 0 1 True False _Projection X True 0 0 2 True False P_rojection Y True 0 0 3 True False _Filtering True 0 0 4 True True True Black & White center image28 Converts the texture to black and white. 1 0 True True True Color center image29 Converts the texture to color. 2 0 True True True Only Texture center image30 Applies the texture without shading. 1 1 True True True Texture and Shading center image31 Applies the texture with shading. To define the shading options for the texture, click the Shading button in this dialog. 2 1 True True True Object-Specific center image32 Automatically adjusts the texture based on the shape and size of the object. 1 2 True True True Parallel center image33 Applies the texture parallel to the horizontal axis. 2 2 True True True Circular start True image34 Wraps the horizontal axis of the texture pattern around a sphere. 3 2 True True True Object-Specific center image35 Automatically adjusts the texture based on the shape and size of the object. 1 3 True True True Parallel center image36 Applies the texture parallel to the vertical axis. 2 3 True True True Circular start image37 Wraps the vertical axis of the texture pattern around a sphere. 3 3 True True True Filtering On/Off center image38 Blurs the texture slightly to remove unwanted speckles. 1 4 True False Textures 0 7 False True 0 none True False 12 6 6 12 True False _Favorites True 0 0 0 True False _Object color True objcolor 0 0 1 True False _Illumination color True illumcolor 0 0 2 True True False center True 0 True Select the color that you want to apply to the object. 1 1 True True False center True 0 True Select the color to illuminate the object. 1 2 True False User-defined Metal Gold Chrome Plastic Wood Select a predefined color scheme, or select User-defined to define a custom color scheme. 1 0 2 True True True Colors Dialog image39 True Select the color to illuminate the object. 2 1 True True True Colors Dialog image40 True 2 2 True False Material 0 8 False True 0 none True False 12 6 6 12 True False _Color True speccolor 0 0 0 True False I_ntensity True intensity 0 0 1 True True False center True 0 True Select the color that you want the object to reflect. 1 0 True True True Colors Dialog image41 True Enter the intensity of the specular effect. 2 0 True True True adjustment8 Enter the intensity of the specular effect. 1 1 2 True False Specular 0 9 True False 6 True True True Assign image7 True 6 0 True True True Update end True image6 5 0 True True True Material image5 Changes the coloring of the selected 3D object. 4 0 True True True Textures image4 Sets the properties of the surface texture for the selected 3D object. This feature is only available after you apply a surface texture to the selected object. To quickly apply a surface texture, open the Gallery, hold down Shift+Ctrl, and then drag an image onto the selected 3D object. 3 0 True True True Illumination image3 Define the light source for the selected 3D object. 2 0 True True True Shading image2 Sets the shading and shadow options for the selected 3D object. 1 0 True True True Geometry image1 Adjusts the shape of the selected 3D object. You can only modify the shape of a 3D object that was created by converting a 2D object. To convert a 2D object to 3D, select the object, right-click, and then choose Convert - To 3D, or Convert - To 3D Rotation Object. 0 0 0 0 Specifies the properties of 3D object(s) in the current document or converts a 2D object to 3D. False True 0