/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_VCL_INC_SKIA_SALBMP_H #define INCLUDED_VCL_INC_SKIA_SALBMP_H #include #include #include #include #include class VCL_PLUGIN_PUBLIC SkiaSalBitmap final : public SalBitmap { public: SkiaSalBitmap(); SkiaSalBitmap(const sk_sp& image); virtual ~SkiaSalBitmap() override; // SalBitmap methods virtual bool Create(const Size& rSize, vcl::PixelFormat ePixelFormat, const BitmapPalette& rPal) override; virtual bool Create(const SalBitmap& rSalBmp) override; virtual bool Create(const SalBitmap& rSalBmp, SalGraphics* pGraphics) override; virtual bool Create(const SalBitmap& rSalBmp, vcl::PixelFormat eNewPixelFormat) override; virtual bool Create(const css::uno::Reference& rBitmapCanvas, Size& rSize, bool bMask = false) override; virtual void Destroy() final override; virtual Size GetSize() const override; virtual sal_uInt16 GetBitCount() const override; virtual BitmapBuffer* AcquireBuffer(BitmapAccessMode nMode) override; virtual void ReleaseBuffer(BitmapBuffer* pBuffer, BitmapAccessMode nMode) override; virtual bool GetSystemData(BitmapSystemData& rData) override; virtual bool ScalingSupported() const override; virtual bool Scale(const double& rScaleX, const double& rScaleY, BmpScaleFlag nScaleFlag) override; virtual bool Replace(const Color& rSearchColor, const Color& rReplaceColor, sal_uInt8 nTol) override; virtual bool InterpretAs8Bit() override; virtual bool ConvertToGreyscale() override; virtual bool Erase(const Color& color) override; virtual bool AlphaBlendWith(const SalBitmap& rSalBmp) override; const BitmapPalette& Palette() const { return mPalette; } // True if GetSkShader() should be preferred to GetSkImage() (or the Alpha variants). bool PreferSkShader() const; // Direct image means direct access to the stored SkImage, without checking // if its size is up to date. This should be used only in special cases with care. using DirectImage = SkiaHelper::DirectImage; // Returns the contents as SkImage (possibly GPU-backed). const sk_sp& GetSkImage(DirectImage direct = DirectImage::No) const; sk_sp GetSkShader(const SkSamplingOptions& samplingOptions, DirectImage direct = DirectImage::No) const; // Returns the contents as alpha SkImage (possibly GPU-backed) const sk_sp& GetAlphaSkImage(DirectImage direct = DirectImage::No) const; sk_sp GetAlphaSkShader(const SkSamplingOptions& samplingOptions, DirectImage direct = DirectImage::No) const; // Key for caching/hashing. OString GetImageKey(DirectImage direct = DirectImage::No) const; OString GetAlphaImageKey(DirectImage direct = DirectImage::No) const; // Returns true if it is known that this bitmap can be ignored if it's to be used // as an alpha bitmap. An optimization, not guaranteed to return true for all such cases. bool IsFullyOpaqueAsAlpha() const; // Alpha type best suitable for the content. SkAlphaType alphaType() const; // Tries to create direct GetAlphaSkImage() from direct GetSkImage(). void TryDirectConvertToAlphaNoScaling(); // Dump contents to a file for debugging. void dump(const char* file) const; // These are to be used only by unittests. bool unittestHasBuffer() const { return mBuffer.get(); } bool unittestHasImage() const { return mImage.get(); } bool unittestHasAlphaImage() const { return mAlphaImage.get(); } bool unittestHasEraseColor() const { return mEraseColorSet; } bool unittestHasPendingScale() const { return mSize != mPixelsSize; } const sal_uInt8* unittestGetBuffer() const { return mBuffer.get(); } const SkImage* unittestGetImage() const { return mImage.get(); } const SkImage* unittestGetAlphaImage() const { return mAlphaImage.get(); } void unittestResetToImage() { ResetToSkImage(GetSkImage()); } private: // This should be called whenever the contents have (possibly) changed. // It may reset some cached data such as the checksum. void DataChanged(); // Reset the state to pixel data (resets cached images allocated in GetSkImage()/GetAlphaSkImage()). void ResetToBuffer(); // Sets the data only as SkImage (will be converted as needed). void ResetToSkImage(sk_sp image); // Resets all data (buffer and images). void ResetAllData(); // Call to ensure mBuffer has data (will convert from mImage if necessary). void EnsureBitmapData(); void EnsureBitmapData() const { return const_cast(this)->EnsureBitmapData(); } // Like EnsureBitmapData(), but will also make any shared data unique. // Call before changing the data. void EnsureBitmapUniqueData(); // Allocate mBuffer (with uninitialized contents). void CreateBitmapData(); // Should be called whenever mPixelsSize or mBitCount is set/changed. bool ComputeScanlineSize(); // Resets information about pending scaling. To be called when mBuffer is resized or created. void ResetPendingScaling(); // Sets bitmap to be erased on demand. void EraseInternal(const Color& color); // Sets pixels to the erase color. void PerformErase(); // Try to find out if the content is completely black. Used for optimizations, // not guaranteed to always return true for such bitmaps. bool IsAllBlack() const; void ReleaseBuffer(BitmapBuffer* pBuffer, BitmapAccessMode nMode, bool dontChangeToErase); SkBitmap GetAsSkBitmap() const; bool ConserveMemory() const; void verify() const #ifdef DBG_UTIL ; #else { } #endif template friend std::basic_ostream& operator<<(std::basic_ostream& stream, const SkiaSalBitmap* bitmap) { if (bitmap == nullptr) return stream << "(null)"; // p - has (non-trivial) palette // I/i - has SkImage (on GPU/CPU), // A/a - has alpha SkImage (on GPU/CPU) // E - has erase color // B - has pixel buffer // (wxh) - has pending scaling (after each item) stream << static_cast(bitmap) << " " << bitmap->GetSize() << "x" << bitmap->GetBitCount(); if (bitmap->GetBitCount() <= 8 && !bitmap->Palette().IsGreyPalette8Bit()) stream << "p"; stream << "/"; if (bitmap->mImage) { stream << (bitmap->mImage->isTextureBacked() ? "I" : "i"); if (SkiaHelper::imageSize(bitmap->mImage) != bitmap->mSize) stream << "(" << SkiaHelper::imageSize(bitmap->mImage) << ")"; } if (bitmap->mAlphaImage) { stream << (bitmap->mAlphaImage->isTextureBacked() ? "A" : "a"); if (SkiaHelper::imageSize(bitmap->mAlphaImage) != bitmap->mSize) stream << "(" << SkiaHelper::imageSize(bitmap->mAlphaImage) << ")"; } if (bitmap->mEraseColorSet) stream << "E" << bitmap->mEraseColor; if (bitmap->mBuffer) { stream << "B"; if (bitmap->mSize != bitmap->mPixelsSize) stream << "(" << bitmap->mPixelsSize << ")"; } return stream; } BitmapPalette mPalette; int mBitCount = 0; // bpp Size mSize; // The contents of the bitmap may be stored in several different ways: // As mBuffer buffer, which normally stores pixels in the given format. // As SkImage, as cached GPU-backed data, but sometimes also a result of some operation. // There is no "master" storage that the other would be derived from. The usual // mode of operation is that mBuffer holds the data, mImage is created // on demand as GPU-backed cached data by calling GetSkImage(), and the cached mImage // is reset by ResetCachedImage(). But sometimes only mImage will be set and in that case // mBuffer must be filled from it on demand if necessary by EnsureBitmapData(). boost::shared_ptr mBuffer; int mScanlineSize; // size of one row in mBuffer (based on mPixelsSize) sk_sp mImage; // possibly GPU-backed sk_sp mAlphaImage; // cached contents as alpha image, possibly GPU-backed // Actual scaling triggered by scale() is done on-demand. This is the size of the pixel // data in mBuffer, if it differs from mSize, then there is a scaling operation pending. Size mPixelsSize; BmpScaleFlag mScaleQuality = BmpScaleFlag::BestQuality; // quality for on-demand scaling // Erase() is delayed, just sets these two instead of filling the buffer. bool mEraseColorSet = false; Color mEraseColor; int mAnyAccessCount = 0; // number of any kind of AcquireAccess() that have not been released #ifdef DBG_UTIL int mWriteAccessCount = 0; // number of write AcquireAccess() that have not been released #endif }; #endif // INCLUDED_VCL_INC_SKIA_SALBMP_H /* vim:set shiftwidth=4 softtabstop=4 expandtab: */