/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include static BitmapChecksum scanlineChecksum(BitmapChecksum nCrc, const sal_uInt8* bits, int lineBitsCount, sal_uInt8 extraBitsMask) { if( lineBitsCount / 8 > 0 ) nCrc = vcl_get_checksum( nCrc, bits, lineBitsCount / 8 ); if( extraBitsMask != 0 ) { sal_uInt8 extraByte = bits[ lineBitsCount / 8 ] & extraBitsMask; nCrc = vcl_get_checksum( nCrc, &extraByte, 1 ); } return nCrc; } void SalBitmap::updateChecksum() const { if (mbChecksumValid) return; BitmapChecksum nCrc = 0; SalBitmap* pThis = const_cast(this); BitmapBuffer* pBuf = pThis->AcquireBuffer(BitmapAccessMode::Read); if (pBuf) { nCrc = pBuf->maPalette.GetChecksum(); const int lineBitsCount = pBuf->mnWidth * pBuf->mnBitCount; // With 1bpp/4bpp format we need to check only used bits in the last byte. sal_uInt8 extraBitsMask = 0; if( lineBitsCount % 8 != 0 ) { const int extraBitsCount = lineBitsCount % 8; switch( RemoveScanline( pBuf->mnFormat )) { case ScanlineFormat::N1BitMsbPal: { static const sal_uInt8 mask1Bit[] = { 0x80, 0xc0, 0xe0, 0xf0, 0xf8, 0xfc, 0xfe, 0xff }; extraBitsMask = mask1Bit[ extraBitsCount ]; break; } case ScanlineFormat::N1BitLsbPal: { static const sal_uInt8 mask1Bit[] = { 0x01, 0x03, 0x07, 0x0f, 0x1f, 0x3f, 0x7f, 0xff }; extraBitsMask = mask1Bit[ extraBitsCount ]; break; } default: break; } } if( pBuf->mnFormat & ScanlineFormat::TopDown ) { if( pBuf->mnScanlineSize == lineBitsCount / 8 ) nCrc = vcl_get_checksum(nCrc, pBuf->mpBits, pBuf->mnScanlineSize * pBuf->mnHeight); else // Do not include padding with undefined content in the checksum. for( tools::Long y = 0; y < pBuf->mnHeight; ++y ) nCrc = scanlineChecksum(nCrc, pBuf->mpBits + y * pBuf->mnScanlineSize, lineBitsCount, extraBitsMask); } else // Compute checksum in the order of scanlines, to make it consistent between different bitmap implementations. { for( tools::Long y = pBuf->mnHeight - 1; y >= 0; --y ) nCrc = scanlineChecksum(nCrc, pBuf->mpBits + y * pBuf->mnScanlineSize, lineBitsCount, extraBitsMask); } pThis->ReleaseBuffer(pBuf, BitmapAccessMode::Read); pThis->mnChecksum = nCrc; pThis->mbChecksumValid = true; } else { pThis->mbChecksumValid = false; } } namespace { class ImplPixelFormat { protected: const sal_uInt8* mpData; public: static ImplPixelFormat* GetFormat( sal_uInt16 nBits, const BitmapPalette& rPalette ); virtual void StartLine( const sal_uInt8* pLine ) { mpData = pLine; } virtual const BitmapColor& ReadPixel() = 0; virtual ~ImplPixelFormat() { } }; class ImplPixelFormat8 : public ImplPixelFormat { private: const BitmapPalette& mrPalette; public: explicit ImplPixelFormat8( const BitmapPalette& rPalette ) : mrPalette( rPalette ) { } virtual const BitmapColor& ReadPixel() override { assert( mrPalette.GetEntryCount() > *mpData ); return mrPalette[ *mpData++ ]; } }; class ImplPixelFormat4 : public ImplPixelFormat { private: const BitmapPalette& mrPalette; sal_uInt32 mnX; sal_uInt32 mnShift; public: explicit ImplPixelFormat4( const BitmapPalette& rPalette ) : mrPalette( rPalette ) , mnX(0) , mnShift(4) { } virtual void StartLine( const sal_uInt8* pLine ) override { mpData = pLine; mnX = 0; mnShift = 4; } virtual const BitmapColor& ReadPixel() override { sal_uInt32 nIdx = ( mpData[mnX >> 1] >> mnShift) & 0x0f; assert( mrPalette.GetEntryCount() > nIdx ); const BitmapColor& rColor = mrPalette[nIdx]; mnX++; mnShift ^= 4; return rColor; } }; class ImplPixelFormat1 : public ImplPixelFormat { private: const BitmapPalette& mrPalette; sal_uInt32 mnX; public: explicit ImplPixelFormat1( const BitmapPalette& rPalette ) : mrPalette(rPalette) , mnX(0) { } virtual void StartLine( const sal_uInt8* pLine ) override { mpData = pLine; mnX = 0; } virtual const BitmapColor& ReadPixel() override { const BitmapColor& rColor = mrPalette[ (mpData[mnX >> 3 ] >> ( 7 - ( mnX & 7 ) )) & 1]; mnX++; return rColor; } }; ImplPixelFormat* ImplPixelFormat::GetFormat( sal_uInt16 nBits, const BitmapPalette& rPalette ) { switch( nBits ) { case 1: return new ImplPixelFormat1( rPalette ); case 4: return new ImplPixelFormat4( rPalette ); case 8: return new ImplPixelFormat8( rPalette ); } return nullptr; } // Optimized conversion from 1bpp. Currently LO uses 1bpp bitmaps for masks, which is nowadays // a lousy obsolete format, as the memory saved is just not worth the cost of fiddling with the bits. // Ideally LO should move to RGBA bitmaps. Until then, try to be faster with 1bpp bitmaps. typedef void(*WriteColorFunction)( sal_uInt8 color8Bit, sal_uInt8*& dst ); void writeColorA8(sal_uInt8 color8Bit, sal_uInt8*& dst ) { *dst++ = color8Bit; }; void writeColorRGBA(sal_uInt8 color8Bit, sal_uInt8*& dst ) { *dst++ = color8Bit; *dst++ = color8Bit; *dst++ = color8Bit; *dst++ = 0xff; }; typedef void(*WriteBlackWhiteFunction)( sal_uInt8*& dst, int count ); void writeBlackA8(sal_uInt8*& dst, int count ) { memset( dst, 0, count ); dst += count; }; void writeWhiteA8(sal_uInt8*& dst, int count ) { memset( dst, 0xff, count ); dst += count; }; void writeWhiteRGBA(sal_uInt8*& dst, int count ) { memset( dst, 0xff, count * 4 ); dst += count * 4; }; void writeBlackRGBA(sal_uInt8*& dst, int count ) { for( int i = 0; i < count; ++i ) { dst[0] = 0x00; dst[1] = 0x00; dst[2] = 0x00; dst[3] = 0xff; dst += 4; } }; template< WriteColorFunction func, WriteBlackWhiteFunction funcBlack, WriteBlackWhiteFunction funcWhite > void writeBlackWhiteData( const sal_uInt8* src, sal_uInt8* dst, int width, int height, int bytesPerRow ) { for( int y = 0; y < height; ++y ) { const sal_uInt8* srcLine = src; int xsize = width; while( xsize >= 64 ) { // TODO alignment? const sal_uInt64* src64 = reinterpret_cast< const sal_uInt64* >( src ); if( *src64 == 0x00 ) funcBlack( dst, 64 ); else if( *src64 == static_cast< sal_uInt64 >( -1 )) funcWhite( dst, 64 ); else break; src += sizeof( sal_uInt64 ); xsize -= 64; } while( xsize >= 8 ) { if( *src == 0x00 ) // => eight black pixels funcBlack( dst, 8 ); else if( *src == 0xff ) // => eight white pixels funcWhite( dst, 8 ); else for( int bit = 7; bit >= 0; --bit ) func(( *src >> bit ) & 1 ? 0xff : 0, dst ); ++src; xsize -= 8; } for( int bit = 7; bit > 7 - xsize; --bit ) func(( *src >> bit ) & 1 ? 0xff : 0, dst ); ++src; src = srcLine + bytesPerRow; } } } // namespace std::unique_ptr< sal_uInt8[] > SalBitmap::convertDataBitCount( const sal_uInt8* src, int width, int height, int bitCount, int bytesPerRow, const BitmapPalette& palette, BitConvert type ) { assert( bitCount == 1 || bitCount == 4 || bitCount == 8 ); static const o3tl::enumarray bpp = { 1, 4, 4 }; std::unique_ptr< sal_uInt8[] > data( new sal_uInt8[width * height * bpp[ type ]] ); if(type == BitConvert::A8 && bitCount == 8 && palette.IsGreyPalette8Bit()) { // no actual data conversion for( int y = 0; y < height; ++y ) memcpy( data.get() + y * width, src + y * bytesPerRow, width ); return data; } if(bitCount == 1 && palette.GetEntryCount() == 2 && palette[ 0 ] == COL_BLACK && palette[ 1 ] == COL_WHITE) { switch( type ) { case BitConvert::A8 : writeBlackWhiteData< writeColorA8, writeBlackA8, writeWhiteA8 > ( src, data.get(), width, height, bytesPerRow ); return data; case BitConvert::BGRA : case BitConvert::RGBA : // BGRA/RGBA is the same, all 3 values get the same value writeBlackWhiteData< writeColorRGBA, writeBlackRGBA, writeWhiteRGBA > ( src, data.get(), width, height, bytesPerRow ); return data; } } std::unique_ptr pSrcFormat(ImplPixelFormat::GetFormat(bitCount, palette)); const sal_uInt8* pSrcData = src; sal_uInt8* pDstData = data.get(); sal_uInt32 nY = height; while( nY-- ) { pSrcFormat->StartLine( pSrcData ); sal_uInt32 nX = width; switch( type ) { case BitConvert::A8 : while( nX-- ) { const BitmapColor& c = pSrcFormat->ReadPixel(); *pDstData++ = c.GetBlue(); } break; case BitConvert::BGRA : while( nX-- ) { const BitmapColor& c = pSrcFormat->ReadPixel(); *pDstData++ = c.GetBlue(); *pDstData++ = c.GetGreen(); *pDstData++ = c.GetRed(); *pDstData++ = 0xff; } break; case BitConvert::RGBA : while( nX-- ) { const BitmapColor& c = pSrcFormat->ReadPixel(); *pDstData++ = c.GetRed(); *pDstData++ = c.GetGreen(); *pDstData++ = c.GetBlue(); *pDstData++ = 0xff; } break; } pSrcData += bytesPerRow; } return data; } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */