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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <sal/types.h>
#include <basegfx/basegfxdllapi.h>
#include <basegfx/tuple/Tuple2D.hxx>
namespace basegfx
{
/** Base class for all Points/Vectors with two sal_Int32 values
This class provides all methods common to Point
and Vector classes which are derived from here.
@derive Use this class to implement Points or Vectors
which are based on two sal_Int32 values
*/
class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B2ITuple : public Tuple2D<sal_Int32>
{
public:
/** Create a 2D Tuple
The tuple is initialized to (0, 0)
*/
B2ITuple()
: Tuple2D(0, 0)
{}
/** Create a 2D Tuple
@param nX
This parameter is used to initialize the X-coordinate
of the 2D Tuple.
@param nY
This parameter is used to initialize the Y-coordinate
of the 2D Tuple.
*/
B2ITuple(sal_Int32 nX, sal_Int32 nY)
: Tuple2D(nX, nY)
{}
// operators
B2ITuple operator-(void) const
{
return B2ITuple(-mnX, -mnY);
}
};
// external operators
inline B2ITuple operator+(const B2ITuple& rTupA, const B2ITuple& rTupB)
{
B2ITuple aSum(rTupA);
aSum += rTupB;
return aSum;
}
inline B2ITuple operator-(const B2ITuple& rTupA, const B2ITuple& rTupB)
{
B2ITuple aSub(rTupA);
aSub -= rTupB;
return aSub;
}
inline B2ITuple operator*(sal_Int32 t, const B2ITuple& rTup)
{
B2ITuple aNew(rTup);
aNew *= t;
return aNew;
}
} // end of namespace basegfx
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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