blob: af9090c3f0f77320090e17185e985c2dad162c62 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRSPHEREPRIMITIVE3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRSPHEREPRIMITIVE3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive3d/sdrprimitive3d.hxx>
namespace drawinglayer::primitive3d
{
/** SdrSpherePrimitive3D class
This 3D primitive expands the SdrPrimitive3D to a 3D sphere definition.
The sphere is implicitly in unit coordinates and the given transformation
defines its geometry in space.
*/
class DRAWINGLAYER_DLLPUBLIC SdrSpherePrimitive3D final : public SdrPrimitive3D
{
private:
/// additional geometry definitions
sal_uInt32 mnHorizontalSegments;
sal_uInt32 mnVerticalSegments;
/// local decomposition.
virtual Primitive3DContainer create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override;
public:
/// constructor
SdrSpherePrimitive3D(
const basegfx::B3DHomMatrix& rTransform,
const basegfx::B2DVector& rTextureSize,
const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute,
sal_uInt32 nHorizontalSegments,
sal_uInt32 nVerticalSegments);
/// data read access
sal_uInt32 getHorizontalSegments() const { return mnHorizontalSegments; }
sal_uInt32 getVerticalSegments() const { return mnVerticalSegments; }
/// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
/// get range
virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const override;
/// provide unique ID
DeclPrimitive3DIDBlock()
};
} // end of namespace drawinglayer::primitive3d
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRSPHEREPRIMITIVE3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|