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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_LATHE3D_HXX
#define INCLUDED_SVX_LATHE3D_HXX
#include <svl/intitem.hxx>
#include <svl/itemset.hxx>
#include <svx/obj3d.hxx>
#include <svx/svxdllapi.h>
#include <svx/svddef.hxx>
#include <svx/svx3ditems.hxx>
class E3dDefaultAttributes;
/*************************************************************************
|*
|* Create a 3D rotation object from a passed 2D polygon
|*
|* The aPolyPoly3D is rotated around its axis in nHSegments steps.
|* nVSegments contains the number of lines of aPolyPoly3D and therefore
|* is effectively a vertical segmentation.
|*
\************************************************************************/
class SVXCORE_DLLPUBLIC E3dLatheObj final : public E3dCompoundObject
{
basegfx::B2DPolyPolygon maPolyPoly2D;
virtual std::unique_ptr<sdr::contact::ViewContact> CreateObjectSpecificViewContact() override;
virtual std::unique_ptr<sdr::properties::BaseProperties> CreateObjectSpecificProperties() override;
void SetDefaultAttributes(const E3dDefaultAttributes& rDefault);
private:
// protected destructor - due to final, make private
virtual ~E3dLatheObj() override;
public:
E3dLatheObj(
SdrModel& rSdrModel,
const E3dDefaultAttributes& rDefault,
const basegfx::B2DPolyPolygon& rPoly2D);
E3dLatheObj(SdrModel& rSdrModel, E3dLatheObj const & rSource);
E3dLatheObj(SdrModel& rSdrModel);
// HorizontalSegments:
sal_uInt32 GetHorizontalSegments() const
{ return GetObjectItemSet().Get(SDRATTR_3DOBJ_HORZ_SEGS).GetValue(); }
// VerticalSegments:
sal_uInt32 GetVerticalSegments() const
{ return GetObjectItemSet().Get(SDRATTR_3DOBJ_VERT_SEGS).GetValue(); }
// PercentDiagonal: 0..100, before 0.0..0.5
sal_uInt16 GetPercentDiagonal() const
{ return GetObjectItemSet().Get(SDRATTR_3DOBJ_PERCENT_DIAGONAL).GetValue(); }
// BackScale: 0..100, before 0.0..1.0
sal_uInt16 GetBackScale() const
{ return GetObjectItemSet().Get(SDRATTR_3DOBJ_BACKSCALE).GetValue(); }
// EndAngle: 0..10000
sal_uInt32 GetEndAngle() const
{ return GetObjectItemSet().Get(SDRATTR_3DOBJ_END_ANGLE).GetValue(); }
// #107245# GetSmoothNormals() for bLatheSmoothed
bool GetSmoothNormals() const
{ return GetObjectItemSet().Get(SDRATTR_3DOBJ_SMOOTH_NORMALS).GetValue(); }
// #107245# GetSmoothLids() for bLatheSmoothFrontBack
bool GetSmoothLids() const
{ return GetObjectItemSet().Get(SDRATTR_3DOBJ_SMOOTH_LIDS).GetValue(); }
// #107245# GetCharacterMode() for bLatheCharacterMode
bool GetCharacterMode() const
{ return GetObjectItemSet().Get(SDRATTR_3DOBJ_CHARACTER_MODE).GetValue(); }
// #107245# GetCloseFront() for bLatheCloseFront
bool GetCloseFront() const
{ return GetObjectItemSet().Get(SDRATTR_3DOBJ_CLOSE_FRONT).GetValue(); }
// #107245# GetCloseBack() for bLatheCloseBack
bool GetCloseBack() const
{ return GetObjectItemSet().Get(SDRATTR_3DOBJ_CLOSE_BACK).GetValue(); }
virtual SdrObjKind GetObjIdentifier() const override;
virtual E3dLatheObj* CloneSdrObject(SdrModel& rTargetModel) const override;
virtual SdrObjectUniquePtr DoConvertToPolyObj(bool bBezier, bool bAddText) const override;
// TakeObjName...() is for the display in the UI, for example "3 frames selected".
virtual OUString TakeObjNameSingul() const override;
virtual OUString TakeObjNamePlural() const override;
// set/get local parameters with geometry recreation
void SetPolyPoly2D(const basegfx::B2DPolyPolygon& rNew);
const basegfx::B2DPolyPolygon& GetPolyPoly2D() const { return maPolyPoly2D; }
// break up
virtual bool IsBreakObjPossible() override;
virtual std::unique_ptr<SdrAttrObj,SdrObjectFreeOp> GetBreakObj() override;
};
#endif // INCLUDED_SVX_LATHE3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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