1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_SCENE3D_HXX
#define INCLUDED_SVX_SCENE3D_HXX
#include <svx/camera3d.hxx>
#include <tools/b3dtrans.hxx>
#include <svx/svdpage.hxx>
#include <svx/svxdllapi.h>
#include <svx/obj3d.hxx>
#include <svx/svx3ditems.hxx>
#include <memory>
namespace sdr::properties {
class BaseProperties;
}
/*************************************************************************
|*
|* GeoData relevant for undo actions
|*
\************************************************************************/
class E3DSceneGeoData final : public E3DObjGeoData
{
public:
Camera3D aCamera;
E3DSceneGeoData() {}
};
class Imp3DDepthRemapper;
/*************************************************************************
|*
|* base class for 3D scenes
|*
\************************************************************************/
class SVXCORE_DLLPUBLIC E3dScene final : public E3dObject, public SdrObjList
{
virtual std::unique_ptr<sdr::properties::BaseProperties> CreateObjectSpecificProperties() override;
virtual std::unique_ptr<sdr::contact::ViewContact> CreateObjectSpecificViewContact() override;
// transformations
B3dCamera aCameraSet;
Camera3D aCamera;
mutable std::unique_ptr<Imp3DDepthRemapper> mp3DDepthRemapper;
// Flag to determine if only selected objects should be drawn
bool bDrawOnlySelected : 1;
bool mbSkipSettingDirty : 1;
void RebuildLists();
virtual void Notify(SfxBroadcaster &rBC, const SfxHint &rHint) override;
void SetDefaultAttributes();
void ImpCleanup3DDepthMapper();
// protected destructor
virtual ~E3dScene() override;
public:
E3dScene(SdrModel& rSdrModel);
E3dScene(SdrModel& rSdrModel, E3dScene const &);
virtual void StructureChanged() override;
// derived from SdrObjList
virtual SdrPage* getSdrPageFromSdrObjList() const override;
virtual SdrObject* getSdrObjectFromSdrObjList() const override;
// derived from SdrObject
virtual SdrObjList* getChildrenOfSdrObject() const override;
virtual void SetBoundRectDirty() override;
virtual basegfx::B2DPolyPolygon TakeXorPoly() const override;
sal_uInt32 RemapOrdNum(sal_uInt32 nOrdNum) const;
// Perspective: enum ProjectionType { ProjectionType::Parallel, ProjectionType::Perspective }
ProjectionType GetPerspective() const
{ return static_cast<ProjectionType>(GetObjectItemSet().Get(SDRATTR_3DSCENE_PERSPECTIVE).GetValue()); }
// Distance:
double GetDistance() const
{ return static_cast<double>(GetObjectItemSet().Get(SDRATTR_3DSCENE_DISTANCE).GetValue()); }
// Focal length: before cm, now 1/10th mm (*100)
double GetFocalLength() const
{ return GetObjectItemSet().Get(SDRATTR_3DSCENE_FOCAL_LENGTH).GetValue(); }
// set flag to draw only selected
void SetDrawOnlySelected(bool bNew) { bDrawOnlySelected = bNew; }
bool GetDrawOnlySelected() const { return bDrawOnlySelected; }
virtual SdrObjKind GetObjIdentifier() const override;
virtual void NbcSetSnapRect(const tools::Rectangle& rRect) override;
virtual void NbcMove(const Size& rSize) override;
virtual void NbcResize(const Point& rRef, const Fraction& rXFact,
const Fraction& rYFact) override;
virtual void RecalcSnapRect() override;
virtual E3dScene* getRootE3dSceneFromE3dObject() const override;
void SetCamera(const Camera3D& rNewCamera);
const Camera3D& GetCamera() const { return aCamera; }
void removeAllNonSelectedObjects();
virtual E3dScene* CloneSdrObject(SdrModel& rTargetModel) const override;
virtual std::unique_ptr<SdrObjGeoData> NewGeoData() const override;
virtual void SaveGeoData(SdrObjGeoData& rGeo) const override;
virtual void RestoreGeoData(const SdrObjGeoData& rGeo) override;
virtual void NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix) override;
virtual void SetTransform(const basegfx::B3DHomMatrix& rMatrix) override;
virtual void NbcRotate(const Point& rRef, Degree100 nAngle, double sn, double cs) override;
void RotateScene(const Point& rRef, double sn, double cs);
// TakeObjName...() is for the display in the UI, for example "3 frames selected".
virtual OUString TakeObjNameSingul() const override;
virtual OUString TakeObjNamePlural() const override;
// get transformations
B3dCamera& GetCameraSet() { return aCameraSet; }
const B3dCamera& GetCameraSet() const { return aCameraSet; }
// break up
virtual bool IsBreakObjPossible() override;
// polygon which is built during creation
virtual basegfx::B2DPolyPolygon TakeCreatePoly(const SdrDragStat& rDrag) const override;
// create moves
virtual bool BegCreate(SdrDragStat& rStat) override;
virtual bool MovCreate(SdrDragStat& rStat) override; // true=Xor must be repainted
virtual bool EndCreate(SdrDragStat& rStat, SdrCreateCmd eCmd) override;
virtual bool BckCreate(SdrDragStat& rStat) override;
virtual void BrkCreate(SdrDragStat& rStat) override;
void SuspendReportingDirtyRects();
void ResumeReportingDirtyRects();
void SetAllSceneRectsDirty();
// set selection from E3dObject (temporary flag for 3D actions)
virtual void SetSelected(bool bNew) override;
// derived from SdrObjList
virtual void NbcInsertObject(SdrObject* pObj, size_t nPos=SAL_MAX_SIZE) override;
virtual void InsertObject(SdrObject* pObj, size_t nPos=SAL_MAX_SIZE) override;
virtual SdrObject* NbcRemoveObject(size_t nObjNum) override;
virtual SdrObject* RemoveObject(size_t nObjNum) override;
// needed for group functionality
virtual void SetBoundAndSnapRectsDirty(bool bNotMyself = false, bool bRecursive = true) override;
virtual void NbcSetLayer(SdrLayerID nLayer) override;
// react on model/page change
virtual void handlePageChange(SdrPage* pOldPage, SdrPage* pNewPage) override;
virtual SdrObjList* GetSubList() const override;
virtual void SetTransformChanged() override;
private:
virtual basegfx::B3DRange RecalcBoundVolume() const override;
};
#endif // INCLUDED_SVX_SCENE3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|